blat wrote: » Azherae wrote: » blat wrote: » Azherae wrote: » blat wrote: » Yknow because the game is about conflict. Risk v reward, etc etc. A useful note is probably that this is the fundamental difference between us and 'you' (or Steven). We don't want to play a game 'about conflict'. We want to play 'a Fantasy game about Nodes which allows reasonable/meaningful conflict'. All respect but we are on an Ashes forum right, the brainchild of Steven who has repeatedly declared conflict and risk v reward to be central to gameplay. We're not necessarily discussing our personal hopes and dreams for MMOs generally. Ashes is still a little unclear for some of us, you see. Don't worry, we'll probably realize and leave eventually. It's just taking a long time. Well for me too. The purpose of the thread was to discuss a v specific situation that is more relevant to PvPers, who are not so familiar with a flagging system. And an incentive to pre-flag is a humble attempt to address that, without penalising the PvEers out there. It'd be nice if people could recognise a genuine constructive attempt without it descending into the usual polarised tit-for-tat rubbish.
Azherae wrote: » blat wrote: » Azherae wrote: » blat wrote: » Yknow because the game is about conflict. Risk v reward, etc etc. A useful note is probably that this is the fundamental difference between us and 'you' (or Steven). We don't want to play a game 'about conflict'. We want to play 'a Fantasy game about Nodes which allows reasonable/meaningful conflict'. All respect but we are on an Ashes forum right, the brainchild of Steven who has repeatedly declared conflict and risk v reward to be central to gameplay. We're not necessarily discussing our personal hopes and dreams for MMOs generally. Ashes is still a little unclear for some of us, you see. Don't worry, we'll probably realize and leave eventually. It's just taking a long time.
blat wrote: » Azherae wrote: » blat wrote: » Yknow because the game is about conflict. Risk v reward, etc etc. A useful note is probably that this is the fundamental difference between us and 'you' (or Steven). We don't want to play a game 'about conflict'. We want to play 'a Fantasy game about Nodes which allows reasonable/meaningful conflict'. All respect but we are on an Ashes forum right, the brainchild of Steven who has repeatedly declared conflict and risk v reward to be central to gameplay. We're not necessarily discussing our personal hopes and dreams for MMOs generally.
Azherae wrote: » blat wrote: » Yknow because the game is about conflict. Risk v reward, etc etc. A useful note is probably that this is the fundamental difference between us and 'you' (or Steven). We don't want to play a game 'about conflict'. We want to play 'a Fantasy game about Nodes which allows reasonable/meaningful conflict'.
blat wrote: » Yknow because the game is about conflict. Risk v reward, etc etc.
Azherae wrote: » blat wrote: » Azherae wrote: » blat wrote: » Azherae wrote: » blat wrote: » Yknow because the game is about conflict. Risk v reward, etc etc. A useful note is probably that this is the fundamental difference between us and 'you' (or Steven). We don't want to play a game 'about conflict'. We want to play 'a Fantasy game about Nodes which allows reasonable/meaningful conflict'. All respect but we are on an Ashes forum right, the brainchild of Steven who has repeatedly declared conflict and risk v reward to be central to gameplay. We're not necessarily discussing our personal hopes and dreams for MMOs generally. Ashes is still a little unclear for some of us, you see. Don't worry, we'll probably realize and leave eventually. It's just taking a long time. Well for me too. The purpose of the thread was to discuss a v specific situation that is more relevant to PvPers, who are not so familiar with a flagging system. And an incentive to pre-flag is a humble attempt to address that, without penalising the PvEers out there. It'd be nice if people could recognise a genuine constructive attempt without it descending into the usual polarised tit-for-tat rubbish. You're just imagining that. Unless your original point was unclear. The question was 'what people would think of it'. That's why I answered the way I did personally. "If that was implemented, I wouldn't play." Is this gonna make you assume I'm a PvE player again...?
