HybridSR wrote: » They're coded so that if X happens then Y, and if Y ends then Z appears. That's PvE.
Noaani wrote: » PvE is inherently more varied than PvP, we can move on to talking about this if you like - your call.
Noaani wrote: » When I talk variation, I'm talking about encounters like the one above where you are playing a song as a raid. Or encounters that swallow raid members and require them to find explosives and blow the mob up with them. Or encounters that require you to keep your mana level between 60 and 35% at all times or wipe the raid. Or encounters that require all members to take a step at least once every 2 seconds (fondly referred to as the DDR mechanic). Or encounters that would remove the tanks pants. Or encounters that require two entities to remain within 1% HP of each other the entire time. Or encounters that spawn adds the healers need to kill. Or encounters that are on platforms being lowered in to lava (cliche, but still). Or encounters with any mix of hundreds of other mechanics.
HybridSR wrote: » it actually embarasses me that I played a Blizzard game for so long.
Noaani wrote: » However, again, with a good PvE MMO you wold only expect to run that content a dozen times or so before you move on to the next one.
HybridSR wrote: » Steven didn't lie. That's PvX. Lineage 2 was PvX, so was AA. I'm a bit sorry that you're unable to enjoy these kind of games because nothing will give you bigger highs than them.
NiKr wrote: » Otr wrote: » So you will play AoC for the story? And then once you finished it you go back to Genshin which rolls out story faster? I'm not gonna be playing Ashes for its pve. Story is simply the only part of the pve that I will care about. Grinding mobs, artisanry, quests - all are just tools to make me better in pvp, while the story is completely its own thing that I have a separate interest in. But yes, I will be playing both, Ashes and all of the mihoyo games
Otr wrote: » So you will play AoC for the story? And then once you finished it you go back to Genshin which rolls out story faster?
Otr wrote: » Here an example of a player which seems to make his own story for the characters.
NiKr wrote: » Noaani wrote: » However, again, with a good PvE MMO you wold only expect to run that content a dozen times or so before you move on to the next one. Does the "dozen times or so" refer to attempts to clear or reruns for loot?
HybridSR wrote: » you're a G for being here from the start but jesus christ.. I don't care if Steven keeps saying until the end of time that AoC isn't a PvP game, they literally have already included in the game, the EXACT flagging system from L2.
HybridSR wrote: » It's been there for years, it was there in Alpha 1.The moment they added that to the Open World, it became a PvP game.
HybridSR wrote: » When Steven says PvX he just means the PvE + PvP combined into one. That's it. Nothing more than that. They might add more complex PvE encounters but they will most likely all be Open World content and therefore contested. Steven didn't lie. That's PvX. Lineage 2 was PvX, so was AA.
HybridSR wrote: » I'm a bit sorry that you're unable to enjoy these kind of games because nothing will give you bigger highs than them.
Noaani wrote: » Some encounters took hundreds of hours of attempts, with the above multiple different ideas being fairly common.
Noaani wrote: » People could just log in when they wanted to play, rather than feeling any pressure or being compelled to play in any way. Thus, the notion of * number of mobs per day for * number of weeks just doesn't work in a game like EQ2. Part of the reason people were only running bosses a dozen or so times was specifically because they were off playing Oblivion some nights. Since there was no need to run them any more, there was no specific need to log on to that game, so another game could be played instead.
NiKr wrote: » Yes, trying different group setups could be considered interesting and any potential rng on the side of the boss could be considered "variety"
NiKr wrote: » "how can they have competition when there's no haste in their actions".
Noaani wrote: » You say this is the part PvP players dislike.
Noaani wrote: » Quite honestly, I am not aware of any players in any guild that came from PvP games that got to the point where they were asked to be a part of that exploration process.
Noaani wrote: » While this isn't a specific discussion point we have had, I am fairly sure most of the players I talk to often about MMORPG's would all agree that a game that respects player time is the most important factor for them to pick up a new MMORPG.
Dygz wrote: » RPGs are not going to be pure PvP games. True.
NiKr wrote: » Noaani wrote: » You say this is the part PvP players dislike. I agree that having a different environment is good variety, but the same thing applies to pvp, as you've already discussed here. The dislike part comes from the repetition of the overall encounter. If you gotta do, say, 100 attempts, even if the boss has 3 totally different variants - that's still 33 attempts at each, if we split them up equally.
