NiKr wrote: » Mag7spy wrote: » I don't see 1 second happening unless certain things were together. Group has full DPS and no heals and people are standing still. If there is a moment where the gameplay has no defensive capabilities and you can't react to anything in the game they will change it until its where they want. Azherae wrote: » I can only say that there are many reasonable designs in which TTK of 10s between two averagely balanced parties (i.e. only 1 or 2 duplicates of Primary Archetype in the party) does not lead to anyone getting actually burst down in under 5s. The question to both of you would be this then: do you count ttk from the start of the attackers' animation or from the existence of any enemy effect on the target? Cause we saw in the caravan showcase that a few rangers using snipe together just wiped a dude. Snipe is a long cast, so one might say it was a non-1-second ttk, but to me I don't care what my enemy does for howeverlong before he hits me, but if I die within a 1sec of a hit - imo that's a 1s ttk. Defensive buffs would presumably get counterbalanced by offensive ones, unless Intrepid go out of their way to add long-lasting strong def buffs that MAKE the ttk last longer. In any other case, a well-prepped group with a rogue that has full stealth can wipe an enemy cleric in under a second. I'll be glad if I'm wrong, but right now I'm not seeing a way where I could be wrong tbh.
Mag7spy wrote: » I don't see 1 second happening unless certain things were together. Group has full DPS and no heals and people are standing still. If there is a moment where the gameplay has no defensive capabilities and you can't react to anything in the game they will change it until its where they want.
Azherae wrote: » I can only say that there are many reasonable designs in which TTK of 10s between two averagely balanced parties (i.e. only 1 or 2 duplicates of Primary Archetype in the party) does not lead to anyone getting actually burst down in under 5s.
Otr wrote: » Better to start with 10-15 and increase it while testing, rather than a high TTK and try to decrease it.
Azherae wrote: » But still not dying super fast.
NiKr wrote: » Azherae wrote: » But still not dying super fast. It's still wild to me that BDO uses evasion/accuracy stats. Isn't the entire point of an action system that you don't need to rely on those? Crazy stuff
Azherae wrote: » NiKr wrote: » Mag7spy wrote: » I don't see 1 second happening unless certain things were together. Group has full DPS and no heals and people are standing still. If there is a moment where the gameplay has no defensive capabilities and you can't react to anything in the game they will change it until its where they want. Azherae wrote: » I can only say that there are many reasonable designs in which TTK of 10s between two averagely balanced parties (i.e. only 1 or 2 duplicates of Primary Archetype in the party) does not lead to anyone getting actually burst down in under 5s. The question to both of you would be this then: do you count ttk from the start of the attackers' animation or from the existence of any enemy effect on the target? Cause we saw in the caravan showcase that a few rangers using snipe together just wiped a dude. Snipe is a long cast, so one might say it was a non-1-second ttk, but to me I don't care what my enemy does for howeverlong before he hits me, but if I die within a 1sec of a hit - imo that's a 1s ttk. Defensive buffs would presumably get counterbalanced by offensive ones, unless Intrepid go out of their way to add long-lasting strong def buffs that MAKE the ttk last longer. In any other case, a well-prepped group with a rogue that has full stealth can wipe an enemy cleric in under a second. I'll be glad if I'm wrong, but right now I'm not seeing a way where I could be wrong tbh. It's admittedly difficult to explain, but note that I, at least, and I expect Mag, are not saying 'what they have right now will fit what they say they want'. If anything I'd say their demos have been explicitly terrible for showing off anything TTK related, as much as some people find the whole ranger burstdown appealing or funny. All I'm saying is that there are multiple designs which can exist where anyone reasonably expecting any PvP, should have abilities/gear that prevents the majority of sub-4s TTK situations. The 'issue' is, again, the execution skill level required to play in those designs, because they are Fighting Game tier (technically higher than most modern ones, but not all). Also, we still have to factor the most meaningful effect on TTK, Accuracy Vs Evasion. No matter what you do, statistically, JUST the fact that Fighter's Maim skill could theoretically just nat1 the enemy Cleric, means that TTK can go up. If 10s is what happens between two full-assault DPS, it's almost certainly because both built as much Acc as they need to kill the average player, and nearly no meaningful Evasion. Evasion builds in BDO can reach 27s TTK (more like time to finally die). BDO.
Individuated Soul wrote: » I've stated this before but ultra low kill times indicates that there is a design issue, and dps numbers are probably not in check.
GreatPhilisopher wrote: » According to steven the TTK will be 10-15 seconds , are you guys ready to have fun getting 1 shot all the time , gonna be fun for a lot of the people who loved the game having a 30 sec-1m TTK
NiKr wrote: » Yeah, and WAY FASTER in group situations. It's gonna be a bloodbath. I personally highly dislike it.
SongRune wrote: » I'm actually really curious to see how they'll manage to implement Bard in a game with a such a short TTK. In some games it takes almost that long to cast a single buff. I can't imagine being told that I might not even have time for one song before a battle's nearly over, but if Bards don't have a meaningful casting time, what does that look like? Narbash only really has one buff, so he isn't a great example. I'm quite curious to see how the team intends to make Bards effective without relegating us entirely to 'buffbot' status, or rewriting the archetype into something else entirely.
Mag7spy wrote: » Individuated Soul wrote: » I've stated this before but ultra low kill times indicates that there is a design issue, and dps numbers are probably not in check. Cap on you suggesting they don't know what they are designing lol.
Individuated Soul wrote: » Mag7spy wrote: » Individuated Soul wrote: » I've stated this before but ultra low kill times indicates that there is a design issue, and dps numbers are probably not in check. Cap on you suggesting they don't know what they are designing lol. Plenty of game developers "know" what they are designing, but turn out to be horrible decisions.
Mag7spy wrote: » Individuated Soul wrote: » Mag7spy wrote: » Individuated Soul wrote: » I've stated this before but ultra low kill times indicates that there is a design issue, and dps numbers are probably not in check. Cap on you suggesting they don't know what they are designing lol. Plenty of game developers "know" what they are designing, but turn out to be horrible decisions. Guess we will all test it and see how it feels. Their direction is fine, not expecting the Alpha to be fully balanced. Though ill see what my feed back on the feel is when I'm able to actually help with the testing. For now i want to see what they bring to the table.
Depraved wrote: » not sure why you dislike it. archers focus fire one shots were worse in l2
Depraved wrote: » you can safely assume (unless steven says otherwise) that the ttk is for one party attacking one target (one player)