Dygz wrote: » For all good MMORPGs: 75% of players stop playing at Endgame. 25% will continue to play Dungeons and Raids until the next new content drop, which is typically an Expansion. Popluation typically spikes 5x when an Expansion drops - but then players will race through that content in 100 hours and 75% will stop when they complete the new content and then wait 12-18 months for the new Expansion.
Laetitian wrote: » I told you how they suck, and you stopped after the first half of my sentence. The problem isn't that they make players not interact with the world, it's that they relieve players of the incentive to come up with their own motivations and objectives for interacting with the world.
Laetitian wrote: » This is an intrinsic quality of battlepasses that cannot not be a part of a "modern" battle pass. (I've played plenty of "modern" games with dailies, battlepasses, and achievements, all of which lead to the same extinguishing of creativity, agency, and willingness to find people to coordinate and collaborate with.) If you're given 3-10 tasks to complete today / this week, that's 3-10 things less you have to decide on by your own choice. 3-10 things less you will be willing to do before you'll feel like you've played enough of the game that day/week.
Laetitian wrote: » Not having to make that decision in order to keep playing the game is literally the primary function you've been requesting and championing the battlepass for. You've been imploring us to let you have your externally superimposed motivation to log on.
Laetitian wrote: » You already have your mission. If anything another player suggests or any cooperation with another player that you take into consideration while pursuing your task list becomes even remotely tedious or inconvenient, you now have no reason to tolerate that frustration for the sake of the long-term benefit. Because you have your missions laid out for you, and any self-made decision to cooperate is merely a cherry on top.
Laetitian wrote: » Whereas without the battle pass, you'd be encouraged to come up with your own goals and commit to your decisions and group projects in order to make things happen.
Laetitian wrote: » None of this is solved by the "possibility" to cooperate anyway. Your argument falls completely flat, it doesn't address the issue at all.
Laetitian wrote: » The only interaction and cooperation you get from this side effect is purely cosmetic. It's the illusion of player interaction. Giving away scraps, and co-operating purely when it happens to be so convenient that you have no reason to put a single thought into the decision
Laetitian wrote: » The whole point of player cooperation is making choices together. Overcoming obstacles. Weighing cost-and-benefits. Optimising gameplay so everyone's happy with the result. Working on flaws because you care about the result. Being creative about new ambitious plans together. At the centre of player coordination is overcoming challenges. Opportunistic player interaction is effectively no player interaction.
Laetitian wrote: » You can't seriously think that that's an argument. If a battlepass task is expected to be fulfilled without paying any attention to it, what's the point of its existence? What does it add to your experience?
Laetitian wrote: » That section of the battlepass doesn't exist.
Laetitian wrote: » It's a fake component of free/low-price premium stuff that only actually materialises because you were online in the game without being afk. It should be replaced by a timer, if it should exist at all.
Laetitian wrote: » Ignoring the part where I just told you I would not continue playing the game as I otherwise would, if a significant portion the playerbase is spending their time online in the game chasing Battlepass objectives.
Laetitian wrote: » I've quit other MMOs because of these types of tasks and the disinterest towards cooperation they create.
Laetitian wrote: » Why are the players you're trying to protect from uninspired boredom more important than the players who want people around them to be prepared to declare their own objectives in the game, and be ready to cooperate in order to achieve them where advantageous?
Laetitian wrote: » (Especially when being uninspired and bored are things you can fix yourself. Being surrounded by worker drones incentivised to focus on ticking off task lists isn't something other players can confront without appealing to the developer not to sabotage their player interaction.)
Laetitian wrote: » To be perfectly clear, I don't mind players rejecting any particular group endeavour. I just don't want them to be given meaningless task lists that specifically exist to give them something to do, disincentivising them to come up with/cooperate on endeavours that they care about or choose on their own.
Dygz wrote: » Laetitian wrote: » This is an intrinsic quality of battlepasses that cannot not be a part of a "modern" battle pass. (I've played plenty of "modern" games with dailies, battlepasses, and achievements, all of which lead to the same extinguishing of creativity, agency, and willingness to find people to coordinate and collaborate with.) If you're given 3-10 tasks to complete today / this week, that's 3-10 things less you have to decide on by your own choice. 3-10 things less you will be willing to do before you'll feel like you've played enough of the game that day/week. Battlepasses do not extinguish creativity, agency or willingness to find people to coordinate and collaborate with. That can't truly be a thing when Battlepass Tasks include Quests and Dungeons and Raids. [...] BP Tasks can sometimes entice Soloers to Coordinate and collaborate with other players. [...] By meaningless, you seem to mean that BP Tasks are menial and don't require players to Group in order to be creative about devising the META for to coordinate and overcome Hardcore Challenges.
Dygz wrote: » There's more BP stuff to do than just Dailies and Weeklies. And that stuff covers pretty much any activity that players can do in the game - similar to Achievements.
Dygz wrote: » Finishing Dailies and Weeklies do not intrinsicly make people less willing to do other stuff after they have completed their BP Tasks.
Dygz wrote: » Whether you or I enjoy BPs will have no bearing on whether Steven chooses to implement a BP.
Dygz wrote: » I'm not going to be playing Ashes in any way that a BP is going to matter because the only thing I will be doing in Ashes is exploring as much of the map as possible while maintaing the lowest Adventurer Level possible:
Dygz wrote: » 75% of MMORPG players quit after they reach Endgame on 1 or 2 characters. So, we know that the vast majority of MMORPG players are not going to "fix" being "uninspired and bored" by themselves. They are going to quit and wait for new content, more XP and new Rewards before they return to play the game.
