Dripyula wrote: » Vyril wrote: » As a PvE first player, what makes you look forward to PvE in AoC or what was the defining feature that you're looking forward to? The current me identifies as a PvEvP player but I hope my post is also welcome. I hope to see what no other MMO could which is the rise and development of whole locations at the hand of the playing community inside of the game. That is very much something I have never seen anywhere. With comparable scenario's being cute, tiny and laughable in comparisation. I have no expectations for PvP or PvE. It will feel "okay" which I'm pretty sure about. No my greatest hope is that Intrepit manages to not just give us the ability to rise up nodes with whatever restrictions come with it... ... but also to make the whole ordeal not feel like someone is an idiot for participating in it. Cause ngl the zerging restriction discussion kinda killed my excitement for it, currently. I hope that about 90% of the playerbase will not come to a realization at some point, that they can quit the game or be just "mobs with an irl body" for the current no-lifers. And only the no-lifers will ever decide who owns a node and which nodes will be developed the highest... somehow also coupled with the highest leveled nodes being in the hands of the no-lifer guilds who make sure that about 90% of the playerbase can never get some kind of rewards & items of comparable levels. The last thing that I need is a cringe "Overlord - the MMO" with most players quitting the game cause they are not the "maincharacters". My feelings are conflicted as hell currently. I want the game to suceed very badly but at the same time I fear it will just refuse to be realistic when it comes to be attractive for the most important part of the playerbase. Which is the broad middle right between absolute no-life sweat and just a lighthearted casual. I've got no idea what the average AoC player will want to see and experience for themself in the game. But whatever that is: I hope it will not be gatekept to death by the nolifers, possibly in every aspect. In short... people must feel like their presence in a game matters. I feel most people quit because they just... feel stupid. And that their time is not respected.For me that would be the feeling of not being able to join a group of people that can do what I aspire. Which is to hold any node that they care about, or develop their nodes as everyone aspires. And this somehow being tied to the presence of sweats on the servers whos irl-less levels are of such insane proportions that we know, we might as well go to another server or quit the game entirely. This will happen! Not necessarily to me, but to many. I would rather see the game "cater" too much to everyone than to just a few elitist few. Ironically the complete opposite of what I enjoyed in WoW Vanilla back in the day. Now I am older though and I just know I won't be able to put as much time in AoC anymore as I would 20 years ago for example. Which I worry is also the case for most other MMO enjoyers today. Younger people tend to go console or mobile. Knowing your audience is an important for success. 1.) So... I wanna be able to develop and hold the nodes me and my guild will be interested in. 2.) And in whatever other aspects of the game, I hope that the broad mass of players can also rise to the top somehow by whatever unfair advantage is necessary against elitists. So that there won't be a sudden and horrible exodus of players in the game after most of them have realized AoC is not "their" game after all and they are not interested to be NPC's and mobs in the no-lifers game.
Vyril wrote: » As a PvE first player, what makes you look forward to PvE in AoC or what was the defining feature that you're looking forward to?
Aszkalon wrote: » I hope Ashes will keep it's Promise not to have PvP-Addons installable. It also made People into "Kings" who are just the sweattiest Sweatlords that usually Nobody wants to know. I agree with that Comment of Dripyula. I do not want "Overlord the MMO". Enough of that stuff. While others fear exactly that, (others who usually also don't to know any of us, lol) this is why i hope for the HUUUGE MASSES of Casuals shaping and deciding the Fate of the Server and not just one or a few Elitist-Mindset Guilds with No-Lifer Workaholic Affectations and who live more in the Game than in Reallife.
Dygz wrote: » What about being a "casual" prevents that player from refining anything or tending to their stuff??
Depraved wrote: » and don't you think if someone plays 24/7 they should be rewarded accordingly ?
Drezden wrote: » In my experience, players who only play in PvE leave the game as soon as they ride all the slides. Then they start a terrible toxic that the developers have abandoned them and they have nothing to do in the game. While PvX players continue to come to the game for the pleasure of fighting, sieges, looting, and sabotage, which allows the game to live and earn money.
Dygz wrote: » Drezden wrote: » In my experience, players who only play in PvE leave the game as soon as they ride all the slides. Then they start a terrible toxic that the developers have abandoned them and they have nothing to do in the game. While PvX players continue to come to the game for the pleasure of fighting, sieges, looting, and sabotage, which allows the game to live and earn money. Depends. PvEers tend to leave once all the quests are finished. Especially once all the Gear has been collected from Dungeons and Raids. Especially, RPG players. These days... it's fun to return for Battlepass Achivements. And yeah, PvPers tend to not care about the RPG elements in MMORPGs and primarily care about fighting each other.
Depraved wrote: » well, you know in other games you can just queue your refines, upgrades, etc. in aoc you have tend to your workstations (the furnace gets too hot, you need to cool it down before you can keep using it, etc). you cant just log in, queue everything then log off and come back next week.
