Greetings, glorious adventurers! If you're joining in our Alpha One spot testing, please follow the steps here to see all the latest test info on our forums and Discord!
Options

Next Livestream + Q&A Submission - Tuesday, April 30, 2024 at 11am Pacific

24

Comments

  • Options
    A questions regarding home-lighting and decorations:

    Will any of our player-structures feature free-form placement of decorations and lighting elements such as lamps, or will our structures be decorated more along the lines of items-hooks and default-item replacements & upgrades?



  • Options
    Rand118Rand118 Member
    Can we get some hints on how buffing mechanics will work for support classes? Will there be unique ways to apply buffs to the party apart from just casting a buff on your party? Will Bards be the only support archetype, or will other combinations of Archetypes allow for classes that specialize in supportive-style gameplay?
  • Options
    Frost01Frost01 Member
    Will creatures require a certain level in the taming profession in order to tame, or will a higher skill increase success chances for taming creatures?
  • Options
    SweatycupSweatycup Member, Alpha One, Adventurer
    In most MMO’s I've played with wands the choice of what signifies a “wand” is quite a fixed piece of set. Will we see wands that are not just a stick or rather jazzed up stick. Sticks are great but do we really need to confine the magic only to sticks?
  • Options
    CastaiCastai Member, Alpha One, Adventurer
    Will players be able to raise flags, banners, and/or bunting on their personal freehold lots and buildings? or is that something limited only to guild halls and ships?
    y-t.be/dk3r ||| y-t.be/gwfb ||| y-t.be/mobm ||| y-t.be/gokz ||| y-t.be/u0pr ||| y-t.be/s6hs
  • Options
    AniionAniion Member
    edited April 25
    Will RNG probabilities for enchanting or drop rates be public?
  • Options
    How will farming be done outside of freehold or static housing?
  • Options
    TryolTryol Member, Braver of Worlds, Kickstarter, Alpha One
    edited April 20
    In light of the recent TTK discussions, is the design for solo PvE encounters against normal mobs leaning towards a ‘hack-and-slash’ style, where an average player can combat 3 or more mobs, or a ‘tactical’ style where engaging 1 or 2 provides sufficient challenge?
  • Options
    Hutchy1989Hutchy1989 Member
    edited April 20
    Was the Greatsword Weapon skilltree that was shown last stream specifically for the fighter or will all archetypes use the same weapon skill trees.
  • Options
    kanersenkanersen Member
    edited April 20
    One of, if not the main feature of Ashes is its' systems and their complexities. What is your approach from a UX standpoint that would (hopefully) allow new players to be able to easily understand systems through Ashes' GUI instead of resorting to external spreadsheet simulators which takes away from actually learning through playing the game?
  • Options
    Does the team plan on implementing species-specific mount abilities? If so, how do you intend to address the visual quirks and disruption to player readability in PvP when a spider mount reskinned with an elephant cosmetic unexpectedly shoots webs out of its butt, or other similar mismatches?
  • Options
    RyveRyve Member, Alpha One, Adventurer
    Can a castle have more than 1 metro in its ZOI?
  • Options
    Will the community continue to get monthly development updates during Alpha 2? Also, will there be a way to view in-depth stats / achievements for other players in-game, from the Ashes of Creation website, or both?
  • Options
    OtrOtr Member
    We know that we will have 20 nodes that can live alongside the metropolis networks.
    If these nodes are far from each other and cannot become each other's vassals, can players level up such an isolated node to level 5 and maintain it's buildings and defenses?
  • Options
    Hello! I had an idea for Looting. I have seen that in order to Loot a defeated entity, you must right click, and it opens a menu for you to loot their inventory. I have played LOTRO on and off for years and one of my favorite features is Pending Loot. There is no need to click on every mob you defeat to Loot them, their drops go into a Pending Loot Bag that makes it easier to loot while playing. In the Pending Loot Bag, you can have up to 50 items (stack same items) and you have one hour to put it in your inventory before it is destroyed. You can also Discard items in the Pending Loot Bag to free up space. If you have accumulated 50 pelts over 20 minutes, then you will have 40 minutes to put them somewhere. The timer does not reset on stackable items. Just pitching the idea out there, maybe it is worth looking into. Thank you for your valuable time.
  • Options
    WredigoWredigo Member
    How difficult will the game be to play solo?
  • Options
    When will we hear more details about the crafting and processing?
  • Options
    MrLupenTailsMrLupenTails Member
    edited April 21
    Are classes with special abilities still planned? For instance, the wiki quotes "Rogues will have utility skills that enable them to discover hidden doors, traps and additional treasures." Will every class have special DND-like utility like this? Will we get to see it before/during Alpha 2?
  • Options
    Will we see a upcoming stream about the Rogue, prior to Alpha 2?
  • Options
    CadacCadac Member
    How will you test a six month PVP Season, and PVP Progression if there will be wipes in Alpha-2?
  • Options
    LyonLyon Member
    When will we see the next dungeon run?
  • Options
    VoeltzVoeltz Member
    What is the Military Node's superpower?
  • Options
    Which gathering and processing professions feed into the scribing profession?
  • Options
    Are the development tools that were needed to help with world building and game assets all fully finished?
  • Options
    Is there plans to have areas that are seeing less player interaction incentivize players to visit an area through an adaptive, automated or developer triggered method, perhaps increasing enemy NPC density for better grinding, more material spawn points for artisan professions to lure in gatherers or a form of world event.
  • Options
    ZettrexZettrex Member, Alpha One, Adventurer
    Will bards only be musicians or can they be more of a enchanter(more magic then musician), and if not will we be able to turn off the music?
  • Options
    InsertDiscInsertDisc Member
    edited April 22
    What are the plan for artisan skills endgame? If im only interested in crafting and not really into fighting or etc
  • Options
    KilionKilion Member
    What are the consequences of having negative reputation with a Node / becoming an "Enemy of the State"?
    The answer is probably >>> HERE <<<
  • Options
    Can we see how classes actually mesh with each other? I really want to see what it would look like if I went with a Fighter class and a Mage subclass. I want to know more on how this system really works.
  • Options
    EmLeEmLe Member, Alpha One, Adventurer
    When do you plan on giving us an exact Alpha 2 Launch date as many of us need to request time off etc. many weeks ahead?
Sign In or Register to comment.