Noaani wrote: » what excuses do other developers have that have access to those newer tools?
NiKr wrote: » Noaani wrote: » what excuses do other developers have that have access to those newer tools? I'd imagine it's the execs.
Noaani wrote: » It really isn't as if Daybreak Games aren't just as greedy as other developers, they just know the way to satisfy that greed is constant new content.
Noaani wrote: » ...and total mismanagement, neither of which I consider acceptable excuses.
NiKr wrote: » Noaani wrote: » It really isn't as if Daybreak Games aren't just as greedy as other developers, they just know the way to satisfy that greed is constant new content. So they also have an initial purchase of the game, then a sub, then an expansion cost, then an in-game shop that's p2w (and obviously cosmetics) and a way to directly buy currency?
You might not consider this an acceptable excuse, but it's a reality for a shitton of companies.
Noaani wrote: » If you want to call it "first world privilege " to be in a state where I refuse to pay a subscription for a product that is sub-standard, then that is fine. At the end of the day though, I do indeed refuse to pay a subscription for a product that is sub-standard.
NiKr wrote: » And it's always cool to say "but don't you want everyone and everything to be up to my lvl of standards", but that's simply not realistic for most situations. It's very nice when it happens (stuff like B3 or Helldivers 2, etc), but that's still exceptions to the general rule, rather than an industry standard.
Noaani wrote: » This isn't a valid excuse though. If someone at my work produces poor results, them just saying "sorry, I'm shit at my job" doesn't excuse the poor result.
NiKr wrote: » Noaani wrote: » This isn't a valid excuse though. If someone at my work produces poor results, them just saying "sorry, I'm shit at my job" doesn't excuse the poor result. But what can the company do when that someone is literally the boss and you trying to change the result simply gets met "you either listen to me or you are fired"?
Noaani wrote: » Us demanding better games is us demanding those at the top allow those working on the product to do better quality work.
NiKr wrote: » Noaani wrote: » Us demanding better games is us demanding those at the top allow those working on the product to do better quality work. And those demands never work. The only thing that gets through to the execs in question is absence of money right now. Except most of these shitty games not only NOT lose money, but instead make crazy money. And even when a game does fail and lose the company some money, you know what those execs do to "solve the problem"? Fire the people that made it, because that's an easier way to make their profits look better by the end of the quarter.
NiKr wrote: » And if we believe Steven's claims of super low turnover at Intrepid
Noaani wrote: » Being shit at your job still isn't an excuse.
Noaani wrote: » I don't.
NiKr wrote: » Execs don't care about what you, I, or another dozen of players think about them "doing a bad job".
I take Steven's words as "in the last year we've had this turnover", not the last half a decade.
Noaani wrote: » NiKr wrote: » Execs don't care about what you, I, or another dozen of players think about them "doing a bad job". Indeed they don't. Which is why I am not telling them what I think - I am telling other players to expect better. Again, sales proof is all that is needed. The sales of Pillars of Eternity prove that a million people will buy an average RPG game - just as many millions will buy an average FPS.
NiKr wrote: » Noaani wrote: » I don't. I take Steven's words as "in the last year we've had this turnover", not the last half a decade. And I take it that way because it's the only logical PR move, considering the current industry climate. Considering that Intrepid was mismanaged at the start - no wonder that a ton of people left. And considering that they only started really onboarding people in ~2020 and later - I can only hope that the turnover numbers are not only for the last year and at least a bit longer, cause at least that way the UE5 update woulda been worked on by the same team. Either way, we haven't even heard from the new Lead Designer, so it's definitely difficult to believe anything really. And don't even start me on "office tour" and "know your nodes" Alpha2 will be the only true visualizer of the game's prospects and we're, supposedly, moving closer to it with each week.
Otr wrote: » I will not necessarily enjoy a game because many others play it.
In the last stream Margaret said AoC is a niche mmo.
Depraved wrote: » damn i left for a couple of days, what happened here?
Noaani wrote: » Otr wrote: » In the last stream Margaret said AoC is a niche mmo. Baulders Gate 3 was thought to be a niche game as well. If a game is truely great, it isn't a niche game. People that want Ashes to be the best game it can possible be should want the game to be wildly popular - not because that means more players, more servers, longer life, more additional content and all those things - but because if the game is truely great, it will attract a large audience. If it is average, the game will attract a percentage of the PvP MMORPG population. If it is exceptional, it will attract a percentage of the BR, FPS and MOBA population as well. If the game remains niche after launch, it the population remains small, that means the game is average - even if a handful of people really like it.
Otr wrote: » In the last stream Margaret said AoC is a niche mmo.
Otr wrote: » I don't know if Baulders Gate 3 was thought to be a niche game. What features they added that made the game interesting to so many players outside of it's "niche" target audience?
Otr wrote: » Then how a large audience would help players? If a server requires just 10K players, then actually AoC needs just 10K players. They do not interact with players on other servers. The presence of other servers do not make the game more interesting for them.