For anyone who doesn't check for Steven "leaks" on discord, this one's an old one, cause I haven't checked in a while myself, but I don't think anyone on the forums mentioned this so far, so here it is

We've mostly seen "party mobs" in locations meant for "4+ sized parties", but even those mobs seemed to have died way quicker than in ~6s. And considering that they were mostly dying to aoe attacks, they seem to be even weaker than solos (unless all aoes are the same in power as solo target abilities).
We've had some discussions about how quick mobs seem to be falling in showcases before, but I don't remember if we've discussed soloable mobs (mostly cause the game is party-leaning, but still).
What yall's opinion on the current direction of pve speed and what would be your preferred speed (both party and solo)?
I personally want smth a bit slower, cause I want base mob population to still be somewhat dangerous. This would tie into the "world is dangerous and there are penalties for dying" design and would mean that people gotta pay attention to the game, rather than watching a show on the second screen while grinding easy mobs.
And that should apply to both solo and party pve, with the party side being prolonged by mob buffs and different player-ability-like effects that make mobs "play in groups" too. We saw a mob use a shield in the latest showcase, but unless I missed another interesting skill - that seems to be the only "harder" part of pve combat. Would definitely like to see more of that kind of stuff.