Noaani wrote: » Something you may have noticed - I definately have - with the two people wanting a battlepass; they really aren't even attempting to describe how it would look in Ashes at all. I can only assume this is because they know how easily that would make it to just rip to pieces.
Noaani wrote: » Dygz wrote: » Everyone wants that. Typically, 75% of the player population stops playing once they hit Max Level. This is blatantly untrue. 95%+ of all in game character time in WoW is on max level characters. This figure is 90%+ in ESO, EQ, EQ2, GW2 and a number of other games. It is 99.5%+ in Archeage. I do not have figures for either Final Fantasy game, though would expect it to be around 90%.
Dygz wrote: » Everyone wants that. Typically, 75% of the player population stops playing once they hit Max Level.
NiKr wrote: » You keep saying this, but what do you mean by it? Are you talking about the cosmetic rewards? And if not, then how exactly is a UI menu bringing that other content? Or are you saying that the BP pays for the new content, which is why they're always linked? If a company can release new content every 3 months - they can just release it every 3 months. BP has nothing to do with that and has no relation to said content. And if you do mean "cosmetic rewards" - as Mag keeps saying, that's not content for the absolute majority of players. Yes, you can RP in it or show off your grind/money to others, but the amount of people who'd call that content (or let alone "enough content to keep playing the game) is miniscule.
NiKr wrote: » BUT ALSO COMPLETELY DEFEATS THE PURPOSE OF HAVING A BP
NiKr wrote: » Dygz wrote: » while Battlepasses drop new content every 3 months You keep saying this, but what do you mean by it? Are you talking about the cosmetic rewards? And if not, then how exactly is a UI menu bringing that other content? Or are you saying that the BP pays for the new content, which is why they're always linked? If a company can release new content every 3 months - they can just release it every 3 months. BP has nothing to do with that and has no relation to said content. And if you do mean "cosmetic rewards" - as Mag keeps saying, that's not content for the absolute majority of players. Yes, you can RP in it or show off your grind/money to others, but the amount of people who'd call that content (or let alone "enough content to keep playing the game) is miniscule.
Dygz wrote: » while Battlepasses drop new content every 3 months
Dygz wrote: » It's all win/win.
Dygz wrote: » What's the purpose of having a BP?
Dygz wrote: » Sure. They could just offer those same Cosmetics for direct purchase without a BP. But, I would play 3x-4x as long with a BP than I would without a BP. Because without the BP, I would play for 40-60 hours. Maybe buy one or two Cosmetics. And then I'd be done. With a BP. I would play for 100 hours. And then wait a month or two for the next Season. Rather than waiting 12-18 months for an Expansion. That's the general answer.
Dygz wrote: » NiKr wrote: » BUT ALSO COMPLETELY DEFEATS THE PURPOSE OF HAVING A BP What's the purpose of having a BP?
Dygz wrote: » For Ashes, specifically... Nodes should help retain players - because the world is dynamic. But, Steven also hopes to drop Seasonal DLCs and they have already had success with the APOC BP. And because BPs are currently a very popular feature for MMOs I expect Seasonal BPs will be the way Intrepid releases their Seasonal DLCs (I'm gonna hope that also answers Otr's question)
NiKr wrote: » Either your wording comes off as it, or you yourself are confusing the egg with the chicken. The BP "doesn't bring content" with it. It's the content that brings the BP so that they can make money off of people. Epic could just release all the content you just described w/o the BP and literally nothing would change. Well, obviously, except for them making several million less for that period of time. You keep saying that BP drops new content when that's just not true.
NiKr wrote: » To make money off of people. DRG's BP is apparently completely free AND adds all the items from the BP into the game once the BP period is done. So not only does it not make the money, but it also has no impact on players' ability to acquire the rewards from it later on. Hence "there's no purpose in it".
NiKr wrote: » I still cannot comprehend what's the difference between the game giving you the same rewards for the same actions and a BP doing the exact same thing but through a different UI.
NiKr wrote: » But I guess it's as Azherae said - it's all about impetusing yourself. You don't have the impetus to play the game for a 100h w/o a thing making you play for a 100h.
