Dygz wrote: » Doesn't feel like a trap to me - also very minimal fomo.
abc0815 wrote: » The plague of modern day gaming (and old school too) is the pure reward driven player engagement. Playing for fun becomes distant second or even third. Min/max time should not be the mayor talking point (nor rewards).
Dygz wrote: » abc0815 wrote: » The plague of modern day gaming (and old school too) is the pure reward driven player engagement. Playing for fun becomes distant second or even third. Min/max time should not be the mayor talking point (nor rewards). How do you maintain the fun after you've played through the content with 4 different characters? How many times do you re-read a novel in a year just for the fun of reading the novel?
Dygz wrote: » Yep. Which is why I didn't play WoW for 10 years. But, the devs are going to want you to continue playing without a 1+ year gap. Hence, why they now implement features like Battlepasses to entice players to not go play something else. I play RPGs to Quest. Battlepass Tasks are close enough to Quests to keep me playing once Quests run out. (If you're re-running Dungeons during Endgame, that's the equivalent of re-reading a novel)
Dygz wrote: » Quake is not an RPG. I don't know why you're playing an RPG if not for the lore/story. Sounds like that means you're not playing it the way it's intended to be played.
Dygz wrote: » I don't know why you're playing an RPG if not for the lore/story. Sounds like that means you're not playing it the way it's intended to be played.
Azherae wrote: » I'm saying that for me, after over 1000 hours playing Monster Hunter, I have not yet had time to fight enough Brachydios that I can expect 'my next Brachydios' to feel like 'rereading a novel'. I've only seriously fought it maybe 8 times, and that's not enough to be sure that I won't 'meet a tiny Brachydios and its battle style be different'.
Noaani wrote: » You will not find one developer of an RPG that says you are supposed to play for the lore/story, or that this is the way it is intended to be played. Every RPG developer will say the same thing - play the game for the reason or reasons you most enjoy, and get most satisfaction and enjoyment from. There is no right or wrong. It is 100% viable to play a game like EQ2 and ignore the story, progression, crafting etc and ONLY focus on house decorating. It is 100% viable to only be interested in achievements. It is 100% viable to play a game to collect fashion. It is also 100% viable to play a game for the lore/story, and is also 100% viable to play for character progression. Any suggestion otherwise is just objectively wrong.
NiKr wrote: » I know Dygz won't care much for it, but I fully expect the pvp part of Ashes to keep the pvxers playing a looooooong time even if the pve part of the content dries up. And if Intrepid manage to realize their vision of a "dynamic world" - hell, that's endless damn content.
Dygz wrote: » Noaani wrote: » You will not find one developer of an RPG that says you are supposed to play for the lore/story, or that this is the way it is intended to be played. Every RPG developer will say the same thing - play the game for the reason or reasons you most enjoy, and get most satisfaction and enjoyment from. There is no right or wrong. It is 100% viable to play a game like EQ2 and ignore the story, progression, crafting etc and ONLY focus on house decorating. It is 100% viable to only be interested in achievements. It is 100% viable to play a game to collect fashion. It is also 100% viable to play a game for the lore/story, and is also 100% viable to play for character progression. Any suggestion otherwise is just objectively wrong. You will find that. Otherwise they would not include Quests.
Azherae wrote: » I accept that battlepasses are a good way to keep the sort of player who doesn't notice or doesn't care about dynamism, interested long enough to experience that dynamism, but there are others who perceive it as 'a way to be lazy and not implement that dynamism'.