Steven mentioned the augment system, and said that the skill tree with the skill specs is foundational for the augment system.
At
around 18:44 in the 4K fighter video on Youtube, he starts talking about augments, and tells us that augments are essentially skill specs than can alter the skills a bit more radically than regular skill specs. He mentions one of the Whirlwind skill specs as an example of what an augment could be. I hope augments are a bit more impactful than that specific skill spec though.
From the
wiki:
Augments can affect a multitude of things and can (in some cases) create entirely new skills.
- Drastically change the ability itself.
- Change the damage type and value.
- Change the cooldown period.
- Change the distance (of the skill).
- Change the effect from a ranged to melee ability.
An example I think is closer to what I hope augments are is the Maim ability, with the skill spec called Slicing Maim. Check from
12:26 in the 4K video on Youtube. Slicing Maim adds a lot of range to the skill.
Another example is the Reinvigorating Exert skill spec, that reduces cooldowns by 1% for each point of combat momentum the fighter has upon activation.
In the past we've heard about fighter/mage applying a teleportation school augment to their gap closer. In this case I expect Blitz to be have an augment/skill spec to become a teleport instead of the Fighter flying through the air. It might help attack up ledges, and get past blocking tanks and such, where collision detection would otherwise stop the Blitz halfway to the enemy backline.
Overall it makes a lot of sense to me that this is how augments will be implemented, which is as powerful skill specs in the tree. Not necessarily in the same window. It could be a separate one for augments. What do you guys think? Does it line up with what you thought? Did you imagine something very different?