NiKr wrote: » And just to make completely sure for myself, if the game had the same reward structure as the Fortnite BP (i.e. play for ~100h and get cool cosmetics), but it would not be related to any BP-like UI or activity distribution - you would still not play the game for those 100h hours, correct?
Dygz wrote: » LEGO Fortnite
Dygz wrote: » Epic could release all the content I just described and I would probably finish the story content in about 20 hours. I would probably play with the new buildings I could afford from the shop for another 20-30 hours. And then I would be done until the next Season. But, the Battlepass not only gives me more stuff to do in the game, it also rewards me with a bunch more stuff I want to play with which is also thematically connected to the story arc of the Season.
Dygz wrote: » Which is fine, but I had never heard of DRG. How many people are playing it?
Dygz wrote: » I don't think DRG adds all the items from the BP into the game once the BP period is done. Maybe you have a better quote that supports your claim.
Dygz wrote: » I think maybe you're asking if it's possible to implement the Season Pass similar to WoW? In WoW, there is a Trader Location. You can find some NPCs nearby.
Dygz wrote: » But, I'm playing primarily to RP through the story with 4-5 characters and experience how the story might be different for each of those personalities. And then - I'm going to wait for more dev curated story and new Quest rewards. Because I want to ever quest - but I'm really only going to complete each quest about 4 or 5 times.
Dygz wrote: » I don't know what you're trying to ask. I don't understand how it's possible to have the same reward structure but not be related to any BP-like UI. If it's not related to activity distribution - what activities would I be doing? And why would I be doing those activities? If you're asking about something like the WoW Season Pass - I like the WoW Season Pass.
Dygz wrote: » If devs could drop a full Expansion every 3 months, I would ignore BPs.
NiKr wrote: » Everything is completely free and goes into the game after the season is done, so nothing is fomo. This is, in a way, a perfect BP. The only reason for its existence, as I can see, is just telling people what to do in the game. At which point I'll simply agree with other posters in this thread in saying that it's a very sad state of affairs if gamers have rotted their brain to such a point where they need to be told how to play a game.
Noaani wrote: » To be fair, I can see that in a game like Lego Fortnite, the target audience is probably not mentally developed enough to really comprehend the notion of a sandbox game. Being told what to do at that age is probably a requirement.
NiKr wrote: » Noaani wrote: » To be fair, I can see that in a game like Lego Fortnite, the target audience is probably not mentally developed enough to really comprehend the notion of a sandbox game. Being told what to do at that age is probably a requirement. Nah, you're completely wrong on that part. Minecraft has been the biggest game ever and that shit is as sandboxy as it gets. And afaik that shit doesn't have a BP and only got a story waay later into its lifespan. And it has always attracted the childreniest children ever.
BPs just make use of those children. They keep the kids playing the game for longer, to keep up the metrics high. They get literally billions from them by having fomo and prolonged BP grind (because rich kids can taut their boosted BP cosmetics on the second day of the BP, while the poor kid has to grind for weeks for it). And on top of all of that the best cosmetics are obviously behind the paid BP, so kids beg their parents to buy it for them. It's all a huge damn scheme to rob children of their pocket money. And it's obviously working fucking perfectly. I just find it really interesting that Dygz' mind is also prey to these schemes. Though if he's happy playing it - all good, cause he's at least a grown man. I just don't want this shit in Ashes, because I want Intrepid to do better.
Noaani wrote: » Have you seen children play Minecraft?
NiKr wrote: » Noaani wrote: » Have you seen children play Minecraft? Missed this part of the comment on the first read. I've mostly seen them play it waaay back in the past. I guess your example is just the proof of where the gaming industry has come to. Social media has also most likely influenced how children interact with the game. All the youtubers creating stories or speedruns, or anything like that would obviously lead to children trying to imitate that in their gameplay, so the sandboxiness loses out.
bloodprophet wrote: » Treating the players as loot pinatas.
bloodprophet wrote: » Why should quests and story be tied to a paid system outside of the main game?
Noaani wrote: » I actually don't fault the way either of them play the game, to be perfectly clear. They play it in a way that interests them, and the way they each play it challenges them in ways they each enjoy. It's just that neither of them make use of more than about 10% of the game.