NiKr wrote: » Both methods should provide an equally-timed way to max lvl
Percimes wrote: » Quests are good to deliver the lore of the game (or basic mechanics or geography). There are a good way to steer players towards activities "appropriate" for their level. They can provide basic gear. XPs are a nice bonus. But, if the quest was about killing 15 bears, you got the XPs for killing 15 bears. Grinding in disguise.
Dygz wrote: » If Quests are a grind, it's poor game design to begin with.
Azherae wrote: » The latter one usually wins simply because it allows people who don't have time to devote to 'learning to play their class well' to get higher level first and then worry about that. Which also makes it the most efficient method for nearly everyone (since the mob-killer type can't usually get the quest exp once they hit the cap and therefore should always just do the quests too).
NiKr wrote: » In other words, the XPing part should be equal, but the rewards are different. Given how Ashes' gearing seems to be working - quests might lvl you up, but you won't be able to kill shit, cause you won't have gear at that high lvl.
Azherae wrote: » I'm used to interacting with people who wouldn't consider this to be balanced, that's where our priors don't match.
NiKr wrote: » Azherae wrote: » I'm used to interacting with people who wouldn't consider this to be balanced, that's where our priors don't match. Btw, what is your group's opinion on quest rewards in general? I'm used to bear-asses quests that might give you a material or a tiny bit of money, so obviously I'm not used to big quests rewarding big things. What would your group consider a "good design" for quest rewards, given what we know of AoC's gearing?
Vissox wrote: » In modern MMOs, we don't really grind the last levels anymore, but in older games we had to. I can't say I have much of a preference but I want to see what other people think. I do like grinding mobs for XP, and those last levels definitely feel a lot more rewarding if good XP sources are harder to come by. (Or if the good XP quests are harder to do or required a group in the late levels.) Anyways, what do you guys think?
NiKr wrote: » Azherae wrote: » The latter one usually wins simply because it allows people who don't have time to devote to 'learning to play their class well' to get higher level first and then worry about that. Which also makes it the most efficient method for nearly everyone (since the mob-killer type can't usually get the quest exp once they hit the cap and therefore should always just do the quests too). But I think that's the point of balancing in itself. Questing has its own kind of speed, so grinding mobs at optimal speeds should be right around that as well. Optimal here being "at the peak of one's abilities". In other words, the XPing part should be equal, but the rewards are different. Given how Ashes' gearing seems to be working - quests might lvl you up, but you won't be able to kill shit, cause you won't have gear at that high lvl. Of course there's a chance that you get a ton of money through quests, but then it's a balancing issue onto itself, and money won't = gear, if you're one of the first to go through the quest-lvling, because you'd be way further ahead of others. And of course, depending on how quests even work, it might be that the optimal way is to do quest AND grind mobs along the way.