blat wrote: » Except now I've just wasted a cooldown.
NiKr wrote: » blat wrote: » Except now I've just wasted a cooldown. I mean, YOU chose to use the big CD. You then chose to wait for the target to heal to full, while doing nothing to them. And at the same time you also chose not to buff yourself with anything defensive, on the off chance the target does retaliate. There's no abuse of the system here. There's only poor decision-making and/or weird goals behind the initial attack.
blat wrote: » Isn't this an obvious example of the system getting in the way of natural gameplay?
blat wrote: » I just want to clarify; I really have zero interest in killing non-PvPers. (Well ok I can't rule out defending resources, but generally no interest). I play for the competitive element, and love those ongoing 'grudges' with like-minded people in the area. My scenarios is clear; two such players, both totally happy to fight with each other. Taking turns to get "the jump" (a central element in wpvp.. situational awareness, preparation, environment). In this specific (but common) scenario, when someone has initiated combat and gained a significant advantage in the fight: The victim (despite being a fellow pvp-enjoyer!) could simply lean on the corruption system in order to reset, and un-do the attacker's situational advantage. That feels wrong to me. It seems like an unintended consequence of a well-intended system.
Azherae wrote: » Just don't fight weaklings.
blat wrote: » Well the point being these are two willing pvpers, but that managing to make a really optimal start to a fight can be effectively punished by the victim choosing to lean on the corruption system.
blat wrote: » In this specific (but common) scenario, when someone has initiated combat and gained a significant advantage in the fight: The victim (despite being a fellow pvp-enjoyer!) could simply lean on the corruption system in order to reset, and un-do the attacker's situational advantage. That feels wrong to me. It seems like an unintended consequence of a well-intended system.
blat wrote: » Azherae wrote: » Just don't fight weaklings. Lol this must just be willful ignorance at this stage. Are you even reading the posts you reply to? Or is it simply because we're talking from a PvPer's perspective now and I forgot to add a trigger warning?
Azherae wrote: » I don't think I know anyone who chooses to fight ragequitters repeatedly. Take the W and move on, is what I assume happens here.
NiKr wrote: » Azherae wrote: » I don't think I know anyone who chooses to fight ragequitters repeatedly. Take the W and move on, is what I assume happens here. Blat's assumption here that the target will then "tap back in" and this will somehow be "abuse(?) of the system, and feels unnatural". So smth like "you're fighting a Bo7 in a fighting game. After your 2 wins, the opponent stops fighting, and killing him would not give a win. He just stands there doing nothing, even if you start hitting him. Then once yourself try to "ragequit" - he tries to kill you". I think it's smth like that, unless I misunderstood the point as well.
Azherae wrote: » It resets the exact same as it probably would if you won, except I guess that they don't have to go to a respawn point and get to stay in their position? But it's a position where you just successfully got the drop on them, so? If they're doing it because 'they want their chance to fight from that position instead of having to figure out how to beat you now that you've taken it', they can just say that. Anyways, all yours, NiKr, can't be getting into this state pre-livestream, and it was my fault, so.
NiKr wrote: » blat wrote: » Well the point being these are two willing pvpers, but that managing to make a really optimal start to a fight can be effectively punished by the victim choosing to lean on the corruption system. Is the target "willing" if they stop fighting? Cause afaik if an opponent taps out in the hexagon - he's no longer willing to continue the fight. blat wrote: » In this specific (but common) scenario, when someone has initiated combat and gained a significant advantage in the fight: The victim (despite being a fellow pvp-enjoyer!) could simply lean on the corruption system in order to reset, and un-do the attacker's situational advantage. That feels wrong to me. It seems like an unintended consequence of a well-intended system. This is exactly what happened in L2 (which had this flagging system). Like, EXACTLY the same. I've been on both sides: the attacker and the target. And many a times we've gone at it for hours while grinding a single mob spot. Sooner or later one might attempt not fighting back and "win' the fight by purely fighting mobs better. And at that point the attacker would have to decide what's easier to do: kill mobs better yourself, PK the target, try keeping the target at low hp or move on. We didn't see target's hp in L2, so that 3 option was usually fairly difficult w/o a higher risk of going Red. In Ashes it'll be way easier to do so and "win" by keeping the target at low hp and preventing them from farming mobs optimally.
Azherae wrote: » blat wrote: » Azherae wrote: » Just don't fight weaklings. Lol this must just be willful ignorance at this stage. Are you even reading the posts you reply to? Or is it simply because we're talking from a PvPer's perspective now and I forgot to add a trigger warning? I'm literally telling you that I don't understand. How is 'refusing to fight back' in a situation where you are both 'accepting that getting the jump is part of the fight', not 'giving up the fight'? In my circles we call that a 'ragequit' because the explicit purpose is to 'not give your opponent the deserved win', as opposed to 'tapping out' which is 'leaving your character (talking about fighting games here) just doing nothing or walking forward defenselessly until they finish you'. I don't think I know anyone who chooses to fight ragequitters repeatedly. Take the W and move on, is what I assume happens here.
blat wrote: » IMO, when an otherwise willing pvper suddenly chooses to lean on the corruption system simply because his opponent has gained a situational advantage is where the system "gets in the way".
blat wrote: » The point is that "ragequitting" (backed by the corruption system) seems an unfair way to tackle an opponent's optimal wpvp opener.