Depraved wrote: » you cant just log in, queue everything then log off and come back next week.
Dygz wrote: » Depraved wrote: » I like pvp more than pve, even though I enjoy pve, what makes you think pvpers don't care about the RPG elements? we deeply care about character development and progression, how we build our char, stat points,s kill points, etc. that's a core RPG element. you have to choice to build your character. You may deeply care. And some others might as well. I did not use the qualifier “all”. I also did not use the qualifier “most”. Depraved wrote: » if you are talking about roleplaying and acting as if the game was real life, changing your voice, speech, etc.(please specify) no, we don't care too much about that, unless you are an UO pvper I guess. I’m talking about PvPers on the Ashes Forums claiming that PvP is what makes MMORPGs interesting. Some even claim that PvE is boring without PvP.
Depraved wrote: » I like pvp more than pve, even though I enjoy pve, what makes you think pvpers don't care about the RPG elements? we deeply care about character development and progression, how we build our char, stat points,s kill points, etc. that's a core RPG element. you have to choice to build your character.
Depraved wrote: » if you are talking about roleplaying and acting as if the game was real life, changing your voice, speech, etc.(please specify) no, we don't care too much about that, unless you are an UO pvper I guess.
Noaani wrote: » Depraved wrote: » you cant just log in, queue everything then log off and come back next week. What games are you referring to here? I can't tell if this is just hyperbole or not. If it isn't I'd like to know the game so I can look in to it and get an understanding for how/why this is a thing. If it is just hyperbole, then I feel I should say that if you can't make your point without hyperbole, you can't make it with hyperbole either. Using it in an argument essentially renders your argument null and void, as even the person making the argument can't make an argument for what they are arguing.
Depraved wrote: » not every game has instant crafting. lost ark is an example.and if I remember correctly, you could queue up some upgrades and stuff in skyforge (although that didn't really have an impact on other players).
Dygz wrote: » Depraved wrote: » dygz, who produces more iron ingots, a guy playing 15 hours a day focused on his freehold production, or a guy playing 1 hour every 3 days. how is what I said a fallacy? the numbers were made up though. Who produces more is irrelevant. The fallacy is the argument - “what if everyone did that?”
Depraved wrote: » dygz, who produces more iron ingots, a guy playing 15 hours a day focused on his freehold production, or a guy playing 1 hour every 3 days. how is what I said a fallacy? the numbers were made up though.
Depraved wrote: » I was making a point on why hardcore players are better for the game than casuals...
Depraved wrote: » well, if I say dogs wiggle their tail, I didn't say all or most, but its inferred. if you were talking about aoc pvpers in the forums, maybe specify? cant read ur mind T_T
Depraved wrote: » Dygz wrote: » Depraved wrote: » dygz, who produces more iron ingots, a guy playing 15 hours a day focused on his freehold production, or a guy playing 1 hour every 3 days. how is what I said a fallacy? the numbers were made up though. Who produces more is irrelevant. The fallacy is the argument - “what if everyone did that?” I was making a point on why hardcore players are better for the game than casuals...
Depraved wrote: » ok sure, lets go with that. answer these 2 question please, both of you. what do you prefer, every freehold owner to play 1-2 hours a week, or 10-15 hours a day? how can people gear up faster and do more content (since you need the gear for it) by having freehold owners who play 1-2 hours a week, or 10-15 hours a day?
Azherae wrote: » Depraved wrote: » ok sure, lets go with that. answer these 2 question please, both of you. what do you prefer, every freehold owner to play 1-2 hours a week, or 10-15 hours a day? how can people gear up faster and do more content (since you need the gear for it) by having freehold owners who play 1-2 hours a week, or 10-15 hours a day? You are truly the poster child for Reductio Ad Absurdum. I prefer for a normal amount of people to spend a normal amount of time on Freeholds. Maybe they should follow a Pareto Distribution?
