NiKr wrote: » You're a hardcore pver, who has played with hardcore pvers, who somewhat likely have also played with the same type of players.
NiKr wrote: » Otr wrote: » People who play MMOs for story, are not reliable customers to pay monthly subscription. They are, as long as your story is good and is updated regularly. To me Mihoyo games are the biggest proof of that. Genshin has been out for over 3 years, yet it still makes insane money every patch, because characters that they release are interesting within the story (and the upcoming one will be one of the most interesting chars, so I think it'll make a ton of money as well). Star Rail is the same and is also making insane money. Yeah, sure, whales contribute a good chunk of that, but considering that getting a full char only costs a few thousand - you'd either need thousands of those whales or simply an equal distribution of expenditures by normies. And even if it was all simply whales - the characters that make the most money are the ones that are hyped by the story. If Ashes has an interesting story and is releasing updates as often as they want to - I'm sure there'll be a fair number of people that stay subbed for that.
Otr wrote: » People who play MMOs for story, are not reliable customers to pay monthly subscription.
Otr wrote: » So you will play AoC for the story? And then once you finished it you go back to Genshin which rolls out story faster?
HybridSR wrote: » Not trying to be a dick Dygz, but why are you here then? Steven has been literally saying from the start that AoC will be a game of friction, contesting, not everyone will be a winner, etc. Also if you know anything about L2 which takes about 20 seconds if you Google (and once again L2 is AoC's biggest inspiration together with AA), then you'd instantly know that it's ALL about risk, mass pvp, competition.
HybridSR wrote: » Also, why don't you like it? I've played PvE MMOs before. They're boring as hell. It's literally doing the same thing 300 times until you're done. Literally ONE month playing a PVP MMO like L2 would've given you memories that beats anything WoW or FF can give you. You think finally getting that piece of gear from the same Raid Boss after 100 tries feels better than capturing a castle with your buddies? Nothing in WoW/FF or any of those games comes close to the thrill of PvP and winning with the boys.
NiKr wrote: » Noaani wrote: » See, now you're talking about raid bosses. Beating the Lich King is the end of that story (afaik). And again, I used Asmon as simply an example. Cata's sub numbers show that they started going down pretty much immediately, meaning that people stopped their subs even before they knew for sure that cata was a bad expansion. I've seen a ton of people say they have no interest for what FF14 will put out in the future, because the current overarching story has ended. I'm sure there are more story-based mmos out there that I simply don't know, but considering that these are the biggest ones, I do think their examples are valid for what I'm trying to say.
Noaani wrote: » See, now you're talking about raid bosses.
Otr wrote: » Caravans and it's defenders are also in always PvP mode.
Dygz wrote: » Otr wrote: » Caravans and it's defenders are also in always PvP mode. Nope. Caravans have a PvP invite bubble. Players within that bubble choose to Defend/Attack/Ignore the PvP associated with Caravans. Which means I can travel alongside a Caravan and remain a Non-Combatant or I can choose to flag Purple. It's not possible to travel the Open Seas as a Non-Combatant.
Dygz wrote: » The better question would be. "Why do you find PvE MMOs boring as hell?"
HybridSR wrote: » Dygz wrote: » The better question would be. "Why do you find PvE MMOs boring as hell?" Incredibly easy question to answer. It's static content. It's repetitive, if you have the time and most people who game do, it's absolutely riskless. It's a participation reward. Why the F do I want something if everybody can have it? Where's my motivation?
HybridSR wrote: » PvP + friction + diplomacy is ever changing, wild, impossible to predict and always leads to fun times if you have the willingness to throw yourself into the fire.
HybridSR wrote: » Incredibly easy question to answer. It's static content. It's repetitive, if you have the time and most people who game do, it's absolutely riskless. It's a participation reward. Why the F do I want something if everybody can have it? Where's my motivation? I wouldn't EVER bother to raid unless I knew not everybody will be able to have whatever that RB drops. What's the point if everybody can? It's literally doing the same 100 times over until you get it. Yawn.
HybridSR wrote: » PvP + friction + diplomacy is ever changing, wild, impossible to predict and always leads to fun times if you have the willingness to throw yourself into the fire. It's not even a comparison. This is why Lineage 2 had garbage updates and the game still survived for an entire decade just because the social systems were pretty good and everything was setup for a ton of drama, fights, diplomacy, backstabbing, spying, etc. PvE MMOs will never EVER give you that.
CROW3 wrote: » Yeah, I have to agree - PvP’s dynamic makes that content more fun, frustrating, nail-biting, memorable, and rewarding.
Dygz wrote: » Yep. I don't play RPGs to experience frustration or "nailbiting" associated with other players. PvE is fun, memorable and rewarding enough for me.
Otr wrote: » Your PvX != My PvX
Aszkalon wrote: » Otr wrote: » Your PvX != My PvX People can say whatever they like, PvP will follow them even when they try to avoid it. This doesn't make Ashes a pure PvP-Game. It just forces People to be more aware of their Environment and to possibly, just "possibly" - search for Allies who can help oneself out.
Noaani wrote: » PvE content (good PvE) is FAR more varied than PvP could ever be in terms of the actual fight.
Dygz wrote: » Endgame is static, repetitive content, sure. Acting in Broadway plays is also riskless. If I want risk, I will play a Survivial game or an FPS. If I want Cooperative Storytelling, I will play and RPG. I don't raid, either. The foundation of RPGs is cooperative PvE storytelling. Competitive PvP is really the purview of other genres of video games. It's like trying to make all video games e-sports.
HybridSR wrote: » Dygz wrote: » Endgame is static, repetitive content, sure. Acting in Broadway plays is also riskless. If I want risk, I will play a Survivial game or an FPS. If I want Cooperative Storytelling, I will play and RPG. I don't raid, either. The foundation of RPGs is cooperative PvE storytelling. Competitive PvP is really the purview of other genres of video games. It's like trying to make all video games e-sports. Dygz, for the record, I don't dislike you or anything, I'm just completely confused as to why you're here. AoC will be exactly the opposite of what you're looking for, and it has been like that since the day I frst saw Steven talk about the game. You seem the type of player who would enjoy FF XIV. Why are you in an open world PVP MMO forum? It's very clearly something you don't or won't enjoy. The game won't change either, this has been the vision from the start.
Aszkalon wrote: » This doesn't make Ashes a pure PvP-Game. It just forces People to be more aware of their Environment and to possibly, just "possibly" - search for Allies who can help oneself out.
HybridSR wrote: » Dygz, for the record, I don't dislike you or anything, I'm just completely confused as to why you're here. AoC will be exactly the opposite of what you're looking for, and it has been like that since the day I frst saw Steven talk about the game. You seem the type of player who would enjoy FF XIV. Why are you in an open world PVP MMO forum? It's very clearly something you don't or won't enjoy. The game won't change either, this has been the vision from the start.