SnowElf wrote: » Thank you for your unsolicited opinion! I bet you also go to kids' birthday parties and tell them that you also happen to have a birthday.
TheDarkSorcerer wrote: » "then they design all the spells like cyberpunk. It just doesnt look right and doesnt fit the landscape of the world, sorry. But thats just my opinion." There was a thread a while back by someone about how wrong it is for non-creatives giving their subjective opinions. Even though I welcome constructive criticism. This post by OP is a good example by someone giving their subjective opinion on visuals in a very poor non-constructive way.VFX in Ashes fit the brand and world Intrepid built very well.
Xeeg wrote: » Meh, if i want realistic looking I will go outside and touch grass, not play a fantasy game. I'm playing video games for fun and entertainment. I'd rather it look "cool" than "real". But visual clutter is a thing. If its so bad that you can't even really play the "game" part because you can't see anything then we need a solution.
Diamaht wrote: » SnowElf wrote: » Thank you for your unsolicited opinion! I bet you also go to kids' birthday parties and tell them that you also happen to have a birthday. It's a forum that literally asks for people's opinons. TheDarkSorcerer wrote: » "then they design all the spells like cyberpunk. It just doesnt look right and doesnt fit the landscape of the world, sorry. But thats just my opinion." There was a thread a while back by someone about how wrong it is for non-creatives giving their subjective opinions. Even though I welcome constructive criticism. This post by OP is a good example by someone giving their subjective opinion on visuals in a very poor non-constructive way.VFX in Ashes fit the brand and world Intrepid built very well. You guys need to stop insulting people who have a different perspective. I don't agree with the OPs perspective, but his perspective is welcome.
TheDarkSorcerer wrote: » Diamaht wrote: » SnowElf wrote: » Thank you for your unsolicited opinion! I bet you also go to kids' birthday parties and tell them that you also happen to have a birthday. It's a forum that literally asks for people's opinons. TheDarkSorcerer wrote: » "then they design all the spells like cyberpunk. It just doesnt look right and doesnt fit the landscape of the world, sorry. But thats just my opinion." There was a thread a while back by someone about how wrong it is for non-creatives giving their subjective opinions. Even though I welcome constructive criticism. This post by OP is a good example by someone giving their subjective opinion on visuals in a very poor non-constructive way.VFX in Ashes fit the brand and world Intrepid built very well. You guys need to stop insulting people who have a different perspective. I don't agree with the OPs perspective, but his perspective is welcome. Lol... Reading must not be your strong suit... OP's post is immature and does not provide constructive and respectful feedback. He gives insulting feedback to the developers, hence my comment.
SnowElf wrote: » TheDarkSorcerer wrote: » Diamaht wrote: » SnowElf wrote: » Thank you for your unsolicited opinion! I bet you also go to kids' birthday parties and tell them that you also happen to have a birthday. It's a forum that literally asks for people's opinons. TheDarkSorcerer wrote: » "then they design all the spells like cyberpunk. It just doesnt look right and doesnt fit the landscape of the world, sorry. But thats just my opinion." There was a thread a while back by someone about how wrong it is for non-creatives giving their subjective opinions. Even though I welcome constructive criticism. This post by OP is a good example by someone giving their subjective opinion on visuals in a very poor non-constructive way.VFX in Ashes fit the brand and world Intrepid built very well. You guys need to stop insulting people who have a different perspective. I don't agree with the OPs perspective, but his perspective is welcome. Lol... Reading must not be your strong suit... OP's post is immature and does not provide constructive and respectful feedback. He gives insulting feedback to the developers, hence my comment. This. I'm all for people sharing their opinions/perspective or thoughts on a matter, but have some tact or a modicum of respect when doing so. Developers out here working hard to provide a game for the community and yea, intrepid is completely open to feedback and invites it happily, but that feedback also doesn't need to come w/ disrespect.
TheDarkSorcerer wrote: » Lol... Reading must not be your strong suit... OP's post is immature and does not provide constructive and respectful feedback. He gives insulting feedback to the developers, hence my comment.
AidanKD wrote: » TheDarkSorcerer wrote: » - World looks great (opinion) - Spells don't look great (opinion) - World and spell contrast makes the spells not look great (opinion). This is exactly what i wanted to say. Thanks so much boiling it down. I didnt want to insult people. Its true powerful spells need a powerful feel and have some sort of animation. That is not the point. Its about every spell having these animations and way too big ones and in crazy colors. Someone said a ranger autohit or casual strike must have a easy to spot animation, but i disagree. If its not a too powerful attack that instantly kills you it can be just a slightly bigger arrow or something. People will adjust to that very easy, i mean just look at Rust where people can spot bow shots from far away thats basicly just tiny sticks. You can also give it a subtle green fire effect or something but i dont like it when it looks like a laser gun. Same for healing: A heal doesnt need to glow bright 2 meter into the sky, it can just be an animation like renew in wow. And a big powerful heal you dont cast all the time then can have a special big animation, no problem. Also the shields are way too big and flashy. Wow did shields very small and everyone could instantly notice them. I also believe spells should have some randomness in their animation. For example a fire shouldnt have a perfect circle around it where it lands so you can perfectly stay 1 inch outside of it. It should just have the fire animation and not the circle. Yeah sure it means you might have to stay 5 inches outside of it as a result but it looks better. I dont like this like Dr. Strange perfect geometrical effects. Maybe even a gradual effect range on the edges if thats possible to program. Fire should be fire and not some lasercircle that burns on the inside. Same for ice or any other spell. It just looks too clean and i believe it shouldnt.
TheDarkSorcerer wrote: » - World looks great (opinion) - Spells don't look great (opinion) - World and spell contrast makes the spells not look great (opinion).
RocketFarmer wrote: » Because effects are so subjective, they really need to provide players with choices to fine tune them. And the same player may want different settings playing a tank vs Ranger vs mage.
SnowElf wrote: » RocketFarmer wrote: » Because effects are so subjective, they really need to provide players with choices to fine tune them. And the same player may want different settings playing a tank vs Ranger vs mage. Agreed. FFXIV allows for this and it does come in handy within the UI options. Depending if you're solo, in a group, or in a raid group, you can tune the amount of spells and abilities that appear on screen during fights so that the user isn't encumbered by a ton of on screen graphic clutter.
Daggial wrote: » I agree with the more general sentiment that visual clutter might turn out to be a mess in the end, specially in large scale PvP scenarios.