Monster coins seems like a really interesting mechanic that was announced but does not have much detail revealed in the last few years. I personally am very interested and hopeful for the mechanic but want to know how y'all feel. Maybe through discussion we can see where it is now, and what everyone is hopeful or worried about.
This ->
https://ashesofcreation.wiki/Monster_coins#:~:text=Monster%20coins%20enable%20players%20to,become%20monsters%20and%20wreak%20havoc!- Should they be sold in the cosmetic shop?
- Would you be interested in monster coin events where players control monsters have camps? (to be raided by players)
- Would you like also letting caravans be attacked by player controlled monsters? (random not neighboring nodes, battle of the three armies style add some spice to caravans where players might even ally at first)
- Could the progression by involvement in monster events unlock story telling features? (make a name on the server as a monster)
- Does the system let some players be bosses of the monster horde and some underlings, should it?
- Could the monster have abilities that spawned adds to give more strategy or longer battles?
It seems like the system now is like most in the world and a reaction to players actions. I will write a quick example of a cool way I hoped might be implemented and still follow this reactionary method:
A node is ranking up near a goblin camp. The game triggers a few monster coin events, do to the citizens of that node not pushing the goblins back enough. A player is lucky enough to have played monsters in that event multiple times and performs very well leveling that goblin up the most before being defeated. The node advances more... and triggers this event. The star or lucky player is personally given the ability to embody the Goblin Chief and give it a name. Say... Chief Kabeeki. Villagers begin to talk about need to cut the head from the serpent. Make a player raid event on the goblin fort and let the player be the chief with a bunch of other players using coins as the rest of the gobbos. idk something like that. Being able to level monsters to a point that you get to tell a story. Maybe even give the boss dialog he could click at points in the raid taunting the mayor of the node? Then if people really like the event let them rate it and earn that player the right to host more stories? If there were a way to do it safely without toxicity or "gaming the system" you could even let the player type up an event kick off dialog or write the 5 taunts he could shout during the event at the correct times. Then once the chief is defeated and the event is over perhaps all those that took part in it could rate it? And if the ranking were high allow that player to host more? (its dreaming big and I know it has holes, feel free to troll me now)
~Rocknon~
Below is attached a document that outlines some feedback/ideas for Monster Coins. If anyone is interested in these ideas be ye community or devs, feel free to view it and comment on it. This doc will be kept updated based on community feedback in this thread.
https://docs.google.com/document/d/1cIJOK1n8_NoQfJowhyzhvX7nGBYtNa4khuDm3vAr4jc/edit?usp=sharing