Dygz wrote: » Um. No. In any RPG, a fundamental aspect of the genre is to play different characters who have different roles and personalities based on each character's interests and life experiences. Rather than the player. In Ashes, all servers have the same ruleset, so... all the servers will be multi-character servers. No need to purchase a separate account/sub for an alt. Which is the way it should be for any RPG.
xmix wrote: » Otr wrote: » xmix wrote: » This is 1 request and 1 question. The majority likes that several characters can be used on 1 server, I don't want this to change on every server, just make 1-2 exceptions if there is a need for it.if you can have more than one character on 1 server, my personal problems with it: time-consuming, pvp with your non-main character with minimal negative impact,event with multiple characters,it does not look for a missing main character, but instead switches to it,more characters you can learn more professions, this also reduces the interaction with the others Clearing dungeons multiple times,your alt character is in a small guild, your character is big in a big guild. if you only have 1 character, the classes and the character itself are more important and pvp is less. thank you in advance for your feedback. (if something is weird, it's because I translated it with a translator, but I hope you can understand roughly what I'm writing) What if players get bored? We might pay the subscription for one year in advance. Having more characters is better as it adds variation. All characters will have the same citizenship so having more professions is not an issue. Forcing one character / account will encourage some players to own multiple accounts which is worse than having more alts. I hope that they can put enough content in the endgame so that we don't get bored.
Otr wrote: » xmix wrote: » This is 1 request and 1 question. The majority likes that several characters can be used on 1 server, I don't want this to change on every server, just make 1-2 exceptions if there is a need for it.if you can have more than one character on 1 server, my personal problems with it: time-consuming, pvp with your non-main character with minimal negative impact,event with multiple characters,it does not look for a missing main character, but instead switches to it,more characters you can learn more professions, this also reduces the interaction with the others Clearing dungeons multiple times,your alt character is in a small guild, your character is big in a big guild. if you only have 1 character, the classes and the character itself are more important and pvp is less. thank you in advance for your feedback. (if something is weird, it's because I translated it with a translator, but I hope you can understand roughly what I'm writing) What if players get bored? We might pay the subscription for one year in advance. Having more characters is better as it adds variation. All characters will have the same citizenship so having more professions is not an issue. Forcing one character / account will encourage some players to own multiple accounts which is worse than having more alts.
xmix wrote: » This is 1 request and 1 question. The majority likes that several characters can be used on 1 server, I don't want this to change on every server, just make 1-2 exceptions if there is a need for it.if you can have more than one character on 1 server, my personal problems with it: time-consuming, pvp with your non-main character with minimal negative impact,event with multiple characters,it does not look for a missing main character, but instead switches to it,more characters you can learn more professions, this also reduces the interaction with the others Clearing dungeons multiple times,your alt character is in a small guild, your character is big in a big guild. if you only have 1 character, the classes and the character itself are more important and pvp is less. thank you in advance for your feedback. (if something is weird, it's because I translated it with a translator, but I hope you can understand roughly what I'm writing)
xmix wrote: » As I said, not all servers are like this, only 1. Everyone plays differently and likes the game differently. They can tell development numbers after which I wouldn't care if someone has 2-5 alt characters. But I don't think they will include 600-1000 hours of such long development (leveling + profession).
xmix wrote: » my personal problems with it: pvp with your non-main character with minimal negative impact ... your alt character is in a small guild, your main in a big guild ... if you only have 1 character, the classes and the character itself are more important and pvp is less.
Otr wrote: » xmix wrote: » Otr wrote: » xmix wrote: » This is 1 request and 1 question. The majority likes that several characters can be used on 1 server, I don't want this to change on every server, just make 1-2 exceptions if there is a need for it.if you can have more than one character on 1 server, my personal problems with it: time-consuming, pvp with your non-main character with minimal negative impact,event with multiple characters,it does not look for a missing main character, but instead switches to it,more characters you can learn more professions, this also reduces the interaction with the others Clearing dungeons multiple times,your alt character is in a small guild, your character is big in a big guild. if you only have 1 character, the classes and the character itself are more important and pvp is less. thank you in advance for your feedback. (if something is weird, it's because I translated it with a translator, but I hope you can understand roughly what I'm writing) How do you calculate 45 days for 45x24 or 45x6 or 45x3 development because it doesn't matter how they thought. let's have 1 example: there is a town of 100 people, at the beginning of the game there are 5 woodcutters in the town. In 1 year, there will be 100 players in the city who have the profession of woodcutter. This is a rather extreme example. I think alto will cause a lot of problems in the long run. That's why I want 1 server where you can only create 1 character. Several servers can be 5-8 characters long. I didn't ask for the whole game to be rewritten. For an IT professional, this is probably a 10-minute chore. They only push the person towards the broken server where they will do it. But it will become clear when the game is together.