Depraved wrote: » Azherae wrote: » Depraved wrote: » ok sure, lets go with that. answer these 2 question please, both of you. what do you prefer, every freehold owner to play 1-2 hours a week, or 10-15 hours a day? how can people gear up faster and do more content (since you need the gear for it) by having freehold owners who play 1-2 hours a week, or 10-15 hours a day? You are truly the poster child for Reductio Ad Absurdum. I prefer for a normal amount of people to spend a normal amount of time on Freeholds. Maybe they should follow a Pareto Distribution? define normal amount? also, remember that freehold are limited in numbers, so I'm not sure why you are saying normal amount of people. you cant have more freehold owners than you can have freehold...the normal amount is every fh has an owner? but please answer the question. the reason I'm pursuing this is because someone said they prefer if casuals dominated the servers. I'm pointing out how that would be bad for everyone. so as a hypothetical, just to test your logic: what do you prefer, every freehold owner to play 1-2 hours a week, or 10-15 hours a day? how can people gear up faster and do more content (since you need the gear for it) by having freehold owners who play 1-2 hours a week, or 10-15 hours a day?
Azherae wrote: » Depraved wrote: » Azherae wrote: » Depraved wrote: » ok sure, lets go with that. answer these 2 question please, both of you. what do you prefer, every freehold owner to play 1-2 hours a week, or 10-15 hours a day? how can people gear up faster and do more content (since you need the gear for it) by having freehold owners who play 1-2 hours a week, or 10-15 hours a day? You are truly the poster child for Reductio Ad Absurdum. I prefer for a normal amount of people to spend a normal amount of time on Freeholds. Maybe they should follow a Pareto Distribution? define normal amount? also, remember that freehold are limited in numbers, so I'm not sure why you are saying normal amount of people. you cant have more freehold owners than you can have freehold...the normal amount is every fh has an owner? but please answer the question. the reason I'm pursuing this is because someone said they prefer if casuals dominated the servers. I'm pointing out how that would be bad for everyone. so as a hypothetical, just to test your logic: what do you prefer, every freehold owner to play 1-2 hours a week, or 10-15 hours a day? how can people gear up faster and do more content (since you need the gear for it) by having freehold owners who play 1-2 hours a week, or 10-15 hours a day? Your hypothetical is profoundly stupid. 20% of Freehold Owners will produce 80% of the gear, right? But the other 80% are still contributing to the game in many ways. So, I prefer that 80% of Freehold Owners are people who play 1-2 hours a week, or something. If anyone has ever taught you that you can make a point by creating a whole new one to declare victory on, smack that person.
Depraved wrote: » Azherae wrote: » Depraved wrote: » Azherae wrote: » Depraved wrote: » ok sure, lets go with that. answer these 2 question please, both of you. what do you prefer, every freehold owner to play 1-2 hours a week, or 10-15 hours a day? how can people gear up faster and do more content (since you need the gear for it) by having freehold owners who play 1-2 hours a week, or 10-15 hours a day? You are truly the poster child for Reductio Ad Absurdum. I prefer for a normal amount of people to spend a normal amount of time on Freeholds. Maybe they should follow a Pareto Distribution? define normal amount? also, remember that freehold are limited in numbers, so I'm not sure why you are saying normal amount of people. you cant have more freehold owners than you can have freehold...the normal amount is every fh has an owner? but please answer the question. the reason I'm pursuing this is because someone said they prefer if casuals dominated the servers. I'm pointing out how that would be bad for everyone. so as a hypothetical, just to test your logic: what do you prefer, every freehold owner to play 1-2 hours a week, or 10-15 hours a day? how can people gear up faster and do more content (since you need the gear for it) by having freehold owners who play 1-2 hours a week, or 10-15 hours a day? Your hypothetical is profoundly stupid. 20% of Freehold Owners will produce 80% of the gear, right? But the other 80% are still contributing to the game in many ways. So, I prefer that 80% of Freehold Owners are people who play 1-2 hours a week, or something. If anyone has ever taught you that you can make a point by creating a whole new one to declare victory on, smack that person. no no, see you arent getting it and you are calling my hypothetical stupid. at least get it right first. 100% of freehold owners will produce 100% of the best processed items in the game, including the best gear. remember that the best processing can only be done in freehold. simple analogy. lets say nike factories (and every brand if you want) only make shoes 1 hour a day vs 9 hours a day. wouldn't it take longer for everyone to get shoes? so they will be walking barefoot meanwhile since they cant make shoes themselves. also, I didn't mention it because I thought it was obvious, but my example doesn't stop at freehold. to answer what would other people who arent fh owners do, well they are casuals as well. gatherers will be casuals who play a couple of hours a week, crafting as well, actual crafting is just clicking but remember that you will need time, assumed in months, to max out your crafting, so who will max out crafting first, someone playing 1-2 hours a week, or someone who plays 10-15 hours a day? so please answer my questions. at this point you guys are arguing that 2 + 2 is whatever you want and not 4.
