Azherae wrote: » Can we just use 'non-consensual PvP' since that's the term Steven uses? I think that's clear enough to everyone, even the people who don't agree with Steven on the terminology.
Noaani wrote: » Depraved wrote: » Noaani wrote: » Depraved wrote: » we already discussed this in another thread. even if there are leaderboards, other players arent preventing me from completing the instance or stopping my progression Right, so now you are changing your definition of PvP from what you said earlier. Stop making pointless bullshit up in order to distract from the blatantly obvious point that it is poor game design that a competition over a resource or task is unable to be resolved within the sphere of that resource or task. We all know that is all you are doing. None of us here believe that you consider buying on a games auction house to be PvP. how is that poor game design? if the goal is to have players make the choice between killing each other for the resource or allying and sharing, then the design is doing what its supposed to be doing...and if the goal is to create wars and alliances, then that should be the direction of the design, and it is going that way. you are just looking at it in isolation, forgetting the objective of the game, which Is make players decide wether to cooperate and share or fight each other. and yes, i consider anything that can slow down my progression coming from another player a form of PVP. I'm not trolling or anything. any form of competition is pvp. but ill concede that the majority of people refer to pvp as killing each other. i started talking about it because I'm curious if pve players just dont want competition or they want competition that doesn't involve killing each other. players would still be competing against one another and someone's progression will be affected, even if they arent fighting each other, so I'm not sure why they necessarily have an issue with fighting, but not other forms of competition. To reiterate, I am saying it is bad game design that every conflict or competition is determined via the same method - good design would see competition over an activity be determined by who is best at that activity. All other factors (alliances etc) are non-factors in that as they are matters of other, different design choices.
Depraved wrote: » Noaani wrote: » Depraved wrote: » we already discussed this in another thread. even if there are leaderboards, other players arent preventing me from completing the instance or stopping my progression Right, so now you are changing your definition of PvP from what you said earlier. Stop making pointless bullshit up in order to distract from the blatantly obvious point that it is poor game design that a competition over a resource or task is unable to be resolved within the sphere of that resource or task. We all know that is all you are doing. None of us here believe that you consider buying on a games auction house to be PvP. how is that poor game design? if the goal is to have players make the choice between killing each other for the resource or allying and sharing, then the design is doing what its supposed to be doing...and if the goal is to create wars and alliances, then that should be the direction of the design, and it is going that way. you are just looking at it in isolation, forgetting the objective of the game, which Is make players decide wether to cooperate and share or fight each other. and yes, i consider anything that can slow down my progression coming from another player a form of PVP. I'm not trolling or anything. any form of competition is pvp. but ill concede that the majority of people refer to pvp as killing each other. i started talking about it because I'm curious if pve players just dont want competition or they want competition that doesn't involve killing each other. players would still be competing against one another and someone's progression will be affected, even if they arent fighting each other, so I'm not sure why they necessarily have an issue with fighting, but not other forms of competition.
Noaani wrote: » Depraved wrote: » we already discussed this in another thread. even if there are leaderboards, other players arent preventing me from completing the instance or stopping my progression Right, so now you are changing your definition of PvP from what you said earlier. Stop making pointless bullshit up in order to distract from the blatantly obvious point that it is poor game design that a competition over a resource or task is unable to be resolved within the sphere of that resource or task. We all know that is all you are doing. None of us here believe that you consider buying on a games auction house to be PvP.
Depraved wrote: » we already discussed this in another thread. even if there are leaderboards, other players arent preventing me from completing the instance or stopping my progression
NiKr wrote: » It could be argued that if this pve provides best possible gear, which could then be used to prevent others from some final progress in the game - it is in a way competition. But that would be a bit too much abstraction even for me.
Depraved wrote: » simple example, do you know how many times I won farming spots in l2 simply because iw as faster at killing mobs so the other person had to leave?
Depraved wrote: » how is it non consensual if you logged into an open world PVP game with no safe zones?xD
Dygz wrote: » Depraved wrote: » my point is that pvp isn't equal to fighting the other person and killing them. Colloquially, PvP is short for PvP combat. Technically, PvP is not limited to combat. Sometimes it is good to clarify which meaning is in use during a specific discussion.
Depraved wrote: » my point is that pvp isn't equal to fighting the other person and killing them.
Dygz wrote: » It should not always be assumed. It's just very frequently the case that PvP is being used to mean PvP combat. Frequently enough that if you do assume it means PvP combat, you will be correct the vast majority of the time. Your (false) assumptions are why I have you on ignore and only very rarely open up your posts - in order to prevent 10+ pages of you arguing with me about something I didn't actually say, but you assumed I meant.
