Azherae wrote: » blat wrote: » Azherae wrote: » I'd be happier if people moreso kept 'griefing journals' for Intrepid, or if they had some built in system for it. Made me think of how many times we use phrases like griefing, ganking, PKing etc, probably each with our own subtly different definitions. Yeah, even more reason for it. I don't know if they'd get good data from everyone, but I'm sure there are some players that would take the chance to 'complain' to Intrepid's data collector: "I would have killed this person if not for [This Reason]." Possibly useful.
blat wrote: » Azherae wrote: » I'd be happier if people moreso kept 'griefing journals' for Intrepid, or if they had some built in system for it. Made me think of how many times we use phrases like griefing, ganking, PKing etc, probably each with our own subtly different definitions.
Azherae wrote: » I'd be happier if people moreso kept 'griefing journals' for Intrepid, or if they had some built in system for it.
Vissox wrote: » I'm not anti PVP, but there is a difference between what is intended and a never ending gankfest.
Vissox wrote: » PVP should have purpose
HybridSR wrote: » Vissox wrote: » I'm not anti PVP, but there is a difference between what is intended and a never ending gankfest. Anyone who uses the word "gankfest" is anti PvP. Lineage 2 wasn't a gankfest and it barely any "anti grief" features. So if Lineage 2 wasn't a gankfest, Ashes won't be either. Vissox wrote: » PVP should have purpose It does. If your party is out there about to kill a boss, the purpose of the party about to PK your healer and all the rest of your party, is to steal your boss loot and get better gear. Just because you got there first it doesn't mean you deserve the loot. When you get dropped in the best farming spot, it's because you're in the best farming spot and if you want it, you better be ready to fight for it, etc etc. We don't need more trash penalties that stops all PvP/PK. The Corruption system is already 10x more punishing than Lineage 2's Karma system. In Lineage 2 if you PKd someone, you just got karma, then you could clean it by killing mobs. In AoC, if you get high karma you're marked in the map and chased by Bounty Hunters and if you kill more you deal reduced damage plus obviously the chance to drop equipped gear. If you think that's not enough to stop what you call "griefing" then this isn't the game for you. PS: "Griefing" doesn't exist in Open World PvP MMOs . It's just carebears like you who get mad when you die to another player. For a lot of us, that's just part of the game and we take it as a challenge. We lose a mass pvp, we say "gf" and we keep playing. "You got me today, I'll get you next time". The only players who complain about "griefing" are PvE players who are used to PvE MMOs and are quitters who will go town the moment they die and will never engage in a long fight because god forbid they die and lose some EXP.
HybridSR wrote: » PS: "Griefing" doesn't exist in Open World PvP MMOs
Vissox wrote: » Idk how you can reason that I'm the carebear when you got this upset over one little post XD
Vissox wrote: » IDGAF about lineage 2, I never played it.
Vissox wrote: » Well then I really cannot wait to find you ingame and put you in an infinite death loop hahahaha
HybridSR wrote: » Anyone who uses the word "gankfest" is anti PvP.
HybridSR wrote: » If your party is out there about to kill a boss, the purpose of the party about to PK your healer and all the rest of your party, is to steal your boss loot and get better gear. Just because you got there first it doesn't mean you deserve the loot. When you get dropped in the best farming spot, it's because you're in the best farming spot and if you want it, you better be ready to fight for it, etc etc.
HybridSR wrote: » It's just carebears like you who get mad when you die to another player. For a lot of us, that's just part of the game and we take it as a challenge. We lose a mass pvp, we say "gf" and we keep playing. "You got me today, I'll get you next time".
Vissox wrote: » I still think that anti-griefing systems are too optimistic. Here is my own hypothesis that I have based on PVP and PVX games I have played; I think players will log out to avoid the bounty system and grind out their corruption during low pop hours. I think that open world bosses will be to easy to grief. I think the corruption debuff is will be easy to mitigate with a group of players targeting solo or duo players. I'm not anti PVP, but there is a difference between what is intended and a never ending gankfest. I think that during the alpha 2 players should try to exploit these systems to draw attention to any of these or other problems that might come up. Best case scenario is I'm full of shit and everything is fine, second best is intrepid finds a problem and fixes it. But I think we would all hate to see this game launch in a 24/7 Escape from Tarkov state when all you want to do is get a quest done. PVP should have purpose but I think players have a tendency to make it purposeless. I see player, I kill player. Food for thought.
Otr wrote: » Also players will keep having their own meaning for what griefing is and being ganked once will be a tragedy.
Vissox wrote: » "But I think we would all hate to see this game launch in a 24/7 Escape from Tarkov state when all you want to do is get a quest done. PVP should have purpose but I think players have a tendency to make it purposeless. I see player, I kill player." Kilion: "A lot of criticism I have seen throughout my time on this forum and the subreddit is brought forth in a manner where people seem to expect the same type of people who play quick and fast games with lower price tags to come over and "grief Ashes into the ground". I don't think that this will be the case at all. Progress in Ashes will be much slower and impactful than most of the games recited for grief fest behavior. " Vissox: People play all kinds of games, there are all kinds of players. It's stupid to just count on one group of players not showing up and designing systems that are ignorant of what anyone would try to do. You might not think that those players would not be interested in ashes, but you don't and can't know.
HybridSR wrote: » We lose a mass pvp, we say "gf" and we keep playing. "You got me today, I'll get you next time".
daveywavey wrote: » HybridSR wrote: » We lose a mass pvp, we say "gf" and we keep playing. "You got me today, I'll get you next time". You tell other players to Get Fucked when they've killed you? Or was that just a typo of Good Game?
Vissox wrote: » I think players will log out to avoid the bounty system
Endowed wrote: » Vissox wrote: » I think players will log out to avoid the bounty system This is not only going to happen, its going to be the plan. Guild and Alliance wide mechanics abuse.
CROW3 wrote: » HybridSR wrote: » PS: "Griefing" doesn't exist in Open World PvP MMOs No. 🤦♂️ The concept of ‘griefing’ literally originated from ow pvp mmos.