Mag7spy wrote: » NiKr wrote: » Dygz wrote: » You can't meaningfully ask for a better system when don't actually understand the system you're trying to critique. I'm talking about the monetization system there. Also, you've just said "a thing that takes a bit longer rewards the same thing that a group of slightly shorter activities does". So it's the same thing, but packaged differently. Which means that we could in fact get rid of the BP and literally nothing would change. That's great Then we go to your point where you complained about not getting the items instantly and trying to do some convoluted annoying quest to get items. Which makes you contradict yourself.
NiKr wrote: » Dygz wrote: » You can't meaningfully ask for a better system when don't actually understand the system you're trying to critique. I'm talking about the monetization system there. Also, you've just said "a thing that takes a bit longer rewards the same thing that a group of slightly shorter activities does". So it's the same thing, but packaged differently. Which means that we could in fact get rid of the BP and literally nothing would change. That's great
Dygz wrote: » You can't meaningfully ask for a better system when don't actually understand the system you're trying to critique.
Mag7spy wrote: » Then we go to your point where you complained about not getting the items instantly and trying to do some convoluted annoying quest to get items. Which makes you contradict yourself.
Azherae wrote: » You want play metrics to be maintained without the BattlePass, right? How? Ashes isn't structured quite well enough to achieve that as a primary goal, so those who are arguing 'for' a BP are just seeing that.
NiKr wrote: » What if we had a "rumor board" in node taverns. A player can "subscribe" to it and the board will dm that player an interactable list of activities on login. And those activities are gathered from players who went out to find stuff on their own. And these players can contribute info about their exploration for cosmetic currency (that is, MORE currency than other means of acquisition). That info would be smth along the lines of "starting npc; general requirements (if any); length of gameplay; reward". And if we ever have quests/tasks that have a cycling reward structure (potentially based on seasons/weather/whatever) - the info would include that stuff as well. The reward for submitting info would probably be either purely first come first serve, or at least have diminishing returns on subsequent submissions of the same info. Do you think this could appeal to the BP wanters? And, Dygz, would a system like this interest you in an mmo, as a BP replacement (I'm not talking about Ashes here)?
Mag7spy wrote: » How many times do i need to say this YOU CAN DO ANY CONTENT IN THE GAME AND level UP THE BP. You don't need to do weekly or daily content if you don't want to.
NiKr wrote: » It's simply a useless UI element that also works outside of the game, if we go with Dygz' assumption that the BP will be account-wide.
NiKr wrote: » NiKr wrote: » It's simply a useless UI element that also works outside of the game, if we go with Dygz' assumption that the BP will be account-wide. Another funny thing (for me) is that Dygz has multiple times said that he's against features working across several characters (i.e. my suggestion of account-wide PK count), but is completely fine with the BP working for the entire account rather than being per character.
NiKr wrote: » Mag7spy wrote: » Then we go to your point where you complained about not getting the items instantly and trying to do some convoluted annoying quest to get items. Which makes you contradict yourself. Azherae wrote: » You want play metrics to be maintained without the BattlePass, right? How? Ashes isn't structured quite well enough to achieve that as a primary goal, so those who are arguing 'for' a BP are just seeing that. I feel like you both missed me saying "have every action in the game give you cosmetic currency and then price the cosmetics according to that rate". This is the same fucking shit that the BP does, except with a different UI. And as for playtime metrics - I already said as well, tasks will provide replayability with rewards. The cosmetic suggestion from above will add even more rewards on top of that. And I suggested another more immersive system, that would award both types of players here NiKr wrote: » What if we had a "rumor board" in node taverns. A player can "subscribe" to it and the board will dm that player an interactable list of activities on login. And those activities are gathered from players who went out to find stuff on their own. And these players can contribute info about their exploration for cosmetic currency (that is, MORE currency than other means of acquisition). That info would be smth along the lines of "starting npc; general requirements (if any); length of gameplay; reward". And if we ever have quests/tasks that have a cycling reward structure (potentially based on seasons/weather/whatever) - the info would include that stuff as well. The reward for submitting info would probably be either purely first come first serve, or at least have diminishing returns on subsequent submissions of the same info. Do you think this could appeal to the BP wanters? And, Dygz, would a system like this interest you in an mmo, as a BP replacement (I'm not talking about Ashes here)? We're still early on in the game's production. There's been literally 0 fucking talk about BPs. Dygz' only expectation is built on the fact that the BR (which is not an mmo) had one. Designing a BP reward structure right now would most likely take as long as adding what I'm suggesting, except what I'm suggesting doesn't require any new UI, because "rumors" could be included into the bulletin/tavern board as a tab. The "interactive pms to players" thing is something I'll be asking for even outside of this current conversation, because I hope chat is usable in several different ways. The quest part of my comments was in the context of the free cosmetics that we'll already get as rewards for questing, so having slightly more rewards in those quests or having simpler quests that chain into a cosmetic reward is no different from doing random gameplay for the BP. Mag7spy wrote: » How many times do i need to say this YOU CAN DO ANY CONTENT IN THE GAME AND level UP THE BP. You don't need to do weekly or daily content if you don't want to. And I keep saying that the more days you lose out on - the longer you gotta play on other days, especially if there's any daily/weekly rewards (or let alone bonus rewards based on completing several of them within a period of time, as Fortnite does). If BPs are endless and with 0 fomo - how is that different from what I'm suggesting above? It's simply a useless UI element that also works outside of the game, if we go with Dygz' assumption that the BP will be account-wide.
