Dygz wrote: » Noaani wrote: » Battlepass with cosmetics does one of three things. 1, it takes developer time. 2, it takes additional developers, which just results in the above. 3, it uses cosmetics that would have ended up in the store without a battlepass, which again results in the first point. Thus, the only way battlepass in Ashes makes sense is if people would pay more to get the same item via battlepass than via cosmetic shop. I personally don't think enough people are that stupid. I really hope they aren't. None of that is true.
Noaani wrote: » Battlepass with cosmetics does one of three things. 1, it takes developer time. 2, it takes additional developers, which just results in the above. 3, it uses cosmetics that would have ended up in the store without a battlepass, which again results in the first point. Thus, the only way battlepass in Ashes makes sense is if people would pay more to get the same item via battlepass than via cosmetic shop. I personally don't think enough people are that stupid. I really hope they aren't.
Dygz wrote: » When I played vanilla Fortnite it was Save the World
Dygz wrote: » Otr wrote: » So I have no idea why this thread has so many posts. (and I even had the chance to quote the largest post ever - I got no achievement though) Most of the posts are about why people like or dislike Battlepasses. The vid you posted is from 2018, the first year of development. Battlepasses have become quite popular in the last 5 years. 2018 is a year or more before Intrepid developed their Battlepass for APOC. Everything is subject to change. Except no P2W. Battlepass fits in with a quarterly release of content. And it's not unusual for Battlepasses to have a free path as well as a premium/paid path. So... Battlepass is not a major tweak of those quotes.
Otr wrote: » So I have no idea why this thread has so many posts. (and I even had the chance to quote the largest post ever - I got no achievement though)
Dygz wrote: » If you get the rewards from the Cash Shop, they will definitely be more expensive than the $10 in the Cash Shop because the Battlepass is a discount.
Dygz wrote: » He says another great example is Deep Rock Galactic - which is pretty much how the Fortnite Battlepass works. Also NW. And the WoW Season Pass is kinda similar.
Mag7spy wrote: » You can view it as a seasonal discount. Else you need to use the same agreement if the store has something for 50% off and say they are fing over people cause now its on sale.
Mag7spy wrote: » I make as well read a book if I want to see people making things up.
Mag7spy wrote: » I think I'm done with it at this point, people are making up things at this point for their arguments that make 0 sense. I make as well read a book if I want to see people making things up.
NiKr wrote: » To me it's about that difference. It's obvious that devs spend the same time to make more expensive cosmetics as they spend making cheaper ones. So why should players pay more for the same work?
NiKr wrote: » Usually things go on sale when it's obvious that the thing being sold has run out of its general worth, so people will only buy it at a high discount. Quite often shops will increase the cost of the thing right before the put it on sale, as well. This is not really the case with games, but the first point still stands.
NiKr wrote: » Having a BP right at the game's release means that the game's worth will have been spent even before the game came out.
NiKr wrote: » And if the cosmetics in the BP are even relatively close in quality to the ones being sold directly - the BP sales will take away profits from those cosmetics, at a much higher dev cost (cause they'll have to develop a ton of cosmetics for the BP, as opposed to making just one).
NiKr wrote: » Don't all three of those have seasonal BPs that then remove the cosmetics forever? I watched several more videos about the BPs and people have said that Fortnite doesn't sell cosmetics from the previous BPs.
NiKr wrote: » DRG not only keeps them forever, but even gets them into the gameplay sources, if I understood the comments correctly.
Dygz wrote: » That's how modern Battlepasses work - Fortnite, NW and WoW among them. That pretty much describes, in a nutshell, exactly what I've been telling you this entire thread. (I'm not sure what you mean by "getting them into the gameplay sources").
Dygz wrote: » Players aren't paying more for the same work, rather they are paying less for the same work.
Otr wrote: » Wiki states that"Ashes of Creation Apocalypse was free-to-play.[15][16]" and it seems that it was designed from the beginning with Battle passes in mind:"There will be an optional Legendary Path that players can purchase for USD $10 per 10 weeks.[79][81]" and most likely without DLCs. Searching further to see what happened to the game, I see that it even landed onto Steamhttps://store.steampowered.com/app/1133430/Ashes_of_Creation_Apocalypse/ Or better say crash landed.
Otr wrote: » Here in this articlehttps://www.pcgamer.com/its-been-10-years-since-valve-invented-the-battle-pass-and-changed-gaming-forever/[A]t their best, they can be a great addition—an extra layer of progression that's satisfying to work through and showers you with cosmetics at a discount price.
Otr wrote: » So the Battle Pass would be a major tweak to the statement from 2018. It makes no sense to have both DLC and Battle Pass. For cosmetics, the Battle Pass is not necessary. GW2 has them too and they rotate them every few weeks, sometime they have discounts too and the store works fine. For new content, DLCs were promised. That leaves Battle Passes without purpose except "for keeping us logging in daily and reaching for our wallets".
