We will not align. For the most part, The Open Seas is the antithesis of my playstyle and I won't play MMORPGs that have that includes that ruleset as the only server type. I am an Explorer first and foremost, so... large regions of the map without Corruption is a dealebraker for me. If the choice is don't explore the entire map or auto-consent to PvP if you explore this large region - I will instead choose to not play that game.
Exactly. By design.... Ashes does not have an Endgame. And adventuring in the elder game is not supposed to feel significantly different from adventuring in the early game. Same types of challenges - just more complex and higher tier challenges.
Perhaps the biggest problem with your theory is that this is not the point of corruption. You could more accurately claim that corruption is a deterrent. It isn't there to stop you from attacking and killing others, it is there to force you to consider if it is worth it. It's kind of like parking meters. They aren't there to prevent you parking in that location, they are there to provide a basic cost so that if you have an easy alternative, you'd take it. If people want to attack others at the starting area (and people will want to), nothing is stopping them. The stupid thing is, since it is the starting area, if they gain too muc corruption, all they need to do is delete the character and start again.
Look at what it is you are doubling down on here. If you want to believe your point that has now been reduced to "players will come to Ashes from other MMORPG's to repeatidly play the first 5 levels of the game", then let me know how that goes for you when the game is launched. Point all those players out to me.
Ace1234 wrote: » Yes I understand that. The point is that the intent is for it to not be worth most of the time per Steven's own comments.
Ace1234 wrote: » I understand, that's what my whole "this game should not have content not designed around me or I won't play" point was about. The land is your game to explore, forget about the seas. (If you felt safe on land which you said that 99% of the time is still not good enough for you, which is fair if thats how you feel.)
Ace1234 wrote: » I don't think you quite understand what I was saying here. I meant Ashes' version of endgame, not a typical version, which is about opening up new play loops and ramping up complexity as you progress, which is exactly what you described about becoming more complex challenges.
Ace1234 wrote: » I don't consider this "significantly different from adventuring early game" and it doesn't sound like you consider it to be that way either.
Dygz wrote: » My Bartle Score is: Explorer 87%; Socializer 73% ; Achiever 47%; Killer 0% 👍🏾
Ace1234 wrote: » To me, every time I hear anyone say 'There just won't be that much going Red in Ashes, don't worry about it', I hear that they believe that the game's world-change and political negotiations will not work. It will end up as shallow as prior games of the same kind. I prefer to hear 'There will be a lot of going Red in Ashes, so if you don't like the idea that people will get away with that against you sometimes, here are some strategies you can use'. I'm not saying I've heard that yet (not even from Intrepid, beyond that vacuous 'well you should group up' which I personally think makes no sense). Well, I agree, but I see this as for more of an endgame type of experience where going red will be more common and players will "opt-in" to that challenge (such as highly contested content that the world is seeking and fighting for control over), compared to early game where the content isn't worth doing that for, and provides a more secure space for the pve players.
To me, every time I hear anyone say 'There just won't be that much going Red in Ashes, don't worry about it', I hear that they believe that the game's world-change and political negotiations will not work. It will end up as shallow as prior games of the same kind. I prefer to hear 'There will be a lot of going Red in Ashes, so if you don't like the idea that people will get away with that against you sometimes, here are some strategies you can use'. I'm not saying I've heard that yet (not even from Intrepid, beyond that vacuous 'well you should group up' which I personally think makes no sense).
Dygz wrote: » I can enjoy Town/City Defense for up to about 1 hour out of an 8-hour play session. And I can tolerate PvP combat during that hour, but really I'm more focused on supporting the defenses of the town rather than the PvP combat. I'm usually striving to ignore the actually PvP combat as much as possible. Then, once I've had my fill of that gameplay, I attempt to toggle of PvP and return to whatever my actuall game session goals were for the day - and I don't want other players derailing me from achieving those goals with PvP combat. I might be OK with up to a 10 minute derail - but on servers where Open World PvP is the default flag (attackable), there is no guarantee that it would just be a 10 minute derail.
Otr wrote: » Player flagging rules do not flag healers when they support flagged players in their own team. They remain green and can even pick up the epic drops from a killed player.
blat wrote: » Imagine if I as a PvPer had similar expectations; "I can tolerate a few mobs for quests that reward items that might be useful in PvP, then once I've had my fill I don't want any more mobs derailing my goals with PvE combat."