I mean, I could say that the players who could've been at the top in EQ simply stayed in their previous games because there were at the top there and people rarely leave from the top if they get there.
As you already know, I like grindy games.
We always saw stuff like WoW as "disrespect of our time" because there you had instances that gave you content on a silver platter, yet still asked you to do it over and over and over again before you got your desired loot. Back in mid-late 00s no one here had even heard of EQ(2), so I dunno how this demographic would respond to a game where you didn't have to grind instances and instead just needed to beat them just a few times. Maybe it would've been liked, maybe not. I'd imagine people would at least be a bit more interested in EQ than in WoW, but WoW simply had way bigger ad campaign, so, alas.
Noaani wrote: » As for median attempts per boss, this is something that is both hard to really work out (especially a decade after the fact) but also not overly applicable to the notion of a discussion on repetitive gameplay. It was fairly common for only a few pulls at an idea to happen at a time, and if no real progress was being made, a different idea that was vastly different was attempted. Some encounters absolutely were killed first attempt, without a doubt. Some encounters took hundreds of hours of attempts, with the above multiple different ideas being fairly common.
Aszkalon wrote: » And yet PvP " WILL " be able to happen to You at every Step of the Open World of Verra. And you will accept it. Because otherwise you wouldn't be there when the time comes.
Aszkalon wrote: » Ashes will not be a pure PvP Game as well, Yes. But it will have PvP in about every Corner. Aside from a few, apparently Story-instanced Places.
NiKr wrote: » We always saw stuff like WoW as "disrespect of our time" because there you had instances that gave you content on a silver platter, yet still asked you to do it over and over and over again before you got your desired loot. Back in mid-late 00s no one here had even heard of EQ(2), so I dunno how this demographic would respond to a game where you didn't have to grind instances and instead just needed to beat them just a few times. Maybe it would've been liked, maybe not. I'd imagine people would at least be a bit more interested in EQ than in WoW, but WoW simply had way bigger ad campaign, so, alas.
Dygz wrote: » 4: The moment The Open Seas was added in 2022 is the moment that it became clear that Ashes is a PvP game rather than... a PvX game that has some PvE and some PvP. And that is the moment I realized I am no longer part of the Tartget audience.
Otr wrote: » Dygz wrote: » Well, no. 4 years ago… all non-consensual PvP could be punished with Corruption. So, at that point, wait to see if Corruption works as a comfortable deterrent. The addition of The Open Seas 2 years ago basically too much of the game auto-consent to non-consensual PvP just by logging in. At that point, A2 testing for Corruption is irrelevant. I guess I start to understand why this change bothers you. By adding the open sea, all those players who would spend most of their time playing there are potentially different from those who spend their time on land. It is like having 2 different audiences.
Dygz wrote: » Well, no. 4 years ago… all non-consensual PvP could be punished with Corruption. So, at that point, wait to see if Corruption works as a comfortable deterrent. The addition of The Open Seas 2 years ago basically too much of the game auto-consent to non-consensual PvP just by logging in. At that point, A2 testing for Corruption is irrelevant.
Dygz wrote: » Aszkalon wrote: » Ashes will not be a pure PvP Game as well, Yes. But it will have PvP in about every Corner. Aside from a few, apparently Story-instanced Places. Especially with the addition of The Open Seas and Steven's obsession with Risk v Reward. We agree.
Dygz wrote: » I started working in QA at Activision in Feb 1996. Warcraft II was immensely popular among my QA bros.
Otr wrote: » Instead of having nice polite PvEers audience we get trash-talking PvPers.
Otr wrote: » I was not far from this point when I said,"I guess I start to understand why this change bothers you. By adding the open sea, all those players who would spend most of their time playing there are potentially different from those who spend their time on land. It is like having 2 different audiences. Instead of having nice polite PvEers audience we get trash-talking PvPers. And Steven wants you to be friend with them!"
Otr wrote: » And Steven's obsession. If he doesn't understand your way of enjoying mmorpgs, chances are that you will not get a good one from him. Will be interesting to see the balancing changing over time during Alpha 2. The trendy topic next year will be to predict how many players will play at release.