NiKr wrote: » Mag7spy wrote: » L2 corruption is not as harsh as AoC. Effectively you are saying make corruption even worse for players. If we are going down make corrupting as bad as possible to the point people don't use it for pvp, just remove owPvP flagging and the element of risk/ reward. That way development time wont be wasted and pvp can only be around guild / node decs. Very easy solution if we are catering to this kind of element and reducing this pillar in the game. Well, you have obviously not read the corruption thread. Seems like a you problem, rather than my suggestion's
Mag7spy wrote: » L2 corruption is not as harsh as AoC. Effectively you are saying make corruption even worse for players. If we are going down make corrupting as bad as possible to the point people don't use it for pvp, just remove owPvP flagging and the element of risk/ reward. That way development time wont be wasted and pvp can only be around guild / node decs. Very easy solution if we are catering to this kind of element and reducing this pillar in the game.
Mag7spy wrote: » I've very much read it, you are clearly not getting what I'm saying. You are essentially advocating for removing the pillar while creating immense risk 0 reward. And trying to use L2 as an example even though the corruption system is tuned to be more extreme.
Nerror wrote: » Just as a thought experiment, what if Intrepid decided to stop glint, gathered and processed goods from dropping on death? What cascading effects would it have? What would need to be changed at a minimum, to stop the whole system from falling apart?
Nerror wrote: » Azherae wrote: » Nerror wrote: » I was just talking to a friend who won't play Ashes, and one reason is they don't like dropping stuff on death. I told them there are cascading effects if they remove that aspect of the game, and I was just curious what ya'll think those effects are. Well, what did you tell your friend the cascading effects were? There's certainly a cascading effect on development... I didn't really get into specifics much. It wasn't the setting for that, since I was driving. I mentioned changes would have to be made to caravans, the corruption system, boss drops like epic and legendary materials, and the economy in general, since it removes one of the significant money/item sinks in the game. But the topic kept buzzing in my head, hence this thread.
Azherae wrote: » Nerror wrote: » I was just talking to a friend who won't play Ashes, and one reason is they don't like dropping stuff on death. I told them there are cascading effects if they remove that aspect of the game, and I was just curious what ya'll think those effects are. Well, what did you tell your friend the cascading effects were? There's certainly a cascading effect on development...
Nerror wrote: » I was just talking to a friend who won't play Ashes, and one reason is they don't like dropping stuff on death. I told them there are cascading effects if they remove that aspect of the game, and I was just curious what ya'll think those effects are.
NiKr wrote: » Mag7spy wrote: » I've very much read it, you are clearly not getting what I'm saying. You are essentially advocating for removing the pillar while creating immense risk 0 reward. And trying to use L2 as an example even though the corruption system is tuned to be more extreme. And how exactly did you read it when I literally several times repeated that I want laxer tuning for corruption? And the comment here starts "if you've read my stance - you'll know my stance". Hence you haven't read it.
Percimes wrote: » Side question... Will you guys loot the random ash piles you come across? Or leave them for their dead owner to claim them back?
Depraved wrote: » Otr wrote: » How about a change which would show if players have something valuable? So that explorers to be safer to explore while having no backpack or mule loaded with things? nah that was suggested before. it removes risk from attackers and defenders.
Otr wrote: » How about a change which would show if players have something valuable? So that explorers to be safer to explore while having no backpack or mule loaded with things?
Azherae wrote: » Nerror wrote: » Azherae wrote: » Nerror wrote: » I was just talking to a friend who won't play Ashes, and one reason is they don't like dropping stuff on death. I told them there are cascading effects if they remove that aspect of the game, and I was just curious what ya'll think those effects are. Well, what did you tell your friend the cascading effects were? There's certainly a cascading effect on development... I didn't really get into specifics much. It wasn't the setting for that, since I was driving. I mentioned changes would have to be made to caravans, the corruption system, boss drops like epic and legendary materials, and the economy in general, since it removes one of the significant money/item sinks in the game. But the topic kept buzzing in my head, hence this thread. I don't see how any of these are true. Either that or I don't understand the point of the post. Surely, the game might feel different. It might even feel different in a way we don't like. But 'the system' wouldn't fall apart any more than it would fall apart with very high Corruption values. The cascading effects on the systems would be minimal if players did not drop items on death. It would require a rebalance of the economy, but so does 'changing Corruption in any way'. I'd argue that any change to Corruption would require a larger economy rebalance than that, except that we have no solid information on the economy to begin with, at this time. We simply don't know what work has been done to the systems so far, that would be affected if this was changed. There are models in which this would instantly break the whole thing, and models in which it would require a few number tweaks. I say this to point out that if you're talking to a person that doesn't follow Ashes, explaining the effects won't always 'land', since any logical bases you use to explain it, will just be speculation, to them.
Depraved wrote: » Nerror wrote: » Azherae wrote: » Nerror wrote: » I was just talking to a friend who won't play Ashes, and one reason is they don't like dropping stuff on death. I told them there are cascading effects if they remove that aspect of the game, and I was just curious what ya'll think those effects are. Well, what did you tell your friend the cascading effects were? There's certainly a cascading effect on development... I didn't really get into specifics much. It wasn't the setting for that, since I was driving. I mentioned changes would have to be made to caravans, the corruption system, boss drops like epic and legendary materials, and the economy in general, since it removes one of the significant money/item sinks in the game. But the topic kept buzzing in my head, hence this thread. hey! don't text (post) and drive. that's dangerous!