TheDarkSorcerer wrote: » I'm against it. Will force everyone into ball groups. That is not fun and requires 0 skill.
SongRune wrote: » I'm actually really curious to see how they'll manage to implement Bard in a game with a such a short TTK. In some games it takes almost that long to cast a single buff. I can't imagine being told that I might not even have time for one song before a battle's nearly over, but if Bards don't have a meaningful casting time, what does that look like? Narbash only really has one buff, so he isn't a great example. I'm quite curious to see how the team intends to make Bards effective without relegating us entirely to 'buffbot' status, or rewriting the archetype into something else entirely.
Okeydoke wrote: » I thought I heard his answer as 15-30 seconds average ttk, not 10-15. Did I hear it wrong? Whatever the case, 30-60 was something I always thought to be too high and likely to change.
NiKr wrote: » Okeydoke wrote: » I thought I heard his answer as 15-30 seconds average ttk, not 10-15. Did I hear it wrong? Whatever the case, 30-60 was something I always thought to be too high and likely to change. 30 is for the tankier classes fighting each other. DPS would be even faster, and party v party will create 1s ttk, because assist-kills exist.
Azherae wrote: » TheDarkSorcerer wrote: » I'm against it. Will force everyone into ball groups. That is not fun and requires 0 skill. This depends entirely on how you 'measure' TTK, though, the positional jockeying before the actual engagement is usually not counted. If anything, the important thing here is the dynamics of battles where a character can 'use a long cooldown ability, then not be able to use it again before everyone in their team is down or the battle is lost'. This is what Steven basically said he wants to happen though. Yes, this is a wildly different design direction than what anyone but probably Mag7 was thinking when they visualized Ashes combat, but it's not particularly bad. Shoutouts to Mag7spy for the good call on that and holding the line against all of us dreaming up ways to get to some sort of 'revolutionary' modern 30s TTK. Keep going, king.
Mag7spy wrote: » I got no issues and agree with his point on increasing the skill ceiling. You have defensive skills meaning that your skill level can let you survive longer , and still be able to survive for 30 seconds (depending on class). Honestly not unexpected at all, i don't know how people think attacking someone for 60 seconds as the average base line is going to fly in modern games lol (average and high end are not the same).
Mag7spy wrote: » I don't see 1 second happening unless certain things were together. Group has full DPS and no heals and people are standing still. If there is a moment where the gameplay has no defensive capabilities and you can't react to anything in the game they will change it until its where they want.
Azherae wrote: » I can only say that there are many reasonable designs in which TTK of 10s between two averagely balanced parties (i.e. only 1 or 2 duplicates of Primary Archetype in the party) does not lead to anyone getting actually burst down in under 5s.
GreatPhilisopher wrote: » Mag7spy wrote: » I got no issues and agree with his point on increasing the skill ceiling. You have defensive skills meaning that your skill level can let you survive longer , and still be able to survive for 30 seconds (depending on class). Honestly not unexpected at all, i don't know how people think attacking someone for 60 seconds as the average base line is going to fly in modern games lol (average and high end are not the same). your defensive skills wont matter if u gonna die before u can use any of them and even if u can u would of wasted a lot of points for those defensive stuff now u are useless. they think 10-15 sec with the current state they are in with basic weapons and not much testing on what players will actually do, in reality 10-15 will only get u one shots only maybe a tank get survive for a few seconds. no one thought we'll get 1 minute of a fight unless its maybe 2 rouges trolling in invis or tanks with heals , most people or at least i thought the TTK would be between 25-45 secs maybe 15-20 secs in some situations and make it so a higher level player can kill players 20 lvls under him but would be challenged if a few ganged on him and same with a player or two 10 lvls under him so GS isnt obsolete where even at the same level a little GS differnce means u are useless. they are even going with the AA weapons route which will basically mean 2 handed weapons are gonna be useless