Noaani wrote: » Depraved wrote: » simple example, do you know how many times I won farming spots in l2 simply because iw as faster at killing mobs so the other person had to leave? The actual and honest answer is zero. You got the spot because the other player wasn't confident in being able to beat you in PvP (by PvP I mean players fighting each other using the games combat system until one of them is dead - since you seem to need clarification as to what the term PvP means). Every conflict in the entire history of L2 had the PvP aspect considered. People don't leave a spot because you are out harvesting them, they leave because they don't want the fight. Your vanilla chocolate cake example is backwards. In order to be a successful fisher in Ashes, you need to be chocolate (fishing) and vanilla (PvP, and by PvP I mean players fighting each other using the games combat system until one of them is dead - since you seem to need clarification as to what the term PvP means). The problem with Ashes (using that cake analogy), is that everything in the shop is actually vanilla. The chocolate cake is looks like chocolate on the outside, but it's actually just vanilla. A jam donut may look full of berry filling, but actually, on the inside it's just vanilla. Perhaps they make a really nice looking sourdough loaf - but on the inside it is again, just vanilla. Obviously, if you were going out to buy a loaf of sourdough bread, you would want it to taste like sourdough, not vanilla. Likewise, if you are entering in to a competition over a fishing location in a game, most people would want that competition to be resolved via fishing, not via PvP (by PvP I mean players fighting each other using the games combat system until one of them is dead - since you seem to need clarification as to what the term PvP means). As long as PvP is an option, it remains the top tier option and if someone loses the fishing aspect but feels they can win in a PvP competition, a PvP competition will happen.
Nerror wrote: » Azherae wrote: » Can we just use 'non-consensual PvP' since that's the term Steven uses? I think that's clear enough to everyone, even the people who don't agree with Steven on the terminology. Generally speaking I think if everyone just agreed to Steven's definitions at face value, half the posts on this forum would never happen. From PvX to risk vs reward to battlegrounds (caravan pvp) etc. A lot of time is spent discussing the semantics of pvp and pvx and pve.
Depraved wrote: » in this case, the target audience is people who like to resolve conflicts through pvp, not pve.
Dygz wrote: » Which is why I'm no longer really interested in actually playing Ashes - beyond hanging out with friends. (I don't log into Open World PvP MMORPGs. Steven will say that Ashes is an Open World PvX game.)
Noaani wrote: » Depraved wrote: » in this case, the target audience is people who like to resolve conflicts through pvp, not pve. Cool, so call the game a PvP game. You may recall that this has been a point I have been making for over a year now.
Depraved wrote: » wait, when did anybody say ashes is a pve game ?_?
Aszkalon wrote: » But Dygz ... ... ... ... ... ... You want to feel the fresh Air ... ... ... ... the different Seasons ... ... ... ...
Dygz wrote: » Ashes was more intriguing when it seemed it would be the only MMORPG to release between 2017 and 2020.
Dygz wrote: » Now, there are plenty of other MMORPGs to play that are not as PvP-centric and obsessed with Risk v Reward as Ashes.
Aszkalon wrote: » When was PvP always Fun even in the soul-less Husk that is WoW ? In the OPEN WORLD !!! It was always a "Job" in a Battleground. Always. Always a Job. In the Open World ? It was AWESOME aside from when someone is ganked without 1% Chance of resisting.
Aszkalon wrote: » But usually, a Game which has everywhere the Chance for Open World PvP, has always the Chance and Opportunity for Fun things to happen. Not just Ganks.
Dygz wrote: » That's not fun for players who don't enjoy non-consensual PvP.
Dygz wrote: » Steven says that Ashes is not a PvP game; it is a PvX game. But, to players who play MMORPGs on PvE servers, Ashes is a PvP game. And the PvX label is meaningless hype... at best.
Aszkalon wrote: » Hence why i gets clarified again and again, that Ashes of Creation will not be a Game for everyone.
Aszkalon wrote: » Yet the Game and the - let's call it - "passive-aggressive Hype" ( ) doesn't vanish from the Focus of the Video Gamer World ... ...
Aszkalon wrote: » I bet safely that many People who usually like only PvE-Games will give Ashes a fair Chance and turn if they can find Guilds which do some protecting for them and they are mostly gathering and doing PvE-Quests and so on. It will be spicey whenever these People should however get confronted with a Siege onto their own Node, though. When everything they own there, might be on the Line.