Depraved wrote: » Solvryn wrote: » MrKryptic337 wrote: » Greetings fellow adventurers, As an avid follower of the development progress of Ashes of Creation, I cannot help but express my concerns regarding the direction of its combat system. While the game showcases remarkable progress in various aspects, particularly its stunning visuals and immersive world-building, the emphasis on tab target combat in recent updates, notably the Node Wars update, raises questions about the game's combat experience. While tab target combat has its merits, catering to a specific subset of players, I worry that prioritizing it over action combat might alienate a significant portion of the player base. Action combat, known for its dynamic and engaging gameplay, holds immense potential to elevate the gaming experience, offering a more visceral and responsive gameplay style. As we eagerly anticipate the release of Ashes of Creation, I find myself pondering whether the combat mechanics will shine as brightly as the rest of the game. Is the development team fully aware of the community's expectations regarding combat? Have they considered implementing a true hybrid combat system that seamlessly integrates both tab target and action elements? While I remain optimistic about the game's future, I believe it's essential to voice our concerns and aspirations as a community. Let us engage in constructive dialogue and collectively strive for a gaming experience that truly resonates with all players. It's best to give clear and concise examples from the previous titles you played so when people say, "I hated that combat system" you can simply just retort that they weren't ever good at it. so basically, if u don't like tab target, I can simply say that you weren't good at it.
Solvryn wrote: » MrKryptic337 wrote: » Greetings fellow adventurers, As an avid follower of the development progress of Ashes of Creation, I cannot help but express my concerns regarding the direction of its combat system. While the game showcases remarkable progress in various aspects, particularly its stunning visuals and immersive world-building, the emphasis on tab target combat in recent updates, notably the Node Wars update, raises questions about the game's combat experience. While tab target combat has its merits, catering to a specific subset of players, I worry that prioritizing it over action combat might alienate a significant portion of the player base. Action combat, known for its dynamic and engaging gameplay, holds immense potential to elevate the gaming experience, offering a more visceral and responsive gameplay style. As we eagerly anticipate the release of Ashes of Creation, I find myself pondering whether the combat mechanics will shine as brightly as the rest of the game. Is the development team fully aware of the community's expectations regarding combat? Have they considered implementing a true hybrid combat system that seamlessly integrates both tab target and action elements? While I remain optimistic about the game's future, I believe it's essential to voice our concerns and aspirations as a community. Let us engage in constructive dialogue and collectively strive for a gaming experience that truly resonates with all players. It's best to give clear and concise examples from the previous titles you played so when people say, "I hated that combat system" you can simply just retort that they weren't ever good at it.
MrKryptic337 wrote: » Greetings fellow adventurers, As an avid follower of the development progress of Ashes of Creation, I cannot help but express my concerns regarding the direction of its combat system. While the game showcases remarkable progress in various aspects, particularly its stunning visuals and immersive world-building, the emphasis on tab target combat in recent updates, notably the Node Wars update, raises questions about the game's combat experience. While tab target combat has its merits, catering to a specific subset of players, I worry that prioritizing it over action combat might alienate a significant portion of the player base. Action combat, known for its dynamic and engaging gameplay, holds immense potential to elevate the gaming experience, offering a more visceral and responsive gameplay style. As we eagerly anticipate the release of Ashes of Creation, I find myself pondering whether the combat mechanics will shine as brightly as the rest of the game. Is the development team fully aware of the community's expectations regarding combat? Have they considered implementing a true hybrid combat system that seamlessly integrates both tab target and action elements? While I remain optimistic about the game's future, I believe it's essential to voice our concerns and aspirations as a community. Let us engage in constructive dialogue and collectively strive for a gaming experience that truly resonates with all players.
Solvryn wrote: » Depraved wrote: » Solvryn wrote: » MrKryptic337 wrote: » Greetings fellow adventurers, As an avid follower of the development progress of Ashes of Creation, I cannot help but express my concerns regarding the direction of its combat system. While the game showcases remarkable progress in various aspects, particularly its stunning visuals and immersive world-building, the emphasis on tab target combat in recent updates, notably the Node Wars update, raises questions about the game's combat experience. While tab target combat has its merits, catering to a specific subset of players, I worry that prioritizing it over action combat might alienate a significant portion of the player base. Action combat, known for its dynamic and engaging gameplay, holds immense potential to elevate the gaming experience, offering a more visceral and responsive gameplay style. As we eagerly anticipate the release of Ashes of Creation, I find myself pondering whether the combat mechanics will shine as brightly as the rest of the game. Is the development team fully aware of the community's expectations regarding combat? Have they considered implementing a true hybrid combat system that seamlessly integrates both tab target and action elements? While I remain optimistic about the game's future, I believe it's essential to voice our concerns and aspirations as a community. Let us engage in constructive dialogue and collectively strive for a gaming experience that truly resonates with all players. It's best to give clear and concise examples from the previous titles you played so when people say, "I hated that combat system" you can simply just retort that they weren't ever good at it. so basically, if u don't like tab target, I can simply say that you weren't good at it. Most action combat players also play tab though.
Depraved wrote: » Solvryn wrote: » Depraved wrote: » Solvryn wrote: » MrKryptic337 wrote: » Greetings fellow adventurers, As an avid follower of the development progress of Ashes of Creation, I cannot help but express my concerns regarding the direction of its combat system. While the game showcases remarkable progress in various aspects, particularly its stunning visuals and immersive world-building, the emphasis on tab target combat in recent updates, notably the Node Wars update, raises questions about the game's combat experience. While tab target combat has its merits, catering to a specific subset of players, I worry that prioritizing it over action combat might alienate a significant portion of the player base. Action combat, known for its dynamic and engaging gameplay, holds immense potential to elevate the gaming experience, offering a more visceral and responsive gameplay style. As we eagerly anticipate the release of Ashes of Creation, I find myself pondering whether the combat mechanics will shine as brightly as the rest of the game. Is the development team fully aware of the community's expectations regarding combat? Have they considered implementing a true hybrid combat system that seamlessly integrates both tab target and action elements? While I remain optimistic about the game's future, I believe it's essential to voice our concerns and aspirations as a community. Let us engage in constructive dialogue and collectively strive for a gaming experience that truly resonates with all players. It's best to give clear and concise examples from the previous titles you played so when people say, "I hated that combat system" you can simply just retort that they weren't ever good at it. so basically, if u don't like tab target, I can simply say that you weren't good at it. Most action combat players also play tab though. most tab players also play action though ;3 but the argument is: "If you don't like it, you must be bad at it" which I disagree with T_T
Mag7spy wrote: » I'm curious what would you need to meet your expectations for action combat gameplay wise?
Tyranthraxus wrote: » Not sure what other players are really looking for, in "action" combat. Do you mean that action combat would involve *no* tab-targeting? My definition of action combat is having combat abilities that are open to hitting anything in their path: the swing of a sword hitting 2 or 3 players, cone-attacks, AoE's, etc. Attacks that - in essence - don't require you to have a specific target selected/highlighted. In any such system, I'd still like to tab-target enemies, to see their health and buffs / de-buffs. To my perspective, they seem to have plenty of action-combat already in-place.
hleV wrote: » I still think the "hybrid" should translate to "some abilities are tab, the others are aimed", rather than "choose one or the other" because one will likely be more efficient than the other, making the other redundant. So most ranger abilities would be tab, while most fighter abilities wouldn't require a target and would just cleave whatever's in the path.
hleV wrote: » What is this, AI vs AI?