Depraved wrote: » imagine if all freehold owners only logged in 1-2 hours a week to play, as opposed to someone who logs in every day and tends to their freehold. that player would only be outputting, lets say 100 iron ingots a week, and a sword needs 10000 (and the whole server needs swords + armor). a dedicated player could be outputting 1000 iron ingots per day helping everybody gear up. no gear = cant do content.
Depraved wrote: » also, how would people even find a party to do stuff. so usually during weekday mornings, its hard to find a party to do anything because most people are at work. easier to do solo quests though since less competition. you yourself mentioned that if you cant complete a quest because there are too many people doing the quest, you can complete it during low pop hours.
Depraved wrote: » imagine if everyone was a casual, there would be low pop hours 24/7. people wont be able to party up to get stuff done and shape the world (since you need a party for that). only the very few who are hardcore would progress since you need a party to progress in aoc. everybody else would progress way too slowly, thus making them unable to compete with the very few hardcore players, who will end up shaping the world (because you cant stop them), making aszkalon desire unatainable. That is a fallacious use reductio ad absurdum.
Depraved wrote: » eventually, those who are a bit less casual would end up becoming the "elite" anyways. they would be outputting a little bit more and become a bit better known and will get all the money.
Otr wrote: » Yes, and that makes PvE players so hard to satisfy. They need constantly new content.
Dygz wrote: » And yeah, PvPers tend to not care about the RPG elements in MMORPGs and primarily care about fighting each other.
Dygz wrote: » PvPers tend to not care about the RPG elements
Dygz wrote: » Just because RPG is baked into the game does not mean that PvPers care much about the RPG aspects of the game. Especially those PvPers who say that PvP makes MMORPGs interesting.
Dygz wrote: » Depraved wrote: » well, you know in other games you can just queue your refines, upgrades, etc. in aoc you have tend to your workstations (the furnace gets too hot, you need to cool it down before you can keep using it, etc). you cant just log in, queue everything then log off and come back next week. I have no clue which MMORPGs you are referring to where you just queue the Crafting Stations. Nor am I aware of Casual players who queue everything and return the next week. Depraved wrote: » imagine if all freehold owners only logged in 1-2 hours a week to play, as opposed to someone who logs in every day and tends to their freehold. that player would only be outputting, lets say 100 iron ingots a week, and a sword needs 10000 (and the whole server needs swords + armor). a dedicated player could be outputting 1000 iron ingots per day helping everybody gear up. no gear = cant do content. That is a fallacious use reductio ad absurdum. Depraved wrote: » also, how would people even find a party to do stuff. so usually during weekday mornings, its hard to find a party to do anything because most people are at work. easier to do solo quests though since less competition. you yourself mentioned that if you cant complete a quest because there are too many people doing the quest, you can complete it during low pop hours. Easy enough to find other players in your Node who play at the same time - especially because a lot of the Housing is Open World. There is nothing preventing Casual-Time players from partying with Hardcore-Time players. And... Casual-Time players may already be members of a multi-game community. Depraved wrote: » imagine if everyone was a casual, there would be low pop hours 24/7. people wont be able to party up to get stuff done and shape the world (since you need a party for that). only the very few who are hardcore would progress since you need a party to progress in aoc. everybody else would progress way too slowly, thus making them unable to compete with the very few hardcore players, who will end up shaping the world (because you cant stop them), making aszkalon desire unatainable. That is a fallacious use reductio ad absurdum. Depraved wrote: » eventually, those who are a bit less casual would end up becoming the "elite" anyways. they would be outputting a little bit more and become a bit better known and will get all the money. Casual-Time players can be very well-known. Casual-Time players probably would not be striving to be "elite" nor obtain "all the money".
Dygz wrote: » I mean, there are plenty of recent threads where the PvPers say that MMORPGs are boring without PvP to make them interesting. Just because RPG is baked into the game does not mean that PvPers care much about the RPG aspects of the game. Especially those PvPers who say that PvP makes MMORPGs interesting. What does the real world have to do with Fantasy RPGs? We agree! Your completely undeserved sense of superiority is painful to experience.
blat wrote: » As many, many others have explained, whether they be PvE or PvP leaning.. the element of danger, competition and unpredictability that PvP brings makes the world feel alive.
blat wrote: » This is something that the vast majority appear to agree on. Most of us aren't here to simply "tell stories" verbally, you don't need a multi-million dollar MMO to do that.
blat wrote: » Most of us aren't here to simply "tell stories" verbally, you don't need a multi-million dollar MMO to do that.
Depraved wrote: » dygz, who produces more iron ingots, a guy playing 15 hours a day focused on his freehold production, or a guy playing 1 hour every 3 days. how is what I said a fallacy? the numbers were made up though.
Depraved wrote: » I like pvp more than pve, even though I enjoy pve, what makes you think pvpers don't care about the RPG elements? we deeply care about character development and progression, how we build our char, stat points,s kill points, etc. that's a core RPG element. you have to choice to build your character.
Depraved wrote: » if you are talking about roleplaying and acting as if the game was real life, changing your voice, speech, etc.(please specify) no, we don't care too much about that, unless you are an UO pvper I guess.