Tenzer wrote: » You can't have two metropolises together, so the ones around them have to have lower levels, that's where you find low level mobs. Pic related:
Blip wrote: » "If I understand correctly, zones/nodes will keep areas relevant for players by changing mob levels and so forth. How is the same zone relevant for new players coming in then? Or do they need to find an 'unused' area to find level-appropriate content?"
Blip wrote: » Good points, am not seeing a problem here i am just curius on how it works. Be fun to test this stuff in August 😁
Kilion wrote: » Blip wrote: » Good points, am not seeing a problem here i am just curius on how it works. Be fun to test this stuff in August 😁 Is August confirmed or are you just hoping it will be by then?
Kilion wrote: » Is August confirmed or are you just hoping it will be by then?
Xeeg wrote: » Another good question along the same lines is what about max level characters whose node just got destroyed and set back to level 0. Are they really going to want to grind it back up to a metropolis? If they just spent 500 hours getting their toon maxed and their node grown, how many hours are they going to want to spend grinding low level content just to grow the node back?
Jhoren wrote: » Xeeg wrote: » Another good question along the same lines is what about max level characters whose node just got destroyed and set back to level 0. Are they really going to want to grind it back up to a metropolis? If they just spent 500 hours getting their toon maxed and their node grown, how many hours are they going to want to spend grinding low level content just to grow the node back? They won't be able to grind the same node up to metro, as it's likely locked by surrounding nodes. Ashes will have a system for players that have recently lost a node to get them on a fast track to become citizens of a different existing node.