Song_Warden wrote: » Mag7spy wrote: » Song_Warden wrote: » Mag7spy wrote: » Attacks on greens are far less likely when in a group xD Aszkalon wrote: » Mag7spy wrote: » Ow pvp is not going to be fair... And hopefully Node-Sieges as well. Nodes are in the Open World, after all ... ... Search for Allies, Mag7. Search for Allies or die hopelessly in an Assault and become a Vassal. Mag7spy wrote: » What is your solution that does not involve giving more people to the person attempting to pk and making it easier for them? Isn't Corruption already a nice Deterrent ? You can lose not just Stuff from your Pockets but also your GEAR when You die as a corrupted Player. Playerkillers will have to be careful. I can imagine the fewest of them actually being bold enough to move around alone while they murder other Players and get corrupted for Minutes of Minutes to come. >;-] You are missing the point with what I'm saying, players will do whatever they can to win in most cases. Meaning any advantage they can use in a fight they will use good or bad. Which means Ow pvp is low because of the consequences but sieges are high because of the consequences. It doesn't mean its a green flag to make it easy for people to do whatever they can or the most scummy things to win every fight or destroy economies. I don't see that many people pking in AoC so long as there is a good amount of population and people again content pushing people to play in groups. I don't think a dps is going to want to stack up on 3 corruption kills like that as a constant thing. You underestimate the fuel some gankers have. Gankers also work in groups and nothing is better or adds more kudos than wiping another group. Especially if you wipe a group without casualties. As corruption doesn't degrade your pve effectiveness then its a no brainer that groups will quite happily wipe another group to take a grind spot and some will wipe groups just for fun. I think u are underestimating the effect of corruption if you think people are going to roll in groups and kill people. Effectively your corruption build up is going to immensely increase since you are now killing groups of people. Meaning you will be more of a target for people for a longer period of time and every time you kill someone again you are gaining more corruption. On top of that every time you kill a person you gain more corruption per kill, meaning if you have killed 10 people over your accounts life time you are gaining more corruption per kill than your first kill as it builds up. Since it is the killers that are corrupted everyone else can attack them for free without turning purple meaning if there are like 30 people around the area seeing them there is a good chance someone is going to attack them to hope they drop their gear. People that have not experienced these systems are severely underestimating the effect of being a big red flag with a ton of other people around. You are effectively potential loot everyone will want to take. I don't think you've played on a pvp server before if you think its any different to be red. Gankers names get called out on global and you get hunted constantly until you log off - there is no arbitrary function that prevents further hunting/retribution when you turn green again. The system is a fallacy and makes people like you believe something which is not the case.
Mag7spy wrote: » Song_Warden wrote: » Mag7spy wrote: » Attacks on greens are far less likely when in a group xD Aszkalon wrote: » Mag7spy wrote: » Ow pvp is not going to be fair... And hopefully Node-Sieges as well. Nodes are in the Open World, after all ... ... Search for Allies, Mag7. Search for Allies or die hopelessly in an Assault and become a Vassal. Mag7spy wrote: » What is your solution that does not involve giving more people to the person attempting to pk and making it easier for them? Isn't Corruption already a nice Deterrent ? You can lose not just Stuff from your Pockets but also your GEAR when You die as a corrupted Player. Playerkillers will have to be careful. I can imagine the fewest of them actually being bold enough to move around alone while they murder other Players and get corrupted for Minutes of Minutes to come. >;-] You are missing the point with what I'm saying, players will do whatever they can to win in most cases. Meaning any advantage they can use in a fight they will use good or bad. Which means Ow pvp is low because of the consequences but sieges are high because of the consequences. It doesn't mean its a green flag to make it easy for people to do whatever they can or the most scummy things to win every fight or destroy economies. I don't see that many people pking in AoC so long as there is a good amount of population and people again content pushing people to play in groups. I don't think a dps is going to want to stack up on 3 corruption kills like that as a constant thing. You underestimate the fuel some gankers have. Gankers also work in groups and nothing is better or adds more kudos than wiping another group. Especially if you wipe a group without casualties. As corruption doesn't degrade your pve effectiveness then its a no brainer that groups will quite happily wipe another group to take a grind spot and some will wipe groups just for fun. I think u are underestimating the effect of corruption if you think people are going to roll in groups and kill people. Effectively your corruption build up is going to immensely increase since you are now killing groups of people. Meaning you will be more of a target for people for a longer period of time and every time you kill someone again you are gaining more corruption. On top of that every time you kill a person you gain more corruption per kill, meaning if you have killed 10 people over your accounts life time you are gaining more corruption per kill than your first kill as it builds up. Since it is the killers that are corrupted everyone else can attack them for free without turning purple meaning if there are like 30 people around the area seeing them there is a good chance someone is going to attack them to hope they drop their gear. People that have not experienced these systems are severely underestimating the effect of being a big red flag with a ton of other people around. You are effectively potential loot everyone will want to take.
