Mag7spy wrote: » When i mean guess work knowing that AoC has pvp in it, it is fair to think like most games with pvp there will be other avenues to pvp they had not discussed yet or finalized yet. Meaning while things can change they still need to finish the game and more things could be added. IE open seas in this case, we still lack understanding of node / guild war decs (OWpvp without corruption), potential open dungeon pvp, the pvp they added to nodes when it is destroyed not controlled by corruption.
Mag7spy wrote: » I still wouldn't be that confident the open sea makes that big a difference for exploring and its going to be more open and not really that interesting. I could be wrong but that is what my instincts tell me.
Mag7spy wrote: » Either way as you test during the alpha when we get to the open sea part maybe you will find it won't make that much big of a deal and the general corruption and ways to avoid pvp will be fine enough, and the game worth stomaching because of it being highly fun (pve exploring stand point).
Mag7spy wrote: » So I hope the case scenario works out for you at least so you can enjoy it with your friends. All the other mmorpgs in development imo are a bit meh or more so on the korean side of things and making me expect the pve to be bad. Granted i still don't know enough about aoc pve.
Dygz wrote: » Yeah... it's fun to examine different perspectives. Especially when trying to figure out "Who in the world would enjoy that?" Or "How can you not enjoy that?"
This is like saying to me - hey, if you don't like nuts in your chocolate chip cookies, NiKr will bite all of the nuts out of the cookies for you and then you can eat the remnants. Like, no thank you. I will just find some chocolate chip cookies that don't have nuts baked in. It's OK.
CROW3 wrote: » I'm trying - so - hard to be good here. I mean... no one wants NiKr to bite their nuts.
Dygz wrote: » Irrelevant how big the map is. My primary goal when playing any RPG is to uncover/explore the entire map as quickly as possible. And the Open Seas is not a tiny portion of the map, like 5%... rather, it's a large portion of the map - more than 20%.
NiKr wrote: » I mean... no one wants NiKr to bite their nuts. 🙄 🙄 🙄
NiKr wrote: » And there's also the super vague and nebulous reason for seas being pvp of "the content is worth the risk", so in theory an explorer would want to see that kind of content for themselves. And with the entire seas being pvp - ya can't really do that, especially considering the potential costs of water mounts/ships. And as such, when you look at the game overall (because you're interested in exploring all of it) - the game has turned into a murderbox. And you say it yourself, the seas could theoretically draw a lot of the pvpers unto themselves, which would then make those seas even more of an "instakilled" location.
Otr wrote: » It is not a "nebulous reason". The only problem I see is that creates an imbalance in the PvX. A full PvP area was added but not a full PvE.
NiKr wrote: » Mag7spy wrote: » When i mean guess work knowing that AoC has pvp in it, it is fair to think like most games with pvp there will be other avenues to pvp they had not discussed yet or finalized yet. Meaning while things can change they still need to finish the game and more things could be added. IE open seas in this case, we still lack understanding of node / guild war decs (OWpvp without corruption), potential open dungeon pvp, the pvp they added to nodes when it is destroyed not controlled by corruption. This implies that Dygz might be even more correct in calling Ashes a murderbox I disliked the seas change, I was kinda ok with the ruins feature. But I sure as fuck hope that the dungeons and world bosses don't become pvp zones. At that point Steven better fucking change his tune and start calling the game pvp. Cause even L2 didn't have pvp zones.
Dygz wrote: » Mag7spy wrote: » I still wouldn't be that confident the open sea makes that big a difference for exploring and its going to be more open and not really that interesting. I could be wrong but that is what my instincts tell me. Um. Exploring is ALWAYS interesting (except when disrupted by non-consensual PvP). Mag7spy wrote: » Either way as you test during the alpha when we get to the open sea part maybe you will find it won't make that much big of a deal and the general corruption and ways to avoid pvp will be fine enough, and the game worth stomaching because of it being highly fun (pve exploring stand point). The deal will be that I'm auto-flagged as being interested in PvP when I'm not actually in the mood for PvP. The deal will be that I'm flagged as a Combatant when I have 0 interest in being a Combatant. And I have no way of switching to Non-Combatant. Infinitely worse than actually being PKed with full loot is some PvPer asking, "Why are you flagged for PvP if you don't want to PvP?" or "Why are you in a PvP zone if you don't want to PvP?" Pursuing progression paths won't really be worth stomaching compared to other games that are not as PvP-centric as Ashes. The rewards will not be worth the risk of dealing with PvP. And I don't really want to be constantly thinking about Risk/PvP the way Steven wants us to. Mag7spy wrote: » So I hope the case scenario works out for you at least so you can enjoy it with your friends. All the other mmorpgs in development imo are a bit meh or more so on the korean side of things and making me expect the pve to be bad. Granted i still don't know enough about aoc pve. I expect to jump in sometimes and hang out with friends. I have exploring goals to pursue: The Ultimate Carebear Challenge But, when I want to actually play an MMORPG, I will spend my 8+ hour game sessions in some other game. Even WoW and New World.
Mag7spy wrote: » When I say stomach I mean as in the opens seas not being worth exploring and it just being a boring area compared to other places in the game. So you feel like you aren't really missing out on too much with that content. I don't mean accepting the pvp and struggling past it.
Dygz wrote: » Mag7spy wrote: » When I say stomach I mean as in the opens seas not being worth exploring and it just being a boring area compared to other places in the game. So you feel like you aren't really missing out on too much with that content. I don't mean accepting the pvp and struggling past it. Uh. What???!!!???!!! Any part of the map is worth exploring. There are no boring parts of a map if I haven’t been there yet. Especially not a UE5 map.
Dygz wrote: » Well...yeah... Steven says the Rewards in the Open Seas are supposed to highly valuable compared to what's available on land.
NiKr wrote: » Otr wrote: » It is not a "nebulous reason". The only problem I see is that creates an imbalance in the PvX. A full PvP area was added but not a full PvE. The rewards usually come from the pve, and we know jackshit about pve of the seas, which is why I said the reason is vague and nebulous. We were simply promised that the reason is good enough to warrant a forced pvp zone.
Mag7spy wrote: » Dygz wrote: » Mag7spy wrote: » When I say stomach I mean as in the opens seas not being worth exploring and it just being a boring area compared to other places in the game. So you feel like you aren't really missing out on too much with that content. I don't mean accepting the pvp and struggling past it. Uh. What???!!!???!!! Any part of the map is worth exploring. There are no boring parts of a map if I haven’t been there yet. Especially not a UE5 map. If the sea is flat and generic and not really interesting or much to do id say you have less fun exploring that compared to land with things to do on it? Like if you see a small part of the sea you pretty much have seen everything.