Fur wrote: » Didn't Steven explain that we wouldn't see the health bars of other players?
Fur wrote: » Hi Steven, hi Intrepid Studio, You are doing an amazing job with Ashes of Creation. Keep it up, congratulations on the progress you've made! However, I might have misunderstood something. Didn't Steven explain that we wouldn't see the health bars of other players? If I remember correctly, he mentioned this was for better immersion and to prevent us from knowing if a hit would be fatal. In the latest live stream, we could see everyone's health bars. This kind of ruins the game because it makes it too easy to spot enemies. Is this health bar display active because a war was declared and players were flagged as enemies, just for testing or will this be a permanent feature? Thank you for your hard work! Best regards,
Depraved wrote: » Fur wrote: » Hi Steven, hi Intrepid Studio, You are doing an amazing job with Ashes of Creation. Keep it up, congratulations on the progress you've made! However, I might have misunderstood something. Didn't Steven explain that we wouldn't see the health bars of other players? If I remember correctly, he mentioned this was for better immersion and to prevent us from knowing if a hit would be fatal. In the latest live stream, we could see everyone's health bars. This kind of ruins the game because it makes it too easy to spot enemies. Is this health bar display active because a war was declared and players were flagged as enemies, just for testing or will this be a permanent feature? Thank you for your hard work! Best regards, you missed the other thread xd anyways, he said a while back that health bars will be visible for now. later on, they wont be. hey just haven't added that functionality yet. low priority I suppose.
Diamaht wrote: » Depraved wrote: » Fur wrote: » Hi Steven, hi Intrepid Studio, You are doing an amazing job with Ashes of Creation. Keep it up, congratulations on the progress you've made! However, I might have misunderstood something. Didn't Steven explain that we wouldn't see the health bars of other players? If I remember correctly, he mentioned this was for better immersion and to prevent us from knowing if a hit would be fatal. In the latest live stream, we could see everyone's health bars. This kind of ruins the game because it makes it too easy to spot enemies. Is this health bar display active because a war was declared and players were flagged as enemies, just for testing or will this be a permanent feature? Thank you for your hard work! Best regards, you missed the other thread xd anyways, he said a while back that health bars will be visible for now. later on, they wont be. hey just haven't added that functionality yet. low priority I suppose. You sure about that? My understanding is that the sectioned bars is the direction they are going. He talked about it during the Caravan stream Edit: Basically what you saw on Friday's stream is what you'll see live. (As far as I know)
Depraved wrote: » damn I liked the deterioration idea more but oh well xd
NiKr wrote: » Depraved wrote: » damn I liked the deterioration idea more but oh well xd It's simply a potato potahto situation. I think Intrepid simply went with a more simplistic, basic visual representation. Potentially exactly because they decided to add those 1/6-1/8 visuals, cause expecting someone to distinguish ~6 colors/shapes during a frantic battle would be quite a lot to ask of players.
akabear wrote: » In the last presentation, I felt the name plates were so dominant that they became the primary visuals, making the players and mob appear secondary. I believe the name plates should be more subtle, serving as secondary visuals while keeping the players as the primary focus. Otherwise, we might as well remove the characters altogether and just display name plates!
Summpwner wrote: » Its a small nitpick, but ultimately you can't have a video game without UI.
arkileo wrote: » This has been a controversial topic. On one hand I like the uncertainty it gives about how well you're doing, and as someone else mentioned in the other thread it makes the corruption-y 1v1 PvP even riskier for the aggressor because they won't have a perfect sense of their power in comparison to the victim. On the other hand, watching your target's health bar go down is like a dopamine-releasing spectacle. I'm sure if it's hated enough in Alpha 2 it could go away. Time will tell.
arkileo wrote: » On the other hand, watching your target's health bar go down is like a dopamine-releasing spectacle.