Song_Warden wrote: » Mag7spy wrote: » Attacks on greens are far less likely when in a group xD Aszkalon wrote: » Mag7spy wrote: » Ow pvp is not going to be fair... And hopefully Node-Sieges as well. Nodes are in the Open World, after all ... ... Search for Allies, Mag7. Search for Allies or die hopelessly in an Assault and become a Vassal. Mag7spy wrote: » What is your solution that does not involve giving more people to the person attempting to pk and making it easier for them? Isn't Corruption already a nice Deterrent ? You can lose not just Stuff from your Pockets but also your GEAR when You die as a corrupted Player. Playerkillers will have to be careful. I can imagine the fewest of them actually being bold enough to move around alone while they murder other Players and get corrupted for Minutes of Minutes to come. >;-] You are missing the point with what I'm saying, players will do whatever they can to win in most cases. Meaning any advantage they can use in a fight they will use good or bad. Which means Ow pvp is low because of the consequences but sieges are high because of the consequences. It doesn't mean its a green flag to make it easy for people to do whatever they can or the most scummy things to win every fight or destroy economies. I don't see that many people pking in AoC so long as there is a good amount of population and people again content pushing people to play in groups. I don't think a dps is going to want to stack up on 3 corruption kills like that as a constant thing. You underestimate the fuel some gankers have. Gankers also work in groups and nothing is better or adds more kudos than wiping another group. Especially if you wipe a group without casualties. As corruption doesn't degrade your pve effectiveness then its a no brainer that groups will quite happily wipe another group to take a grind spot and some will wipe groups just for fun.
Mag7spy wrote: » Attacks on greens are far less likely when in a group xD Aszkalon wrote: » Mag7spy wrote: » Ow pvp is not going to be fair... And hopefully Node-Sieges as well. Nodes are in the Open World, after all ... ... Search for Allies, Mag7. Search for Allies or die hopelessly in an Assault and become a Vassal. Mag7spy wrote: » What is your solution that does not involve giving more people to the person attempting to pk and making it easier for them? Isn't Corruption already a nice Deterrent ? You can lose not just Stuff from your Pockets but also your GEAR when You die as a corrupted Player. Playerkillers will have to be careful. I can imagine the fewest of them actually being bold enough to move around alone while they murder other Players and get corrupted for Minutes of Minutes to come. >;-] You are missing the point with what I'm saying, players will do whatever they can to win in most cases. Meaning any advantage they can use in a fight they will use good or bad. Which means Ow pvp is low because of the consequences but sieges are high because of the consequences. It doesn't mean its a green flag to make it easy for people to do whatever they can or the most scummy things to win every fight or destroy economies. I don't see that many people pking in AoC so long as there is a good amount of population and people again content pushing people to play in groups. I don't think a dps is going to want to stack up on 3 corruption kills like that as a constant thing.
Aszkalon wrote: » Mag7spy wrote: » Ow pvp is not going to be fair... And hopefully Node-Sieges as well. Nodes are in the Open World, after all ... ... Search for Allies, Mag7. Search for Allies or die hopelessly in an Assault and become a Vassal. Mag7spy wrote: » What is your solution that does not involve giving more people to the person attempting to pk and making it easier for them? Isn't Corruption already a nice Deterrent ? You can lose not just Stuff from your Pockets but also your GEAR when You die as a corrupted Player. Playerkillers will have to be careful. I can imagine the fewest of them actually being bold enough to move around alone while they murder other Players and get corrupted for Minutes of Minutes to come. >;-]
Mag7spy wrote: » Ow pvp is not going to be fair...