Depraved wrote: » answer these 2 question please, both of you. what do you prefer, every freehold owner to play 1-2 hours a week, or 10-15 hours a day?
Azherae wrote: » The question is how many people buy shoes.
Dygz wrote: » Depraved wrote: » answer these 2 question please, both of you. what do you prefer, every freehold owner to play 1-2 hours a week, or 10-15 hours a day? 1-2 hours per week. Because that is healthier. But, it's another absurd (and meaningless) hypothetical.
Azherae wrote: » Depraved wrote: » Azherae wrote: » Depraved wrote: » Azherae wrote: » Depraved wrote: » ok sure, lets go with that. answer these 2 question please, both of you. what do you prefer, every freehold owner to play 1-2 hours a week, or 10-15 hours a day? how can people gear up faster and do more content (since you need the gear for it) by having freehold owners who play 1-2 hours a week, or 10-15 hours a day? You are truly the poster child for Reductio Ad Absurdum. I prefer for a normal amount of people to spend a normal amount of time on Freeholds. Maybe they should follow a Pareto Distribution? define normal amount? also, remember that freehold are limited in numbers, so I'm not sure why you are saying normal amount of people. you cant have more freehold owners than you can have freehold...the normal amount is every fh has an owner? but please answer the question. the reason I'm pursuing this is because someone said they prefer if casuals dominated the servers. I'm pointing out how that would be bad for everyone. so as a hypothetical, just to test your logic: what do you prefer, every freehold owner to play 1-2 hours a week, or 10-15 hours a day? how can people gear up faster and do more content (since you need the gear for it) by having freehold owners who play 1-2 hours a week, or 10-15 hours a day? Your hypothetical is profoundly stupid. 20% of Freehold Owners will produce 80% of the gear, right? But the other 80% are still contributing to the game in many ways. So, I prefer that 80% of Freehold Owners are people who play 1-2 hours a week, or something. If anyone has ever taught you that you can make a point by creating a whole new one to declare victory on, smack that person. no no, see you arent getting it and you are calling my hypothetical stupid. at least get it right first. 100% of freehold owners will produce 100% of the best processed items in the game, including the best gear. remember that the best processing can only be done in freehold. simple analogy. lets say nike factories (and every brand if you want) only make shoes 1 hour a day vs 9 hours a day. wouldn't it take longer for everyone to get shoes? so they will be walking barefoot meanwhile since they cant make shoes themselves. also, I didn't mention it because I thought it was obvious, but my example doesn't stop at freehold. to answer what would other people who arent fh owners do, well they are casuals as well. gatherers will be casuals who play a couple of hours a week, crafting as well, actual crafting is just clicking but remember that you will need time, assumed in months, to max out your crafting, so who will max out crafting first, someone playing 1-2 hours a week, or someone who plays 10-15 hours a day? so please answer my questions. at this point you guys are arguing that 2 + 2 is whatever you want and not 4. No one cares. It will just be tuned to whatever it needs to be. If it were me, I'd absolutely NOT want a design where everything is run by 'no-lifers' churning out product for the masses. You literally just went 'more is better' and decided to plant your flag on that hill. More isn't automatically better. A game doesn't need nor want to consist of only 'the best, and people trying to be the best' and content in that game shouldn't be built entirely around 'ok, everyone who doesn't care about being the best can exit stage left'. The 9 hour factory produces more shoes. More 9 hour factories make more shoes. The question is how many people buy shoes.
If it were me, I'd absolutely NOT want a design where everything is run by 'no-lifers' churning out product for the masses.