NiKr wrote: » We've had a few people in the past who wanted pure pvp progression. They were told the same thing uber pvers are told - the game is not for them.
Otr wrote: » Dygz wrote: » My Bartle Score is: Explorer 87%; Socializer 73% ; Achiever 47%; Killer 0% 👍🏾 Do you think you are a typical PvE player? Players who prefer PvE servers and engage in PvP sometime when they are in the mood could try AoC and realize that they actually like playing AoC, even if they have not played those other old MMOs which you say that give a similar experience.
Dygz wrote: » People who prefer to play MMORPGs on PvE and RP servers are highly unlikely to enjoy the Ashes PvP ruleset. Ashes is not designed for their playstyle. And playstyles rarely change to a significant degree. But... people are free to try Ashes and see if they like it. Most likely these people will be playing other games that fit their playstyle better than what Ashes offers. Ashes is not made for everyone.
blat wrote: » Dygz wrote: » People who prefer to play MMORPGs on PvE and RP servers are highly unlikely to enjoy the Ashes PvP ruleset. Ashes is not designed for their playstyle. And playstyles rarely change to a significant degree. But... people are free to try Ashes and see if they like it. Most likely these people will be playing other games that fit their playstyle better than what Ashes offers. Ashes is not made for everyone. Agreed. The only issue I have here is when people are too quick to write it off, is all. They're clearly not going for the extreme pvp end of the spectrum (eg: wow pvp server, kill anything, repeatedly, no repercussions), that much is very clear so IMO players of all/most types should at least give it a chance. I know you're on the very extreme end of PvE-er and so the Open Seas thing is already a deal breaker for you, as you like to explore. Fair enough. But I think it's gotta be fair to say that most players who aren't at either extreme shouldn't write it off too soon. IMO with the corruption mechanic, they've at least confirmed their intent to find some kind of balance. Fair?
blat wrote: » IMO these ultra stringent, prissy requirements are the antithesis of MMO gameplay, especially "PvX". I have goals too but the game meanders.. side quests happen, you bump into someone and group for a bit, help someone out, and yes get caught up in a bit of PvP here and there.
blat wrote: » The game is not about catering to any individual's convenience, it's a diverse, varied world where things will happen TO you, with inconvenience built-in!
I understand what you were saying. I don’t agree with what you were saying. There really is no “version of Endgame” in the Ashes design. We’re doing the same stuff at max Adventurer Level that we’re doing right after Character Creation: Progressing and Destroying Nodes. In the mid-range, we get the addition of Secondary Archetypes, but other than that… We are always Progressing and Destroying Nodes and participating in Sieges and Caravan Raids and Social Orgs and Religions and Crafting and Naval Warfare. I guess Freeholds don’t open until some people reach max Adventurer Level, but they can give access to Level 1 player characters, so that’s not really Endgame.
Ace1234 wrote: » Just sounds like semantics to me. Endgame as in max level, is what i was talking about. If we agree that its about increasing the compexity of play loops are already experiencing, then we agree on "the version if endgame Ashes has" in terms of the max level experience, it sounds like its just a matter of what we are calling that experience.
Lets look at the individual things you have claimed to believe; Lower level content/characters will have a system outright preventing PvP. Players will happily leave their existing MMORPG to play a game that they only intend on participating in lower level content with. Ashes will have enough lower level content to keep these players happy. Ashes will have high enough quality of lower level content to keep these players happy. The node system advancing and replacing that initial lower level content with higher level content won't cause these players to leave the game.
"Lower level content/characters will have a system outright preventing PvP."
"Players will happily leave their existing MMORPG to play a game that they only intend on participating in lower level content with."
"Ashes will have enough lower level content to keep these players happy."
"Ashes will have high enough quality of lower level content to keep these players happy."
"The node system advancing and replacing that initial lower level content with higher level content won't cause these players to leave the game."
Ace1234 wrote: » I said 99% of the time corruption should prevent non-consensual pvp,
Ace1234 wrote: » I made it very clear several times that this is not what I was saying, so im not sure if you are trying ti "straw man" me or if you are just not fully reading my comments, but i'll say it again. I was saying what Ashes would need to do, rather than what we know they are actually going to do.