"Mariner classes (also referred to as boatsmanship classes, boatsman skills or seamanship) contain different skill trees arranged in a similar manner to Artisan classes. As a player gains experience in these different skills they become more adept at using them."- Interaction with attachments, such as gunnery. - Piloting/driving the ship. - Ship navigation. - Utilizing ship components, such as furling the sails. - Ship repair, such as the speed and amount of health restored. - Defensive skills. - Utility based skills.
Tyranthraxus wrote: » Am very much hoping to do some at-sea pillaging of the harbor-to-harbor caravans.
Pawkets wrote: » Everyone's thinking it, I'm just saying it ... ... Pirates !!
akabear wrote: » Sea of Thieves is the benchmark game for ocean combat, hope for some resemblance
Aszkalon wrote: » akabear wrote: » Sea of Thieves is the benchmark game for ocean combat, hope for some resemblance Sea of Thieves has MUUUCH "Monkey/Bunny"-Jumping, though. It's been really annoying at Times and taxing on the Nerves, everytime one engages into PvP. I will be so glad when in the World of Verra, there are less Ways for Players to "dodge" each other. At least i hope it will be.
nanfoodle wrote: » If I remember right from the stream. Ships will not be able to access the areas fresh water boats use. My guess is IS wants to keep these game play separate. Not sure how a caravan could compete with a ship. So I don't think caravans would work on the cost. Could be wrong though.
akabear wrote: » Aszkalon wrote: » akabear wrote: » Sea of Thieves is the benchmark game for ocean combat, hope for some resemblance Sea of Thieves has MUUUCH "Monkey/Bunny"-Jumping, though. It's been really annoying at Times and taxing on the Nerves, everytime one engages into PvP. I will be so glad when in the World of Verra, there are less Ways for Players to "dodge" each other. At least i hope it will be. I managed to get about 10min game play during a demo one time but there were almost no players on the server at the time so never went any further. Only judging on the visuals from clips.. looks fun with a good team and a populous server. Also does not look so fun for solo. But some resemblance for the physics and game play would be great to aim for!
Tyranthraxus wrote: » nanfoodle wrote: » The mechanics might be weird, since ships won't have collision detection. No idea how it will work, but have posted some questions about it in the monthly Q&A, but have not gotten any clarity. Why wouldn't the ships have collision detection?
nanfoodle wrote: » The mechanics might be weird, since ships won't have collision detection. No idea how it will work, but have posted some questions about it in the monthly Q&A, but have not gotten any clarity.
TheDarkSorcerer wrote: » Headline is giving: