Noaani wrote: » So, what you are saying is that PvE is harder? That PvP players can't handle it?
Noaani wrote: » You could say that, but the implication there would be that PvE players are happy in their game of choice, where as PvP players are shopping around.
Noaani wrote: » There were 20 different titles that required killing 20,000 mobs of a specific type. Running around with the "Executioner of Fairies" title is just fun. Getting all 20 titles is 400,000 mobs of specific types that you need to kill.
Noaani wrote: » That is respect of player time.
Dygz wrote: » TL;DR Before 2004, EQ was the WoW of MMORPGs (in the US). Still immensely popular 10 years ago.
NiKr wrote: » Appreciate the history lesson No one in my circles knew what EQ(2) or any of those games were. We only knew what was available on our PC cafes' machines and those were L2 and Mu Online. No one surfed the internet, because why would you do that when you have limited time at the PC cafe, and no one in my circles could afford gaming journals, so even the WoW news got to us waaay later when people started getting internet at their homes and buying PCs for themselves.
blat wrote: » Noaani wrote: » As for median attempts per boss, this is something that is both hard to really work out (especially a decade after the fact) but also not overly applicable to the notion of a discussion on repetitive gameplay. It was fairly common for only a few pulls at an idea to happen at a time, and if no real progress was being made, a different idea that was vastly different was attempted. Some encounters absolutely were killed first attempt, without a doubt. Some encounters took hundreds of hours of attempts, with the above multiple different ideas being fairly common. You're referring here to different ideas being attempted. IE: different attempts at cracking the encounter. Once cracked, it stays cracked. Then it just becomes a case of everyone knowing the script and not fucking up.
Noaani wrote: » As for median attempts per boss, this is something that is both hard to really work out (especially a decade after the fact) but also not overly applicable to the notion of a discussion on repetitive gameplay. It was fairly common for only a few pulls at an idea to happen at a time, and if no real progress was being made, a different idea that was vastly different was attempted. Some encounters absolutely were killed first attempt, without a doubt. Some encounters took hundreds of hours of attempts, with the above multiple different ideas being fairly common.
Dygz wrote: » Turns out - WoW was just built better than EQ2. Better optimized. And no loading between zones. Phasing felt way better than loading.
Dygz wrote: » How many hours would you typically spend playing games at the PC cafe??? People started buying PCs for themselves, when? Late 2000s?
Noaani wrote: » This is why my argument is not that one encounter is more varied than PvP, but PvEas a whole is more varied than PvP could ever be.
NiKr wrote: » Noaani wrote: » So, what you are saying is that PvE is harder? That PvP players can't handle it? No, what I'm saying is that this repetition is simply dull to people. Those 33 repetitive attempts are still way too similar to each other, while 33 pvp fights could have several different groups, with different gear, with different power lvls, with different gameplay strategies - all of that also around different mobs, so the interaction overall can be even more different.
No one ever left EQ for another game? No one ever left WoW for another game?
When I grinded 400k mobs in L2 - all of them dropped mats for crafting, which I could then use to make my gear better (cause OE> burn> craft again> OE higher> repeat).
And that's simply where our views differ yet again. To me that's just presenting players loot on a silver platter.
Noaani wrote: » If you seperate them off in to small scale, medium scale and large scale, there really isn't much variation. The only question is if you are on the side that wins or the side that loses. PvP is far more repetitive than those 33 or so attempts at that boss.
Noaani wrote: » You said that perhaps people that were playing other PvE games that were capable of being at the top end were instead opting to stay in the game they were in, while PvP players were not. This is not something I agree with, but the implication is again that PvE players are happy with their game where as PvP players are not.
Noaani wrote: » And yet, only about 3% of players were able to get the full set. That is one hard to grab silver platter. Again, games like EQ and EQ2 reward gear based on the difficulty of the encounter. You can't manipulate a market that you can't control the supply of, and you can't hide behind bad RNG. If you are good enough, you will have that gear. If you are not good enough, you will not have it. Most people did not have it.
NiKr wrote: » Do you have examples of top pvers from other games who came to EQ and could also stay at the top? Or did no one of that caliber ever switched to EQ?
Did the 3% apply to the entire population of the game? As in, only those who could clear the content got the full set. Or does that number include people who could clear the boss once, but then failed?
I'd hope that Ashes manages to capture the former and merge it with L2's approach, to arrive at an even better game.
Noaani wrote: » Most of EQ2's original playerbase was from EQ.
Noaani wrote: » Guilds that were getting this full set though, they weren't dissolving. You needed to clear the entire expansions content, with the chest piece being from the second to last instanced boss (the last boss only being added a few weeks before the next expansion).
Noaani wrote: » I would be shocked to see anything other than this system in Ashes, as it was easily the best aspect of Archeage.
NiKr wrote: » So, just as top EQers stayed in EQ at the top, as top WoWers stayed at WoW's top - same was true for top L2ers. Why move to another game, when you're at the top in your own and you like it there.
Noaani wrote: » While it may (or may not) be true in L2, people do indeed move around games somewhat often. Many guilds operate in multiple games at the same time, often at the top of many.
Dygz wrote: » You stated that a PvX game has PvP and PvE combined.
Dygz wrote: » Steven STEVEN Steven StEvEn SteeeevenSTeeeeven Steven Steven
NiKr wrote: » Noaani wrote: » While it may (or may not) be true in L2, people do indeed move around games somewhat often. Many guilds operate in multiple games at the same time, often at the top of many. Then either what you said about top EQ players is disingenuous or top EQ is simply so above any other game, that it ultimately doesn't matter that some L2ers couldn't reach it - cause no one from other games could.
HybridSR wrote: » Steven told you that flagging sytem isn't the same as L2 because it fucking isn't.
HybridSR wrote: » The base and general workings of it is very similar, but how it will work for the game is completely different because on the corruption side of the flagging system, the corruption penalties are much harsher. Do I REALLY have to tell you that Corruption is a part of the flagging system and that's where the differences are with L2? That's why Steven believes it will be more than enough to not encourage PKing so much. You couldn't use 3 braincells to understand that by yourself without me telling you? Holy FUCK
HybridSR wrote: » Again, I'm completely right and you're cherrypicking words to make it seem like Steven lied to you.
HybridSR wrote: » I said PvX is when a game has PvE with the risk of you getting absolutely dumpstered by other players. In WoW that's non existant because you just toggle off PvP and nobody can touch you. So WoW is clearly not a PvX game. If you play a PvP server, then sure, but that's not how the game is aimed to be played, if it were, then warmode wouldn't exist. And if that's the case then you might as well make an arguement that X private server have PvP mode, too. The main game has warmode, effectively stopping all PvP with one click so that's not PvX. You could say WoW used to be PvX, but that was ages ago.
HybridSR wrote: » Anyways, you just seem butthurt over the fact that you yourself were completely clueless about L2 which is the main inspiration for AoC. Steven never lied to you. We read the same things Steven said about the flagging systems and PvP, PvE and PvX. We got EXACTLY the same information. I understood what that meant, but you somehow made up a completely wrong idea in your head about the kind of game AoC was going to be (due to being completely clueless and in YEARS not even bothering checking what L2 was which would have taken you 10 minutes, by the way) and now you're here, daily, claiming Steven lied to you.
HybridSR wrote: » You can dislike the Open Sea free for all, that part i KINDA get it, but since nobody knows how it will work yet or how rewarding it will be, I'm not going to judge it until I see it. That''s because unlike you, I'm not a fucking crybaby who stays in the forums of a game he's not going to play for YEARS bitching about things he doesn't like and all of that because you couldn't take 10 minutes to do a bit of research which is honestly quite hilarious since you spend at least 2 hours in the forum daily.
HybridSR wrote: » That's why I told you 20 times that the Flagging system itself is the same as L2, but that Steven was right in saying Corruption is more punishing in AoC and that will make PKing a lot more unlikely.
HybridSR wrote: » You're so clueless it's painful. I said the flagging system is the same as in L2, because "Flagging" literally means attacking somebody in the Open World and entering a "Flagged" state (when your name turns Pink/Purple). That's what Flagging is. That's one part that's identical to L2.
HybridSR wrote: » Not my fault you can't even understand basic MMO PvP words and concepts cause you're a fuckng carebear who's terrified of even touching world PvP.
HybridSR wrote: » What comes next, Corruption, assuming the player kills somebody, is the part that Steven trusts will deter PKing.
HybridSR wrote: » That's why I told you 20 times that the Flagging system itself is the same as L2, but that Steven was right in saying Corruption is more punishing in AoC and that will make PKing a lot more unlikely. So once again, I'm right and AGAIN, Steven didn't lie. Do you understand now, old crybaby, or do you want me to fucking use MSPaint? Literally lost 20 braincells reading your attempt of a post.
HybridSR wrote: » And If I have to explain to you why I'm "fixated" on Lineage 2, while we're discussing Ashes of Creation, a game inspired MAINLY by Lineage 2, so much that it takes literally every single social system that existed in Lineage 2 (even getting married ingame!) except Olympiads (for now) and adds them into the game, then you're a waste of my time.
HybridSR wrote: » We read the same things Steven said about the flagging systems, about PvP, PvE and PvX. We got EXACTLY the same information. I understood what that meant, but you somehow made up a completely wrong idea in your head about the kind of game AoC was going to be.
Dygz wrote: » So, again, when you state "was a dead giveaway this is a PvP game" - that can only be true if I chose to believe Steven was lying.
HybridSR wrote: » I read your post and I just think you're baiting or just a troll. That's it.
HybridSR wrote: » @Dygz I read your post and I just think you're baiting or just a troll. That's it. I'm going to spell it out for you old man, one last time because it was funny at some point but now I'm two posts away from calling you the R word and I'm just done trying to explain. Honestly PvE carebears in these forums are absolutely tiring and annoying. Dygz wrote: » So, again, when you state "was a dead giveaway this is a PvP game" - that can only be true if I chose to believe Steven was lying. No. One last chance for you to understand how I got to the "dead giveaway this is a PvP game" conclusion. The Flagging system is a combination of Flagging which makes you vulnerable to other players + Corruption which is what you get if you PK a non combatant player. SHOULD BE FUCKING OBVIOUS BY NOW that the reason why I keep bringing up Corruption is because of all the safeguards added by Intrepid TO COUNTER CORRUPTED PLAYERS. Those safeguards are the reason why Steven told you that AoC won't be a murderbox. And he's right, because Lineage 2 wasnt a murderbox and they had 10x less penalties for PKing than in AoC. So obviously AoC will be much more tame. The fact that the Flagging + Corruption is the same as L2 IS the reason why Ashes will be a PvP game. Steven just likes to call it PvX because there's also a ton of PvE to be had. However, as I already stated in other posts, when you mix PvE and PvP together with no opt out choice, the dominant force IS and will always be PvP. So while Steven is technically right in saying that AoC isn't strictly a PvP game, because there will be a shitload of Raids, Bosses, Dungeons, etc etc, HAVING THE SAME FLAGGING AND CORRUPTION AS LINEAGE 2 MEANS IT WILL ABSOLUTELY BE RULED, CONTROLLED AND GOVERNED BY PVP. How do I know that? Cause it's the same fucking system I played for nearly a decade + some new safeguards they added so that carebears like you won't cry and quit in the first 6 hours of gameplay. And literally anyone who played Lineage 2 understands that technically, and in name, L2 was a PvX game, but IN REALITY and GAMEPLAY, it was a PvP game. So, NO, you don't have to think Steven is lying, Steven is correct because the game is indeed PvX, not only PvP, but both combined. However, everyone who has played an ACTUAL PvX game (not the games YOU think are PvX, I mean ACTUAL PvX games) understands that ingame PvX means CONTESTING ABSOLUTELY EVERYTHING THAT S IMPORTANT via PvP. Sieges, Raids, Nodes, Rare Mats, Caravans, Dungeons, Farming Spots, and everything else. All PvP, (with the exception of maybe quests and story). You know what, you old, stubborn and clueless boomer? The first day you play the Alpha or launch, you'll quickly realize how this game will be entirely governed by PvP, even if it isn't strictly a pure PvP game. I'll just let the game show you, since people like you need to see for themselves.Think whatever you want, the moment you play the game, you'll understand how right I am.