Xeeg wrote: » Hmm, maybe not what you were thinking but some quick adjacent ideas... Military Node Citizens gets a 10% buff when winning a war, while the other nodes only get 5% buff. They can declare a war every 3 days when other nodes can declare every 5 days. Economic Node gives twice the gold reward to Node War Participants on their side after the war, win or loss. Religious Node Citizens suffer no penalties from losing a Node War. Allied Nodes get a cheaper/easy access "Assist the Defence!" mayoral commission when a war is declared on a Religious Node. Scientific Node Citizens get an additional 3% speed boost after winning a war. For Node War Win Rewards I was thinking something like: Citizen Rewards: Each Citizen individually chooses between 1 of 5 buffs for 14 days; +5% gather/process/craft speed/amount/material requirement reduction, +5% glint drops/purchasing power, +5% health/armour/spell resist, +5% mana regen/cast times/CD reduction, or +5% ability power. A military node declaring and winning wars every 3 days could have 4-5 buffs up all the time, while other nodes can have 2-3 buffs up all the time.
Depraved wrote: » Xeeg wrote: » Hmm, maybe not what you were thinking but some quick adjacent ideas... Military Node Citizens gets a 10% buff when winning a war, while the other nodes only get 5% buff. They can declare a war every 3 days when other nodes can declare every 5 days. Economic Node gives twice the gold reward to Node War Participants on their side after the war, win or loss. Religious Node Citizens suffer no penalties from losing a Node War. Allied Nodes get a cheaper/easy access "Assist the Defence!" mayoral commission when a war is declared on a Religious Node. Scientific Node Citizens get an additional 3% speed boost after winning a war. For Node War Win Rewards I was thinking something like: Citizen Rewards: Each Citizen individually chooses between 1 of 5 buffs for 14 days; +5% gather/process/craft speed/amount/material requirement reduction, +5% glint drops/purchasing power, +5% health/armour/spell resist, +5% mana regen/cast times/CD reduction, or +5% ability power. A military node declaring and winning wars every 3 days could have 4-5 buffs up all the time, while other nodes can have 2-3 buffs up all the time. oh I thought you meant during the fight. either way it would be difficult for me to come up with these things since id don't know everything about the game. for example, military nodes citizens might already have a 10% damage and defense from being part of a military node and getting enchantments or something, as opposed to the citizens of an economic node who might already have some discounts s available for them. so now, that 10% buff for winning (or during the fight) becomes a 20% advantage military nodes citizens have over other citizens. now you need 6 hits to kill me instead of 5, and I can kill you in 4 instead of 5. we have to consider what other things people get from simply being part of a specific node outside of any wars
CROW3 wrote: » I’m just curious about what you imagine and think would be cool instead of what’s ‘known.’