Asmodeus wrote: » I understand your point. And I dont feel like undermining any visions the studio has for the game, but the option to turn this feature on/off (for my screen), cater to a wider range of player preferences without compromising the game's overall experience. Valorant did it, so why shouldn't this game have it aswell.
Asmodeus wrote: » I find the concept of a dead corpse turning into ashes rather unappealing. I would much prefer to see a body remaining on the ground after a player is killed. It feels more realistic and is much more visually appealing to me. Will there be a setting to turn on/off [PILE OF ASHE] on death?
Asmodeus wrote: » I believe it will take some time for players to reach their death location, and the revive cooldown will be significant. While I agree that trees can cause significant performance problems, it seems unrealistic to worry about stationary objects causing lag in a massive MMORPG like Ashes Of Creation, especially with hundreds of players moving around and likely engaging in much more performance-intensive activities like PVP and large scale warfare.
Songcaller wrote: » We can't even use cosmetics in sieges right now due to performance lol.
CROW3 wrote: » I’m hoping we can place portable campfires. So when you eventually return to your body, I’ll be there with some s’mores ready.
Asmodeus wrote: » Songcaller wrote: » We can't even use cosmetics in sieges right now due to performance lol. Yes, "right now". This game isn't even close to beta.
Aszkalon wrote: » It will save Frames. Data-Burden. The Details that get bigger and bigger and bigger the more People fight in a single Location. It is there to save Power so that the Game runs a bit smoother, doesn't it ? Takes less Power to animate. Hence, the tiny pile of Ash. ^.^