xmix wrote: » Otr wrote: » xmix wrote: » This is 1 request and 1 question. The majority likes that several characters can be used on 1 server, I don't want this to change on every server, just make 1-2 exceptions if there is a need for it.if you can have more than one character on 1 server, my personal problems with it: time-consuming, pvp with your non-main character with minimal negative impact,event with multiple characters,it does not look for a missing main character, but instead switches to it,more characters you can learn more professions, this also reduces the interaction with the others Clearing dungeons multiple times,your alt character is in a small guild, your character is big in a big guild. if you only have 1 character, the classes and the character itself are more important and pvp is less. thank you in advance for your feedback. (if something is weird, it's because I translated it with a translator, but I hope you can understand roughly what I'm writing) How do you calculate 45 days for 45x24 or 45x6 or 45x3 development because it doesn't matter how they thought. let's have 1 example: there is a town of 100 people, at the beginning of the game there are 5 woodcutters in the town. In 1 year, there will be 100 players in the city who have the profession of woodcutter. This is a rather extreme example. I think alto will cause a lot of problems in the long run. That's why I want 1 server where you can only create 1 character. Several servers can be 5-8 characters long. I didn't ask for the whole game to be rewritten. For an IT professional, this is probably a 10-minute chore. They only push the person towards the broken server where they will do it. But it will become clear when the game is together.
Otr wrote: » xmix wrote: » This is 1 request and 1 question. The majority likes that several characters can be used on 1 server, I don't want this to change on every server, just make 1-2 exceptions if there is a need for it.if you can have more than one character on 1 server, my personal problems with it: time-consuming, pvp with your non-main character with minimal negative impact,event with multiple characters,it does not look for a missing main character, but instead switches to it,more characters you can learn more professions, this also reduces the interaction with the others Clearing dungeons multiple times,your alt character is in a small guild, your character is big in a big guild. if you only have 1 character, the classes and the character itself are more important and pvp is less. thank you in advance for your feedback. (if something is weird, it's because I translated it with a translator, but I hope you can understand roughly what I'm writing) How do you calculate 45 days for 45x24 or 45x6 or 45x3 development because it doesn't matter how they thought. let's have 1 example: there is a town of 100 people, at the beginning of the game there are 5 woodcutters in the town. In 1 year, there will be 100 players in the city who have the profession of woodcutter. This is a rather extreme example. I think alto will cause a lot of problems in the long run. That's why I want 1 server where you can only create 1 character. Several servers can be 5-8 characters long. I didn't ask for the whole game to be rewritten. For an IT professional, this is probably a 10-minute chore. They only push the person towards the broken server where they will do it. But it will become clear when the game is together.
Sathrago wrote: » Did you forget what the topic of this thread was even about?
Sathrago wrote: » And no, rpgs are not about playing different characters. they are about exploring characters in depth depending on the setting. You could have one character, or more. Most games do one character at a time that you play. Just because its an mmo doesnt mean that it needs to have alts.
Dygz wrote: » I did not forget.
Dygz wrote: » I said what I said. It's a free world. It is OK for you to disagree with me and be factually incorrect. You can believe the Sun circles the Earth if you wish.
Sathrago wrote: » You clearly did. Let me remind you. The topic is about adding single character servers to a game where there would already be multi character servers. Your argument makes no sense if players can choose to play on a multi character server instead.
Sathrago wrote: » You do understand that rpg stands for role playing game, right? Not multiple role playing game. Not roles playing game. Role. Singular. You are not correct saying that all rpgs are about playing multiple characters. If that was true, people that only play one character are what? Doing it wrong?