blat wrote: » Azherae wrote: » blat wrote: » Azherae wrote: » blat wrote: » Azherae wrote: » blat wrote: » Yknow because the game is about conflict. Risk v reward, etc etc. A useful note is probably that this is the fundamental difference between us and 'you' (or Steven). We don't want to play a game 'about conflict'. We want to play 'a Fantasy game about Nodes which allows reasonable/meaningful conflict'. All respect but we are on an Ashes forum right, the brainchild of Steven who has repeatedly declared conflict and risk v reward to be central to gameplay. We're not necessarily discussing our personal hopes and dreams for MMOs generally. Ashes is still a little unclear for some of us, you see. Don't worry, we'll probably realize and leave eventually. It's just taking a long time. Well for me too. The purpose of the thread was to discuss a v specific situation that is more relevant to PvPers, who are not so familiar with a flagging system. And an incentive to pre-flag is a humble attempt to address that, without penalising the PvEers out there. It'd be nice if people could recognise a genuine constructive attempt without it descending into the usual polarised tit-for-tat rubbish. You're just imagining that. Unless your original point was unclear. The question was 'what people would think of it'. That's why I answered the way I did personally. "If that was implemented, I wouldn't play." Is this gonna make you assume I'm a PvE player again...? Ha well I'm not actually referring to you personally here! Just the general mood of some of the responses in here. Some great replies, but tend to get crowded out by PvE militants. Personally I'm well up for trying to make PvX work for all, raised the thread to try to get my head around how these mechanics can be made to work for people like me, coming from always-on PvP environments.
Azherae wrote: » "If that was implemented, I wouldn't play."
blat wrote: » So, given the enormous scope and appeal of the game. I can't get my head around how such a simple measure would warrant the knee-jerk "ok I'm not playing then" reaction.
NiKr wrote: » And I definitely don't want toggles to replace the current system, if that was the implication of that discussion.
Azherae wrote: » blat wrote: » So, given the enormous scope and appeal of the game. I can't get my head around how such a simple measure would warrant the knee-jerk "ok I'm not playing then" reaction. There's your problem. You see Ashes as having 'enormous scope and appeal'. For me, August 27th is a Tuesday.
blat wrote: » Azherae wrote: » blat wrote: » So, given the enormous scope and appeal of the game. I can't get my head around how such a simple measure would warrant the knee-jerk "ok I'm not playing then" reaction. There's your problem. You see Ashes as having 'enormous scope and appeal'. For me, August 27th is a Tuesday. So my problem is assuming that posters on an Ashes of Creation forum might be interested in playing Ashes of Creation? Yeah, my bad.
blat wrote: » Alright well I think some of this is me being new to this forum! I've followed Ashes since fairly early on, but have only recently caved in to the hype enough to get involved here. And yes my intention in this thread was to discuss a very specific question/issue (to some, not all!) with the existing corruption system. This is despite generally being a fan of what that system is trying to achieve. I think it is reasonable to assume that any other new posters will be expecting a forum full of people excited for the game, in it's current form.
blat wrote: » I think it is reasonable to assume that any other new posters will be expecting a forum full of people excited for the game, in it's current form.
blat wrote: » Dygz wrote: » I would never under any circumstances perma-flag for PvP combat. Yeah thanks for clearing that up. I'm obviously talking about PvPers having the option to perma flag and being incentivised to do so, via say a buff to exp gained
Dygz wrote: » I would never under any circumstances perma-flag for PvP combat.
Otr wrote: » blat wrote: » Dygz wrote: » I would never under any circumstances perma-flag for PvP combat. Yeah thanks for clearing that up. I'm obviously talking about PvPers having the option to perma flag and being incentivised to do so, via say a buff to exp gained The reason to this is described in the OP as "The attackers were able to focus one enemy and take him down quickly with the group's damage combined. [...] there was no time to respond" To me this is a valid scenario. I wouldn't want to see a pre-flagging to help reduce material loss because becomes too similar to a PvP on/off and reduces risk.
becomes too similar to a PvP on/off and reduces risk.
Otr wrote: » I wouldn't want to see a pre-flagging to help reduce material loss because becomes too similar to a PvP on/off and reduces risk.
abc0815 wrote: » Pre flag? Who ever mentioned flagging (what ever stream or the like) made a mistake. The system flags you. That is it. But now you want to "pre flag" ? Again everybody is open to attacks all the time. Some areas carry a tiny penalty. But lets make it way more complicated then needed.