Apok wrote: » as many problems as NW had it's combat was amazing, I would definitely like to see them use it. most people want to jump on the hate train, but I think anyone whose actually tried pvp in that game would love it
A1exavier wrote: » Any thoughts on a diffent combat style?
Apok wrote: » the combat is more real time then it is dice rolls Classic MMO gameplay would evade or use a shield based on math, in NW you hold to block which drains stamina. If stamina runs out and you're still blocking you get stunned. Evading also consumes stamina as well. if you fully run out of stamina you also get an exhaust status which makes it so you can't evade again until the bar is fully recharged
Dygz wrote: » Apok wrote: » the combat is more real time then it is dice rolls Classic MMO gameplay would evade or use a shield based on math, in NW you hold to block which drains stamina. If stamina runs out and you're still blocking you get stunned. Evading also consumes stamina as well. if you fully run out of stamina you also get an exhaust status which makes it so you can't evade again until the bar is fully recharged Because NW is not an RPG. Dice Rolls/RNG is a fundamental component of RPGs. Character skill should be more important than player skill.
Depraved wrote: » nw is an RPG. lots of game use invisible dice rolls. that's not a fundamental component of an RPG. that's like saying in platformers, players should be able to pick up a flower and then gain the ability to shoot fireballs (Mario 1 reference). that's not a fundamental component of platformers.
Depraved wrote: » the turn system is not what makes an RPG an rpg.
Dygz wrote: » Depraved wrote: » nw is an RPG. lots of game use invisible dice rolls. that's not a fundamental component of an RPG. that's like saying in platformers, players should be able to pick up a flower and then gain the ability to shoot fireballs (Mario 1 reference). that's not a fundamental component of platformers. New World is not an RPG. It's not even promoted as an RPG. Because it's not designed to be an RPG. New World was designed to be an MMO PvP game with some Survival Game elements - especially the Crafting design. After the execs decided there should be a reduced emphasis on PvP and more PvE should be added, the devs tacked on some RPG elements. But those RPG elements were not intended to fundamentally change the combat design with regard to RNG. Also, I did not say that only RPGs rely on dice-rolls/RNG. Depraved wrote: » the turn system is not what makes an RPG an rpg. We agree.
A1exavier wrote: » any thoughts in having a combat system similar to new world ?
SarahCo wrote: » A1exavier wrote: » any thoughts in having a combat system similar to new world ? New World combat was widely disliked and monotonous, and we should not base anything off a game that has closed its doors within a couple years of launching. Sorry that's my opinion.
Apok wrote: » SarahCo wrote: » A1exavier wrote: » any thoughts in having a combat system similar to new world ? New World combat was widely disliked and monotonous, and we should not base anything off a game that has closed its doors within a couple years of launching. Sorry that's my opinion. I keep seeing people with these "youtuber" opinions, what's your opinion, not what you think everyone else's opinion is
Apok wrote: » no I have to disagree if BDO is so good why is the gameplay speed turned up and dubbed over with hype music. BDO is fan service, bouncing tits and flashy animations
Apok wrote: » you can call me a male feminist all you want but I don't think visual bs like that adds any real depth to a game, if you watch the NW video the guy was doing 1 on 1 fights showing himself dodging and taking people out. keep in mind the bow fires actual projectiles and works how it would in a shooter. he didn't pump up his stats and mash hotkeys and let the game do the work for him he had to actually dodge and aim at his target.