SarahCo wrote: » OPTION 1: I think that we should first be given only one character creation slot, and then allow for additional slots be upgraded in the future. For example, once you have a maxed level character with at least X artisan professions learned, then you unlock a new slot. That way folks can experience other classes after they have played the game. OPTION 2: Just only allow one character to be created. I'd rather pay double or triple the subscription price if it means we don't have a class and character creation system that works for solo-oriented players or players that want to avoid PVP. OPTION 3: Only allow one character to be created (e.g., so they can't have an army of all the different artisan professions), but institute a way to change primary archetype (at a huge cost) and a way to change gear to fit the new archetype (e.g., farm X materials and convert healer weapon to ranger weapon etc.)
xmix wrote: » Otr wrote: » Reaching level cap (50) will be fast. 45 days. Different kind of leveling will probably continue. Yes, there are some players who play very differently from how AoC wants to be. Some players do not like to PvP... and want to only PvE. They want zero risk. Balancing the game properly for them would require NPCs made differently, more story, maybe having a longer time to reach level cap for old school players. Developers should make two forums and pin different questions for each to find out how to make the game good for each. How do you calculate 45 days for 45x24 or 45x6 or 45x3 development because it doesn't matter how they thought. let's have 1 example: there is a town of 100 people, at the beginning of the game there are 5 woodcutters in the town. In 1 year, there will be 100 players in the city who have the profession of woodcutter. This is a rather extreme example. I think alto will cause a lot of problems in the long run. That's why I want 1 server where you can only create 1 character. Several servers can be 5-8 characters long. I didn't ask for the whole game to be rewritten. For an IT professional, this is probably a 10-minute chore. They only push the person towards the broken server where they will do it. But it will become clear when the game is together.
Otr wrote: » Reaching level cap (50) will be fast. 45 days. Different kind of leveling will probably continue. Yes, there are some players who play very differently from how AoC wants to be. Some players do not like to PvP... and want to only PvE. They want zero risk. Balancing the game properly for them would require NPCs made differently, more story, maybe having a longer time to reach level cap for old school players. Developers should make two forums and pin different questions for each to find out how to make the game good for each.
xmix wrote: » new world you don't need alts because there you can use every profession and every weapon with 1 character.
Dygz wrote: » xmix wrote: » new world you don't need alts because there you can use every profession and every weapon with 1 character. I missed this earlier... In New World you don't need alts - also New World is a Survival Game; not an RPG. But... New World allows 3 alts per server. I have characters on two servers and I have two characters on each of those servers (for a total of 4 characters).
Diamaht wrote: » Also remember, if we have alternate ruleset servers, the devs have to account for all of those different servers when they make changes of any kind to the game. They either have to only ever make changes that are fine with all rule sets or they have to develop and test multiple versions of the same change when conflicts arrive. Do you think you'll get better development, balancing and expansions over the life of the game with one rule set or several?
Otr wrote: » xmix wrote: » Otr wrote: » Reaching level cap (50) will be fast. 45 days. Different kind of leveling will probably continue. Yes, there are some players who play very differently from how AoC wants to be. Some players do not like to PvP... and want to only PvE. They want zero risk. Balancing the game properly for them would require NPCs made differently, more story, maybe having a longer time to reach level cap for old school players. Developers should make two forums and pin different questions for each to find out how to make the game good for each. How do you calculate 45 days for 45x24 or 45x6 or 45x3 development because it doesn't matter how they thought. let's have 1 example: there is a town of 100 people, at the beginning of the game there are 5 woodcutters in the town. In 1 year, there will be 100 players in the city who have the profession of woodcutter. This is a rather extreme example. I think alto will cause a lot of problems in the long run. That's why I want 1 server where you can only create 1 character. Several servers can be 5-8 characters long. I didn't ask for the whole game to be rewritten. For an IT professional, this is probably a 10-minute chore. They only push the person towards the broken server where they will do it. But it will become clear when the game is together. https://ashesofcreation.wiki/Leveling The level cap at launch is expected to be level 50.[17][18] On release the developers anticipate max level should be attainable in approximately 45 days if playing 4-6 hours per day.[19][20]https://ashesofcreation.wiki/Crafting_stations Higher tier crafting stations are unlocked with node progression.[11] - City (stage 5) nodes may have one Grandmaster crafting station.[12] - Metropolis (stage 6) nodes may have two Grandmaster crafting stations.[12] I do not know if all players on the map can access the crafting stations from any node. In any case, rare resources must go to freeholds and from there to the high level nodes through the caravan system. And not all players will find all the rare resources they need. And not all players will have freeholds, or access to one with the right processing station.
xmix wrote: » You don't need alts, but you have 2 characters per server.(I know because there are 3 nations and I think that's why)
xmix wrote: » I also consider 6x46 hours too little. if there are altos. I still want 1 character on 1 server. so in 1 year there will be people who will have 8 characters.. But maybe it's just me who sees the problems. or my imagined problems.
