Azherae wrote: » Aszkalon wrote: » Six Seconds. Seven at most.WHEN SOMEONE " DOESN'T - FIGHT BACK " - You shouldn't "NEED" - a tiny ETERNITY to kill him/her. It's the characters that are fighting, though, and that will always factor, in this type of game. If I build enough evasion (to the point of giving up any other sensible thing), I generally 'should' be able to double the time it takes for you to kill me even if I do nothing at all, because that's the type of game Ashes is.
Aszkalon wrote: » Six Seconds. Seven at most.WHEN SOMEONE " DOESN'T - FIGHT BACK " - You shouldn't "NEED" - a tiny ETERNITY to kill him/her.
Mag7spy wrote: » Azherae wrote: » Aszkalon wrote: » Six Seconds. Seven at most.WHEN SOMEONE " DOESN'T - FIGHT BACK " - You shouldn't "NEED" - a tiny ETERNITY to kill him/her. It's the characters that are fighting, though, and that will always factor, in this type of game. If I build enough evasion (to the point of giving up any other sensible thing), I generally 'should' be able to double the time it takes for you to kill me even if I do nothing at all, because that's the type of game Ashes is. What if you build evasion and have active block and have some self sustain can you more than double it ;o
Azherae wrote: » Mag7spy wrote: » Azherae wrote: » Aszkalon wrote: » Six Seconds. Seven at most.WHEN SOMEONE " DOESN'T - FIGHT BACK " - You shouldn't "NEED" - a tiny ETERNITY to kill him/her. It's the characters that are fighting, though, and that will always factor, in this type of game. If I build enough evasion (to the point of giving up any other sensible thing), I generally 'should' be able to double the time it takes for you to kill me even if I do nothing at all, because that's the type of game Ashes is. What if you build evasion and have active block and have some self sustain can you more than double it ;o The self-sustain would need to be completely automatic, technically so would the active block. Remember kids, my character is never just standing there. Dodging, weaving, making people tired. If you didn't miss with at least 30% MP-worth of skills that you threw at me, I didn't have enough Evasion yet.
Azherae wrote: » If you didn't miss with at least 30% MP-worth of skills that you threw at me, I didn't have enough Evasion yet.
NiKr wrote: » Saabynator wrote: » Im danish, and I got it right away . You dont need to be rottbrained to see you wanted to have fun with the word. Guess you're just racist then, if that's immediately where you mind went.
Saabynator wrote: » Im danish, and I got it right away . You dont need to be rottbrained to see you wanted to have fun with the word.
NiKr wrote: » Azherae wrote: » If you didn't miss with at least 30% MP-worth of skills that you threw at me, I didn't have enough Evasion yet. I forget if I've asked this before but, did FF11's evasion let you evade spells as well? I assume BDO's does, right? Cause it seems like people are hitting each other with some magic stuff in those evasion build videos.
Saabynator wrote: » Yea, obviously, I hate a race, because I can see you making fun with a word. That makes 100% sense, just not sure on what planet.
Mag7spy wrote: » I got no issues and agree with his point on increasing the skill ceiling. You have defensive skills meaning that your skill level can let you survive longer , and still be able to survive for 30 seconds (depending on class). Honestly not unexpected at all, I don't know how people think attacking someone for 60 seconds as the average base line is going to fly in modern games lol (average and high end are not the same).
PherPhur wrote: » Mag7spy wrote: » I got no issues and agree with his point on increasing the skill ceiling. You have defensive skills meaning that your skill level can let you survive longer , and still be able to survive for 30 seconds (depending on class). Honestly not unexpected at all, I don't know how people think attacking someone for 60 seconds as the average base line is going to fly in modern games lol (average and high end are not the same). It'll fly because that will hardly ever be the case. My guess is that there will be very very little open world PvP aside from Caravans and the Open Ocean. And the PvP that will exist aside from those things will often times just be a grief kill, in which case people will really enjoy a high TTK. Okay, so that being said, because most PvP will be done with several people(Caravans and OO), the actual TTK will be much less. Honestly I think 60 sec is too little, it should be more like 1.5 to 2 minutes accounting for potions, self heals, stuns, ect. Which will not just actually encourage coordinated strikes(they're usually advantageous, not incentivized), but give people time to try and run if they do get a coordinated strike on them, or healed up instead of literally group one shot by a few people attacking simultaneously. FFS Paladins, a high speed, competitive(formerly e-sports), and relatively simple(in relative comparison to an MMO) game still had longer TTK than 30 seconds often times. But it feels like 10 seconds, because time flies when you're having fun.
very little open world PvP aside from Caravans and the Open Ocean.
Azherae wrote: » It's the characters that are fighting, though,
Aszkalon wrote: » Azherae wrote: » It's the characters that are fighting, though, I ... ... knooow ? ^.^;" If someone heals himself up or so, of Course it takes longer for someone else to kill his Character.
Spif wrote: » Given that in a lot of games, the goal of high DPS builds is to global (kill within 1.0 or 1.5 s) someone, or kill them within a stunlock (3-5s), I'd say that 10s TTK on a glass canon by another glass canon is going to feel pretty slow. On top of that, this game will have active defense abilities for all classes. I hope that will include i-frames during dodge (although we have not seen that yet) as well as parry/block. i-frames in particular are good for avoiding being focused down, giving you a 0.5 to 1.0 second immunity to damage, allowing for heals/blocking/positioning/etc. They just need to be a limited option
Summpwner wrote: » @Azherae Can't imagine encountering anything more annoying or useless than a character who can't be hit, but also probably can't do any damage because he didn't put any stats into anything but evasion. The only scenario that I can think of is a flag-running objective, but I assume that you are not imagining this character to ALSO be CC immune. This would cause a soft-lock, and would likely get patched out immediately due to awful game design.