McShave wrote: » We know that when you hit 3 or 4 basic attacks in a row that the last attack has an increased chance to proc a status effect. After seeing the fighter showcase, I am wondering if it is possible to alternate between basic attacks and momentum-building attack/spells and still keep the basic attack chain going. If we don't know, is this something you guys would like to see in game? Maybe this would work as a talent tree point? Would this work for any other classes?
NiKr wrote: » I'd personally prefer if abilities broke combo. Mostly for the "how many things I gotta keep in mind at the same time" reasons. I understand that keeping the combo through ability use helps with the overall flow of combat, but I'd rather prefer if the target's actions required more attention, and just having the thought process of "3 lmb > ability > 3 lmb > ability" would leave more brain space to pay that attention to the target.
McShave wrote: » I think hitting 3 lmb in a row would be too slow for modern day combat games. by the time you finish your second attack, the target will have rolled or dashed or sprinted out of your melee range. Having the possibility of weaving buttons in between attacks means you could >attack>ability>attack>charge>3rd attack>big ability.