xmix wrote: » Otr wrote: » xmix wrote: » Otr wrote: » Reaching level cap (50) will be fast. 45 days. Different kind of leveling will probably continue. Yes, there are some players who play very differently from how AoC wants to be. Some players do not like to PvP... and want to only PvE. They want zero risk. Balancing the game properly for them would require NPCs made differently, more story, maybe having a longer time to reach level cap for old school players. Developers should make two forums and pin different questions for each to find out how to make the game good for each. How do you calculate 45 days for 45x24 or 45x6 or 45x3 development because it doesn't matter how they thought. let's have 1 example: there is a town of 100 people, at the beginning of the game there are 5 woodcutters in the town. In 1 year, there will be 100 players in the city who have the profession of woodcutter. This is a rather extreme example. I think alto will cause a lot of problems in the long run. That's why I want 1 server where you can only create 1 character. Several servers can be 5-8 characters long. I didn't ask for the whole game to be rewritten. For an IT professional, this is probably a 10-minute chore. They only push the person towards the broken server where they will do it. But it will become clear when the game is together. https://ashesofcreation.wiki/Leveling The level cap at launch is expected to be level 50.[17][18] On release the developers anticipate max level should be attainable in approximately 45 days if playing 4-6 hours per day.[19][20]https://ashesofcreation.wiki/Crafting_stations Higher tier crafting stations are unlocked with node progression.[11] - City (stage 5) nodes may have one Grandmaster crafting station.[12] - Metropolis (stage 6) nodes may have two Grandmaster crafting stations.[12] I do not know if all players on the map can access the crafting stations from any node. In any case, rare resources must go to freeholds and from there to the high level nodes through the caravan system. And not all players will find all the rare resources they need. And not all players will have freeholds, or access to one with the right processing station. I also consider 6x46 hours too little. if there are altos. I still want 1 character on 1 server. so in 1 year there will be people who will have 8 characters.. But maybe it's just me who sees the problems. or my imagined problems.
Dygz wrote: » xmix wrote: » I also consider 6x46 hours too little. if there are altos. I still want 1 character on 1 server. so in 1 year there will be people who will have 8 characters.. But maybe it's just me who sees the problems. or my imagined problems. If I understand correctly what the point of your post was intended to be... My alts don't necessarily have to all reach Max Level. I have a bunch of characters because I like to explore a variety of roles. I might have 4 characters - I might have 20 characters. All depends on what differences they offer in terms of experiences - especially if NPCs respond differently to different Genders, Races and/or Classes.
Otr wrote: » xmix wrote: » Otr wrote: » xmix wrote: » Otr wrote: » Reaching level cap (50) will be fast. 45 days. Different kind of leveling will probably continue. Yes, there are some players who play very differently from how AoC wants to be. Some players do not like to PvP... and want to only PvE. They want zero risk. Balancing the game properly for them would require NPCs made differently, more story, maybe having a longer time to reach level cap for old school players. Developers should make two forums and pin different questions for each to find out how to make the game good for each. How do you calculate 45 days for 45x24 or 45x6 or 45x3 development because it doesn't matter how they thought. let's have 1 example: there is a town of 100 people, at the beginning of the game there are 5 woodcutters in the town. In 1 year, there will be 100 players in the city who have the profession of woodcutter. This is a rather extreme example. I think alto will cause a lot of problems in the long run. That's why I want 1 server where you can only create 1 character. Several servers can be 5-8 characters long. I didn't ask for the whole game to be rewritten. For an IT professional, this is probably a 10-minute chore. They only push the person towards the broken server where they will do it. But it will become clear when the game is together. https://ashesofcreation.wiki/Leveling The level cap at launch is expected to be level 50.[17][18] On release the developers anticipate max level should be attainable in approximately 45 days if playing 4-6 hours per day.[19][20]https://ashesofcreation.wiki/Crafting_stations Higher tier crafting stations are unlocked with node progression.[11] - City (stage 5) nodes may have one Grandmaster crafting station.[12] - Metropolis (stage 6) nodes may have two Grandmaster crafting stations.[12] I do not know if all players on the map can access the crafting stations from any node. In any case, rare resources must go to freeholds and from there to the high level nodes through the caravan system. And not all players will find all the rare resources they need. And not all players will have freeholds, or access to one with the right processing station. I also consider 6x46 hours too little. if there are altos. I still want 1 character on 1 server. so in 1 year there will be people who will have 8 characters.. But maybe it's just me who sees the problems. or my imagined problems. Maybe the example with the town with 100 woodcutters was not the best. Definitely multiple alts will have some impact onto how players trade. But I think AoC is limiting the impact of multiple alts onto the economy well, way better than other games. I am not sure about the possibility to buy freeholds which Steven announced last summer. I see both positive and negative aspects related to that.