Mag7spy wrote: » What is your solution that does not involve giving more people to the person attempting to pk and making it easier for them?
Song_Warden wrote: » What are you talking about? I've been ganked in BDO plenty of times lol. I've also played pvp servers in 23 MMOs. People went red all the time in l2. People will go red all the time in Ashes too. I don't think you understand human behaviour. I'm telling you how gankers I know operate and their plans for release. Gankers love to gank. It's not about loot per say and its not even about death penalties. Its about power. You're a prime target because you are gullible and will expect a group to protect you by default. Furthermore, it's not expected that a whole group won't fight back. Its debatable if corruption would even happen because you lure the targets into a false sense of security and then wipe the floor with the targets. It's the same in any game with pvp.
Song_Warden wrote: » I'm not sure how you conflate killing a group of people to having no regard for a lifetime tracker. How will you know twenty people are around you? BDO is a bad example because you stack karma for kills and head into the desert where you lost nothing in pvp death even if red. In the desert you just farmed xp and gems off the monsters there, no item degradation and turn the karma back to positive. I see no reason why those same principles don't apply in Ashes. If a grind spot is contested you can bet you'll have a fight on your hands. You seem to believe the corruption system will stop any conflict and I'm telling you the corruption system won't. Hell, even the corruption will be worked off in a grind spot or prime location after conflict for the spot.
Song_Warden wrote: » Lmao. I can see we are two different breeds. You can leave jail pretty rapidly by jumping through jail without stamina use without loss of anything and end up in muiquan. In fact, if you start in Valencia you only have to suffer 30 minutes of the Villain Mark and should be able to grind back to positive karma in said 30 minutes. However, if you have ganked low gear scored players a lot then 30 minutes isn't enough time. Your best bet was to gain 100,000 positive karma before starting your murder spree. Anyway, you certainly don't join the duelists as negative karma. If you die with negative karma in the desert you will have to return to jail and start the loop all over again.
Song_Warden wrote: » You have ignored my actual points. The whole goal of a ganker is to gank. Not to make money. There are dedicated toons/accounts for ganking on. Its not something you do on your main because of the aforementioned name calling that happens, the lock out of raids that happens and the social pariah aspect that happens after constant kill sprees. The fact remains there will be a lot of red karma and those people will suffer the karma bombs like they do in BDO. I'm not even sure how we will make money in ashes because I'm not one for the lack of gold from mobs. The other aspect remains that there is no prison in Ashes, therefore, the punishment system is completely different and more akin to Lineage 2. When a group works together to gank then there is less chance the group will be killed at a grind spot unless another group arrives for the feat. Then the spiral is not prison but negative karma bombs. The main pull for going red is the fight with bounty hunters which will be an experience all alone.
Song_Warden wrote: » This is where we differ. The gankers are hitting low level groups, thus, wiping them quite easily. Otherwise, I foresee a group vs group fight where no one is red because everyone has flagged. There's two sides to the coin here and two completely different aims. The fact remains that world pvp is not halted by corruption but murder hobos are tamed by corruption. In my mind, if one group member has to turn red its fair game, if everyone has to turn red its time to look for another target. This goes double for raids and raid boss fights where someone has to instigate the combat.
Song_Warden wrote: » Its not going to prevent the killing of low levels at all. The problem is all the mobs are located in similar areas due to the node system and grind spots will be mixed areas as well as straight areas. Therefore, I feel the corruption is ripe to be gained. Furthermore, I still feel that a node war/guild war will see many gankers in their element because I don't think you go corrupted killing lower levels in a node war/guild war.
Song_Warden wrote: » Well, you are talking about massive karma bombs. You only get massive karma bombs killing lower levels. Its quite manageable to go red slightly if you hit a same level toon/same geared toon. Steven used to say one or two kills wasn't a big deal. Therefore, I still believe group vs group will see an instigator. I also believe that a player will be less likely not to fight back if the player is in a group.
Song_Warden wrote: » You were talking about lifetime karma stacking which will build slower killing one or two players a time. I really don't foresee an aspect where world pvp will boil down to corruption and anti corruption more times than not. I feel that the majority of players are pvp centric and therefore would fight rather than karma bomb. A ganker doesn't aim to kill greens, a ganker aims to kill groups/players. If the groups/players fight back all the better for achievement.