Flanker wrote: » Not a fan of it, to be honest. Watch the latest stream, Steven gains level 17 from 15 relatively fast, XPing definitely doesn't need another boost (of course, the XP speed may not be 100% accurate, but something tells me it's not far from the real speed)
Azherae wrote: » Heavily opposed, overall.
Nerror wrote: » Flanker wrote: » Not a fan of it, to be honest. Watch the latest stream, Steven gains level 17 from 15 relatively fast, XPing definitely doesn't need another boost (of course, the XP speed may not be 100% accurate, but something tells me it's not far from the real speed) Specifically about that, they made a cut in the video at some point, where he had gained close to a level in the meantime. So the actual gain we saw was much smaller. I also noticed that the quest XP was disappointingly small in terms of moving the XP bar.
Nerror wrote: » Azherae wrote: » Heavily opposed, overall. Can you share why? Even if just as a headline.
Percimes wrote: » In my mind, the best incentive to promote these spontaneous or temporary alliances (even if for hours) is more about having content requiring different size of groups near each others. Solo and small groups; small groups and full group, full group and multi-group/raid. Any extra rewards would encourage some to game the system, it always does.
Liniker wrote: » in a game with harsh death penalties, I would never, ever do content with a PUG, that works for theme park PVE games like WoW or FF14 that you can "give ir a try" and worst case scenario you lost a few minutes, but I simply cant see why people with play with random players that might cause them to die and lose progress, I wouldnt do it, I would just join a guild or make one myself
Songcaller wrote: » Harsh death penalties? I don't see the death penalties as harsh at all...