I don't consider Corruption or The Open Seas to be Opt-In. Opt-In is when I can't be attacked by other players until I manually falg for that. Sieges and Caravans I consider to be Opt-In PvP events.
It's meaningless because I don't believe your claim that in general PvPers will choose not to initiate PvP because they fear Corruption. I expect many will not care much about Corruption and will be willing to take a Corruption hit more often than many PvEers are comfortable with. And for me
it doesn't matter because The Open Seas makes Ashes a game I won't truly play. I disagree that there is "a large amount of content designed around me".
Ace1234 wrote: » I also talked about how there needs to be enough content for these players so they can have those goals and progression relating to their preferred experience.
You misinterpreted it, but it would take really long to explain why, I think.
To me, every time I hear anyone say 'There just won't be that much going Red in Ashes, don't worry about it', I hear that they believe that the game's world-change and political negotiations will not work. It will end up as shallow as prior games of the same kind. I prefer to hear 'There will be a lot of going Red in Ashes, so if you don't like the idea that people will get away with that against you sometimes, here are some strategies you can use'. I'm not saying I've heard that yet (not even from Intrepid, beyond that vacuous 'well you should group up' which I personally think makes no sense).
At this point, though, that is irrelevant - because there are other games that provide the preferred experience without the need to compromise at all with regards to PvP. More fun to play games designed for my playstyle than play an MMORPG that is the antithesis of my Carebear playstyle.
Ace1234 wrote: » @Azherae You misinterpreted it, but it would take really long to explain why, I think. Okay, my bad. To me, every time I hear anyone say 'There just won't be that much going Red in Ashes, don't worry about it', I hear that they believe that the game's world-change and political negotiations will not work. It will end up as shallow as prior games of the same kind. I prefer to hear 'There will be a lot of going Red in Ashes, so if you don't like the idea that people will get away with that against you sometimes, here are some strategies you can use'. I'm not saying I've heard that yet (not even from Intrepid, beyond that vacuous 'well you should group up' which I personally think makes no sense). Well, I agree, but I see this as for more of an endgame type of experience where going red will be more common and players will "opt-in" to that challenge (such as highly contested content that the world is seeking and fighting for control over), compared to early game where the content isn't worth doing that for, and provides a more secure space for the pve players.
Ace1234 wrote: » Unless we agree on this point the stars won't align in the discussion. You choose to go to the seas, and choose to engage with contested content where the risk of corruption outweighs the benefits of the content. You choose to stay in areas where corruption keeps you safe 99% of the time, which is 99% of the time's worth of content you could be enjoying.
Ace1234 wrote: » im not sure what your reasoning for this is. There are a lot of reasons why pvp players won't be forcing pvp on you due to corruption, and "most of the time" does matter, because you would be "opt-ing in to the times where it won't work", hense the notion about needing to agree on the first point.
Ace1234 wrote: » If you felt comfortable on land then you would feel there is a lot more content available to you, and the open seas would matter less.
Ace1234 wrote: » Well, that was adressed in my original post, regarding the idea that if Ashes has a plethora amount of content for you to enjoy that rivals or exeeds other game options, and if Ashes executes better on the design pillars, then there is a reason for you to choose Ashes over another alternarive game, unless "the idea of content existing that is not for me turns me off from the game, regardless of whether I would enjoy a potentially larger quantity and higher quality content in the game that is for me"
Azherae wrote: » I think that would suck, I generally don't like games where you can say 'early game, where the content isn't worth doing X for'.
Ace1234 wrote: » In your example it sounds like a corruption enabled area, meaning the goal is to prevent forced pvp from happening in those starting areas
I will if i feel convinced. Im not convinced at this point in time.
Noaani wrote: » It's kind of like parking meters. They aren't there to prevent you parking in that location, they are there to provide a basic cost so that if you have an easy alternative, you'd take it.
Dygz wrote: » Goal will be to explore the entire map with the lowest Adventure Level possible and 0 Kills.
Azherae wrote: » Ah, that part is my bias then. I think that would suck, I generally don't like games where you can say 'early game, where the content isn't worth doing X for'.
NiKr wrote: » Azherae wrote: » Ah, that part is my bias then. I think that would suck, I generally don't like games where you can say 'early game, where the content isn't worth doing X for'. Would you bias apply if instead of "early/late" difference it was simply a "low/high value" one? As in, there's pretty much always a few locations where no one PKs others because there's no point in it (obviously outside of career PKers who have their own balancing acts to deal with) and then there's locations where "you can truly be attacked at any moment" is a much higher probability, because both the content and the reward is of higher value so you could be killed not only for the spot but also for your loot. I definitely agree that content of all lvls should have a part of it that's always worth killing for, but I also think that there should be parts that give players absolutely no damn reason to kill others, so the only ones who do PK in those spots are the "evil" PKers, who should be dealt with accordingly (I've laid out my BH suggestions in the past already). This also brings up your point of "16 PKs a day from your group". Would you be doing those to secure content/loot or was that just an example to prove the point that there'd always be people who can't be stopped by the corruption system?
blat wrote: » So, you realise you can just fight back a lot of the time? Or use some skills to run? Most pvpers are shit anyway. Drop some cc and move. Have a potion or two ready. And all is well.
NiKr wrote: » You're looking at it from a pvper's pov. PvErs don't want to fight back.... means that they can't do their preferred content.
blat wrote: » The threat of occasional pvp really doesn't seem that bad. PvEers are generally accommodated extremely well Vs "pure" PvPers.
blat wrote: » Yeah I'm aware of this (Dygz etc) but is it really that bad? See I think the reverse could be said; that they're seeing it from a PvE perspective.