This idea exists mainly to counter a "limited siege members exploit" that I explained
here.
The idea is this:
- when a guild registers as an attacker for a castle siege they get a choice of 3 instanced raids
- these raids require a full 40-man group to clear
- if cleared, the guild can speak to an npc at any node under the rule of the castle and add their members to the attack
- only 2 full parties of members can be chosen
- during the siege, the boss that this guild chose to fight will attack the castle alongside them
- the strength of the boss will depend on the defensive values of the castle (increased by leveling up castle nodes) and then multiplied by the number of months that the castle was held
- the boss is not controlled by any player, so even if the 2 parties decide not to fight - the boss will still attack the castle
- the boss respawns after a set time, if killed
What do yall think about this idea?
It makes sieges a pvx encounter (kinda like the A1 sieges with their bosses). It makes it harder for megaguilds to exploit the registering mechanics of the game (they'd need 15 40-man guilds that can all clear a raid; obviously not out of the realm of possibility but still quite hard to achieve). And it puts higher pressure on the defending guild, so holding a castle for too long would become very difficult.