blat wrote: » Endowed wrote: » Vissox wrote: » I think players will log out to avoid the bounty system This is not only going to happen, its going to be the plan. Guild and Alliance wide mechanics abuse. Having to log out with the intention of logging in during quiet hours to work off corruption sounds like a pretty effective deterrent against griefing to me. Also the logout timer is 60 secs when corrupted.
Endowed wrote: » Vissox wrote: » I think players will log out to avoid the bounty system This is not only going to happen, its going to be the plan. Guild and Alliance wide mechanics abuse.
Vissox wrote: » I think players will log out to avoid the bounty system
DrPlague wrote: » With the corruption system I highly doubt there's going to be a big issue with it. Those that plan to be part of a PK group, will most likely have trash gear and weapons so unless you're running around with trash gear you have nothing to worry about.
Vissox wrote: » blat wrote: » Endowed wrote: » Vissox wrote: » I think players will log out to avoid the bounty system This is not only going to happen, its going to be the plan. Guild and Alliance wide mechanics abuse. Having to log out with the intention of logging in during quiet hours to work off corruption sounds like a pretty effective deterrent against griefing to me. Also the logout timer is 60 secs when corrupted. Yes but the point is that the best way to play the game shouldn't be to not play.
Rvj wrote: » Reading these comments reminds me that there's a large subset of PvE focused players who truly believe that when they are killed in open world play while trying to do content like a world boss that the PvP players are playing the game "wrong" and they label it "griefing". Looking at other MMOs' historical missteps, we can see that capitulating to these players will eventually remove all risk and emotion from the game. Hopefully the Ashes team recognizes that players truly do not really know what they want. Reject the "QoL" cries, the "griefing" cries, and stick to the formula you have laid out. It's not wrong, it just hurts, and players will cry about it until you remove the risk, then quit because the content has lost all feeling.
Dripyula wrote: » I know only one thing about corruption and that is... that I find it stupid that it - for some magical reason - does not exist during caravan attacks. Why? What changes? xD
CROW3 wrote: » The concept of ‘griefing’ literally originated from ow pvp mmos.
HybridSR wrote: » Anyone who uses the word "gankfest" is anti PvP. Lineage 2 wasn't a gankfest and it barely any "anti grief" features. So if Lineage 2 wasn't a gankfest, Ashes won't be either.
Dygz wrote: » CROW3 wrote: » The concept of ‘griefing’ literally originated from ow pvp mmos. Which one?
Vissox wrote: » Dygz wrote: » CROW3 wrote: » The concept of ‘griefing’ literally originated from ow pvp mmos. Which one? Ultima Online. I never played it but I'm pretty sure that's where it comes from.
Dygz wrote: » Vissox wrote: » Dygz wrote: » CROW3 wrote: » The concept of ‘griefing’ literally originated from ow pvp mmos. Which one? Ultima Online. I never played it but I'm pretty sure that's where it comes from. And... how many MMORPGs were there before UO?
SnowElf wrote: » I agree with the overall thought process. It should be routinely tested, thoroughly and extensively to make sure that it still hinders players from easily deciding whether to attack other players or not. Don't get me wrong, I'm a big proponent of PVP. I love it so much, but I also do believe in heavy consequences.
Dygz wrote: » Which one?
Dygz wrote: » Vissox wrote: » Dygz wrote: » CROW3 wrote: » The concept of ‘griefing’ literally originated from ow pvp mmos. Which one? Ultima Online. I never played it but I'm pretty sure that's where it comes from. And... how many MMORPGs were there before UO? I think HybridSR may be focused on other genres of MMO PvP games than MMORPGs specifically. Like MMO FPS or MMO Survival, etc.
daveywavey wrote: » HybridSR wrote: » We lose a mass pvp, we say "gf" and we keep playing. "You got me today, I'll get you next time". You tell other players to Get Fucked when they've killed you? Or was that just a typo of Good Game?
HybridSR wrote: » We lose a mass pvp, we say "gf" and we keep playing. "You got me today, I'll get you next time".
Rvj wrote: » Reading these comments reminds me that there's a large subset of PvE focused players who truly believe that when they are killed in open world play while trying to do content like a world boss that the PvP players are playing the game "wrong" and they label it "griefing".
Dygz wrote: » Steven said that L2 could at times be a murderbox
Dygz wrote: » I think HybridSR may be focused on other genres of MMO PvP games than MMORPGs specifically.
HybridSR wrote: » If it were for these "PvE players" or should I say "anti PvP players", no player would ever touch them. Nobody would contest their bosses, or their grind, or their spots, or anything really. It'd be FFXIV 2.0 (trash, boring, completely safe). Here in this thread we have a prime example of a guy who never touched a PVP MMO in his life but he's already crying about griefing, when AoC already has 3x more punishment for PKs than Linege 2. PKing has SO many consequences, it makes zero sense to do it without a purpose. But that's not enough for him (even though he has 0 experience with PKing, just the thought of dying to a player triggers him so much that he needs to cry about it and ask for more punishment for PKing).He'll get dropped once, cry and call it griefing and quit on the first day, if he ever plays at all but he's still here trying to turn AoC into FF.
HybridSR wrote: » Just like I said, players like him don't want to face player threats. If they're about to pick up a valuable mat and get killed, to them, that's griefing. You need to understand that these players will NEVER, EVER be okay with any form of PvP. They will never risk deaths for anyone, they just want to kill mobs and grind in peace. And there's plenty of MMOs out there where you can do that. Ashes won't be that.