akabear wrote: » Whilst aware they have said likely no to craftable ammunition. Wonder if they do craftable soul shots (ammunition enhancement shots) or equivalent!
akabear wrote: » Also wonder what money & material sinks they will have to reduce inflation.
Flanker wrote: » Kalnazzar wrote: » Being a true badass means being prepared, not sitting around expecting everything to be handed to you on a silver platter. Every class, every player, should damn well know the value of preparation. Whether it's stocking up on potions, fixing your gear, or yeah, making sure you've got enough arrows for a scrap. If you ain't willing to put in the sweat to make sure you're ready for whatever hell comes your way, then maybe you oughta rethink your career choice. A legit ranger doesn't whine about running out of arrows; they adapt, they think on their feet. They've got a backup plan 'cause they know that's what it takes to stay alive. And if you think that's too much effort, well, maybe adventuring just ain't your thing. Sure, some folks want everything served up on a silver platter. They wanna rush through life, never pausing to appreciate the journey or the obstacles along the way. But not me. I'm here to soak up every damn moment, to revel in the thrill of the hunt, to grind for materials and craft my gear with pride. Let's get real here IRL: if you're expecting your gun to magically shoot infinite bullets in a battle/war or your crossbow to fire endless bolts, you're in for a rude awakening, my friend. Meaning no offence, but can you stop using AI generated replies in this thread? Apok wrote: » are you gonna pay for your tanks potions then? also it's unfair that bow users get ranged physical attacks, all melee dps should be able to range by throwing their weapons at the enemy and it just return to them 1. He pays for his consumables, I pay for mine. Same as any other party member. 2. This is false equivalence fallacy which means your argument makes no sense by definition. And what you said simply makes no sense.
Kalnazzar wrote: » Being a true badass means being prepared, not sitting around expecting everything to be handed to you on a silver platter. Every class, every player, should damn well know the value of preparation. Whether it's stocking up on potions, fixing your gear, or yeah, making sure you've got enough arrows for a scrap. If you ain't willing to put in the sweat to make sure you're ready for whatever hell comes your way, then maybe you oughta rethink your career choice. A legit ranger doesn't whine about running out of arrows; they adapt, they think on their feet. They've got a backup plan 'cause they know that's what it takes to stay alive. And if you think that's too much effort, well, maybe adventuring just ain't your thing. Sure, some folks want everything served up on a silver platter. They wanna rush through life, never pausing to appreciate the journey or the obstacles along the way. But not me. I'm here to soak up every damn moment, to revel in the thrill of the hunt, to grind for materials and craft my gear with pride. Let's get real here IRL: if you're expecting your gun to magically shoot infinite bullets in a battle/war or your crossbow to fire endless bolts, you're in for a rude awakening, my friend.
Apok wrote: » are you gonna pay for your tanks potions then? also it's unfair that bow users get ranged physical attacks, all melee dps should be able to range by throwing their weapons at the enemy and it just return to them
Kalnazzar wrote: » Hey everyone, I wanted to share my perspective on why keeping arrows craftable in Ashes of Creation is so important....
Apok wrote: » you're not paying for yours, you're taking the class you prefer and want it to be free while melee users and tanks will have to pay for health pots and mages will pay for mana pots, what's a bow user do? just sit back behind everyone and fire off unlimited arrows? if arrows are an issue then all consumables should be taken out
ILLPeonU wrote: » While I understand where you're coming from. It makes it where only a few classes have to worry about ammo, therefore not only spending extra gold to keep ammo, but not on a even playing field with a fighter who always will have his sword.
blat wrote: » Maybe we could make a "quiver" instead, which would take a load of wood (for the arrows) etc etc. But then for gameplay purposes it provides infinite arrows. Perhaps it needs repairing (restocking) from time to time like most gear.
NiKr wrote: » https://ashesofcreation.wiki/BowsBows will not require ammo. Instead the developers are considering per-use consumables/buffs that can be applied to weapons.[9] We are thinking about unique buffs that can be applied to your weapons that are on a per-instance basis of the attack; so, for example, you might have a quiver that you can activate on a cooldown, and that quiver might apply some type of rider effect on the basic weapon attack that you have equipped. Or, you might have some type of alchemical consumable that applies it to your melee weapon. Those I think are interesting because they add an element of horizontal gameplay, depending on the adversary you're facing or the challenge you're up against.[9] – Steven Sharif
nanfoodle wrote: » Ammo in MMOs just should not be a thing, unless all classes have the same hindrance and IS found a way to make that inpactful and fun. Doubt that can be done.
blat wrote: » Can't all classes have their own, different hindrances?
blat wrote: » nanfoodle wrote: » Ammo in MMOs just should not be a thing, unless all classes have the same hindrance and IS found a way to make that inpactful and fun. Doubt that can be done. Can't all classes have their own, different hindrances? They don't all have to balance out either. Variety is what it's all about, not this obsessive need to balance every detail.
Diamaht wrote: » But what does ammo add to the game for the Ranger? Without it they basically can't play the game, how is that fair or balanced?
Diamaht wrote: » blat wrote: » nanfoodle wrote: » Ammo in MMOs just should not be a thing, unless all classes have the same hindrance and IS found a way to make that inpactful and fun. Doubt that can be done. Can't all classes have their own, different hindrances? They don't all have to balance out either. Variety is what it's all about, not this obsessive need to balance every detail. But what does ammo add to the game for the Ranger? Without it they basically can't play the game, how is that fair or balanced?
daveywavey wrote: » Diamaht wrote: » blat wrote: » nanfoodle wrote: » Ammo in MMOs just should not be a thing, unless all classes have the same hindrance and IS found a way to make that inpactful and fun. Doubt that can be done. Can't all classes have their own, different hindrances? They don't all have to balance out either. Variety is what it's all about, not this obsessive need to balance every detail. But what does ammo add to the game for the Ranger? Without it they basically can't play the game, how is that fair or balanced? It's exactly this. I'm all for believability in games, but not at the cost of gameplay. In other games, I've been in some dungeons for hours. I've no idea just how many arrows have been fired, but it must be well up into the multiple-hundreds, and that's not even taking into account the DoT-type skills where a hail of arrows falls from the sky for X-seconds. If you make it so that each arrow has to come from your pack, then there's no space left for anything else in that pack, cos the choice is to either collect loot or be able to play the game. And once you inevitably run out of arrows, your Group DPS drops due to you no longer being able to contribute. Either that, or the group has to wait 5-10mins for you to leave the dungeon, go and craft more, and then join back up again. If the Quiver mentioned above is an actual item, then using it would stop all archers from using anything else in that item-slot. Either the Quiver would be so powerful that all archers would take it and then the other players would whinge and bitch about it, or it'd be underpowered compared to the other items that could go in the slot and so would be irrelevant. Ammo count is fine for Solo Games or Small-Group Games. It just doesn't belong in MMOs.
blat wrote: » Diamaht wrote: » But what does ammo add to the game for the Ranger? Without it they basically can't play the game, how is that fair or balanced? I just don't think it's a binary thing; ammo or no ammo. Someone has already linked the quiver quote from Steven, but my points are: 1) It being a game we're only limited by imagination, of course they could come up with some middle-ground concept that gives ranger that bit of flavour without too much inconvenience. 2) The point about balance. That MMOs go quickly downhill when we all insist that every class gets an equivalent ability, or suffers an equivalent cost. It needs some balance in a vague overall sense yes but not parity in every department.