Otr wrote: » I want to login daily because the game is fun all the time not because developers make the game fun only during a Battle Pass. I don't need Battle Passes. I don't need DLCs either but if they insist to make them using the monthly subscription, so be it. I would prefer frequent granular updates instead which fit with a living world and nodes being destroyed and built again.
Otr wrote: » People who need Battle Passes are probably players who cannot commit to one game only. They play several games and switch between them, knowing they do not lose anything important while there is no battle pass. And they cannot commit because those games are made intentionally that way, to be more interesting when a BP is released.
Dygz wrote: » Everyone wants that. Typically, 75% of the player population stops playing once they hit Max Level.
Dygz wrote: » Otr wrote: » So the Battle Pass would be a major tweak to the statement from 2018. It makes no sense to have both DLC and Battle Pass. For cosmetics, the Battle Pass is not necessary. GW2 has them too and they rotate them every few weeks, sometime they have discounts too and the store works fine. For new content, DLCs were promised. That leaves Battle Passes without purpose except "for keeping us logging in daily and reaching for our wallets". Battlepass is a form of DLC. It's not really a major tweak. Especially not after the APOC BP in 2019.
Dygz wrote: » Otr wrote: » Wiki states that"Ashes of Creation Apocalypse was free-to-play.[15][16]" and it seems that it was designed from the beginning with Battle passes in mind:"There will be an optional Legendary Path that players can purchase for USD $10 per 10 weeks.[79][81]" and most likely without DLCs. Searching further to see what happened to the game, I see that it even landed onto Steamhttps://store.steampowered.com/app/1133430/Ashes_of_Creation_Apocalypse/ Or better say crash landed. I mean... the wiki is great and all - but it does kinda help to have been around for the entirety of Ashes' development. APOC had a Free Path and an optional (paid) Legendary Path. APOC planned to introduce Siege Mode and Horde Mode as DLCs, but... ended testing before they did so.https://www.youtube.com/watch?v=wGbqQ1QpD3U
Dygz wrote: » Otr wrote: » I want to login daily because the game is fun all the time not because developers make the game fun only during a Battle Pass. I don't need Battle Passes. I don't need DLCs either but if they insist to make them using the monthly subscription, so be it. I would prefer frequent granular updates instead which fit with a living world and nodes being destroyed and built again. Sure. Everyone wants that. Typically, 75% of the player population stops playing once they hit Max Level. And return when new content drops - but typically it takes 12-18+ months for an Expansion, while Battlepasses drop new content every 3 months. And the population spikes at least 3x at the beginning of a new Season. Steven hopes Nodes will make it so that a Battlepass isn't needed. I've said several times that I don't think a Battlepass will be needed. Hopefully, Nodes will be succussful, but... Steven still plans to drop new content every Season - and that has most successfully been achieved with Battlepasses. I'm not aware of other MMORPGs that have managed Seasonal content drops without it being in the form of a Battlepass. Ashes doesn't need a Battlepass. I expect Ashes will have a Battlepass. Especially since the currently stated model is sub + Cosmetics Shop. (And because Intrepid already had a successful BP with APOC - also while they had the Cosmetics Shop)
Dygz wrote: » Otr wrote: » Here in this articlehttps://www.pcgamer.com/its-been-10-years-since-valve-invented-the-battle-pass-and-changed-gaming-forever/[A]t their best, they can be a great addition—an extra layer of progression that's satisfying to work through and showers you with cosmetics at a discount price. They can be a great addition - like I said.
Dygz wrote: » Otr wrote: » People who need Battle Passes are probably players who cannot commit to one game only. They play several games and switch between them, knowing they do not lose anything important while there is no battle pass. And they cannot commit because those games are made intentionally that way, to be more interesting when a BP is released. Battlepasses appeal to players who are motivated by story and Cosmetics, rather than by combat and BiS gear. The masses of MMORPG players who typically stop playing after they hit Max Level and are waiting for new content to drop before they play again. They cannot commit because MMORPGs run out of new content in 3 months and then players have to wait 9-15 months or more for the next expansion. If new content arrives every 3 months, you can expect fans of that game to return to play whenever the new content drops.
Dygz wrote: » while Battlepasses drop new content every 3 months
NiKr wrote: » If a company can release new content every 3 months - they can just release it every 3 months. BP has nothing to do with that and has no relation to said content.
NiKr wrote: » Dygz wrote: » while Battlepasses drop new content every 3 months You keep saying this, but what do you mean by it? Are you talking about the cosmetic rewards? And if not, then how exactly is a UI menu bringing that other content? Or are you saying that the BP pays for the new content, which is why they're always linked? If a company can release new content every 3 months - they can just release it every 3 months. BP has nothing to do with that and has no relation to said content. And if you do mean "cosmetic rewards" - as Mag keeps saying, that's not content for the absolute majority of players. Yes, you can RP in it or show off your grind/money to others, but the amount of people who'd call that content (or let alone "enough content to keep playing the game) is miniscule.