Azherae wrote: » Expecting some sort of specific principled framework here isn't really the best way to approach that personality type...
Otr wrote: » Some people would like to destroy the castles you build
Otr wrote: » Anyways the Alpha 2 may be longer than we think and you will test.
Mag7spy wrote: » BP UI element is very easy and quick to digest for people that trying to figure out a new strange system as i said above. You are trying to suggest a bunch of extra work that is not needed. Ro rather than a one pager you have all these other ui elements and things you need to do. Sounds like a hassle and it being over dressed.
NiKr wrote: » Mag7spy wrote: » BP UI element is very easy and quick to digest for people that trying to figure out a new strange system as i said above. You are trying to suggest a bunch of extra work that is not needed. Ro rather than a one pager you have all these other ui elements and things you need to do. Sounds like a hassle and it being over dressed. The board subscriber would literally do the same thing he does with the BP. They press a button to sub to the board, as they would to open up the BP. They press a button on login to see their tasks, just as they would with a BP, if they don't know what to do. This suggestion was in the context of having something for the people who can't come up with a reason for playing the game more often. The cosmetics rewards would come from doing whatever they want (the rumor board tasks included), just as I said above. The only higher difficulty would be on the side of those who go out of their way to explore and do quests (people like me), for which they'll receive their own additional rewards.
NiKr wrote: » There's been literally 0 fucking talk about BPs.
Azherae wrote: » Basically, a free BP and a Rumor Board seems to be a UI difference, at this point, right?
Azherae wrote: » NiKr wrote: » Mag7spy wrote: » BP UI element is very easy and quick to digest for people that trying to figure out a new strange system as i said above. You are trying to suggest a bunch of extra work that is not needed. Ro rather than a one pager you have all these other ui elements and things you need to do. Sounds like a hassle and it being over dressed. The board subscriber would literally do the same thing he does with the BP. They press a button to sub to the board, as they would to open up the BP. They press a button on login to see their tasks, just as they would with a BP, if they don't know what to do. This suggestion was in the context of having something for the people who can't come up with a reason for playing the game more often. The cosmetics rewards would come from doing whatever they want (the rumor board tasks included), just as I said above. The only higher difficulty would be on the side of those who go out of their way to explore and do quests (people like me), for which they'll receive their own additional rewards. Ok, so... why are you okay with this and not the BP, other than the fact that the BP can have a cost? If any reason, that is... Basically, a free BP and a Rumor Board seems to be a UI difference, at this point, right?
Mag7spy wrote: » Im pretty sure he meant (unless im wrong) from my understanding you would pay to sub to the board as well so that would have a cost.
NiKr wrote: » Azherae wrote: » Basically, a free BP and a Rumor Board seems to be a UI difference, at this point, right? Yes, to me it's about immersion and how BPs work. And if the BP is different from how they usually work (i.e. DRG's BP) - why have it as a BP when you can just have an mmo with better rewards?
NiKr wrote: » Mag7spy wrote: » Im pretty sure he meant (unless im wrong) from my understanding you would pay to sub to the board as well so that would have a cost. No, the board is just there to direct people to content. That's it. Like I've been saying for 15 damn pages. I want all buyable cosmetics to be given to players as soon as they pay for them. The cost of cosmetics should vary from $1 (if not below) to however much Intrepid want to set the most expensive ones to. The cosmetic currency I talked about in the previous comments (the one that you get for doing literally anything in the game) would let you buy free cosmetics (the ones that the free BP would've had). And I also previous suggested having additions to those free cosmetics that you could buy with irl currency. So, for example, a free cosmetic might be a chestplate and the irl currency would let you add an insignia onto that breastplate. This would be just a yet another microtransaction that would let people with less money give their money to Intrepid w/o going for a $10 BP or an expensive cosmetic.
Azherae wrote: » Ofc, note that I'm not complaining at all here because guess what... as usual...
Mag7spy wrote: » I'm going to be expecting the prices of skin in AoC to be 10$+ and not 1$ or below. With maybe some 3-5 dollar exceptions for tiny none detailed stuff.
Mag7spy wrote: » And not be cycling a board with tons of free cosmetics constantly. That doesn't make any sense to me its either being monetized (in some form battle pass and/or store) or being gear in game that drops from monsters/ etc.
NiKr wrote: » Azherae wrote: » Ofc, note that I'm not complaining at all here because guess what... as usual... Does ED have a BP? Cause if not, then I'm fucking right yet again, and a good game is already doing what I'm suggesting. And then a question, if there is in fact no BP: what is the players' attitude towards ED's system and is there any info about the company's earnings in relation to this?
Azherae wrote: » They never apparently made much money from it, because ED, like Ashes, is not structured for what you're talking about, and would probably have done better with a BattlePass. That's my opinion, though.
Azherae wrote: » An MMORPG with a structure that would make a BattlePass unnecessary would be a great idea. Maybe we will even get one someday.