NiKr wrote: » A reaction from current gamers to the newest BP (i.e. current) in a b2p game.https://youtube.com/clip/Ugkxs07dSP8Nifjn2qqAgsm1PGJ3FNoo_sCU?si=HhU7DAohDRSgIcm3 And this is supposedly on top of removing the free BP from the game, which means that just having a BP in the game didn't lead to increase of playtime/overall income, as Dygz and Mag have been suggesting. I really think that Dygz is an outlier with his attitude towards BPs. And as this thread has shown, majority of gamers dislike stuff like this, ESPECIALLY when it's in a game that already costs money.
Mag7spy wrote: » The size of post here are going to end up getting details lost, imo its at the point where a voice conversation is the best way to describe things more clearly and get concise answers.
NiKr wrote: » Mag7spy wrote: » The size of post here are going to end up getting details lost, imo its at the point where a voice conversation is the best way to describe things more clearly and get concise answers. Voice is never the best way to discuss in-depth topics. Though I mostly think that because it's way easier for me to properly think out a response and then write it out as well as possible, while yapping would never accomplish that. I feel like that preference might be linked to inner monologues and aphantasia-type stuff, but I've never really read up on any research into that topic/idea.
Laetitian wrote: » You're either not listening, or you're so lost in your externally commanded game loops that you can't process the concept of a player having an original idea and coming up with self-declared objectives. I described precisely how battlepass tasks get in the way of player-driven choice, and you're just repeating "but for some of them you have to/can cooperate anyway!" - and later "they don't take up much time, so it doesn't matter" (20-40 minutes looks like a lot more of the average player's time & energy when you remember that most people don't play 8 hours a day.) - as if I had never made my response.
Laetitian wrote: » Yeah, there's also monthlies and seasonalies. Dailies aren't defined by their frequency, they're defined by being externally superimposed lists of tasks that regularly get refreshed. Otherwise, if there was any significant creative agency in the process of finding and choosing them as an active activity, we would call them quests.
Laetitian wrote: » And yes, it's like achievements. Maybe I should call them "repeat tasks" so you understand just how much everything that's in a battlepass is intrinsically always a part of the same category of tasks as dailies. Achievements are just as bad in stifling player creativity/agency/cooperation, but at least they can be finished at some point and give players a chance to catch a breath, come to their senses, and regain awareness of their surroundings.
Laetitian wrote: » They do. They might not prevent it entirely, but everything battlepasses represent disincentivises being creative to achieve something unique or ambitious.
Laetitian wrote: » For the time you're running a battlepass task because you want to finish your battlepass, you're intrinsically not coming up with your own way of achieving something in the game that you care about. You're running off a predetermined list of tasks that gets refreshed by the devs for you.
Laetitian wrote: » While you're running BP tasks, you're incentivised to disregard everything that's less convenient than the battlepass itself, and give up care about anything that's less convenient to achieve than the battlepass, because the existence of the battlepass as a "good enough" reason to log on reassures you that at the end of the day, at least you got your battlepass tasks done, so you can log off satisfied, regardless of how little else you chose to do in the game, or which self-declared spontaneous or long-term projects you abandoned because they became difficult.
Laetitian wrote: » You can log off satisfied, regardless of how little else you chose to do in the game, or which self-declared spontaneous or long-term projects you abandoned because they became difficult.
Laetitian wrote: » That's not true. Anyone designing a game meant to inspire people to make their own choices and care about discovering interesting things to do in the world would steer very clear from ever adding a battlepass after reading the game loop you're describing.
Laetitian wrote: » I'm happy you've found your objective in the game. i just don't want other players to get their purpose superimposed on them.
Laetitian wrote: » How many of the games you're referring to already had dailies or battlepasses before their playerbase jumped ship?
Laetitian wrote: » How many of those players might have ended up fixing being uninspired or bored, if the people around them hadn't been too busy running dailies to be inspired to come up with their own endeavours in the game?
Laetitian wrote: » Running externally superimposed tasks is what drains people of the pressure to get creative themselves. To be inspired by other players. If your default gameplay loop staple is the antithesis of coming up with your own objectives and overcoming difficulty to achieve great things, chances are there won't be as many players having those ambitions and joining together in the endeavour.
Laetitian wrote: » It all comes back to my first serious response to you in this thread. Adding superimposed task lists intrinsically gets in the way of making developers design a game that's inspirational and fun enough to make players care about the world and what happesn in it, and make them *want* to come up with their own things to do and influence in the game. It's antithetical to having a captivating game that you would then slap a bunch of uninspired externally mandated tasks onto its players. The tasks should already be in the game itself, and available for players to come up with as they play the game.
Mag7spy wrote: » Organized voice is the best way to do it, and forums is the worse place. Allows you to make wild points and not actually defend anything and move onto another direction. It gets based on general feeling and is very bias on certain types of people / players.
NiKr wrote: » Mag7spy wrote: » Organized voice is the best way to do it, and forums is the worse place. Allows you to make wild points and not actually defend anything and move onto another direction. It gets based on general feeling and is very bias on certain types of people / players. Medium of the message doesn't change the messenger nor the message. It simply changes how the message is presented. I'd be saying the same stuff as I say on the forums, except I'd have a shitton of pauses, hmmms and even weirder wordings because I couldn't think up the best way to explain my point. Text removes all of that and lets me explain everything in as much detail as I can.
Mag7spy wrote: » Not really true because you can press people more on voice and get to a solution faster. Text slows things down and allows you to avoid things.
Laetitian wrote: » Are any of us besides Dygz even native speakers? (That's not a veiled insult of anyone's language skills, I just got the impression that you're involved with a lot of Asian games and made an assumption.)
NiKr wrote: » Mag7spy wrote: » Not really true because you can press people more on voice and get to a solution faster. Text slows things down and allows you to avoid things. You can do this in text as well. If anything, it's way easier to do in text because you can simply copypaste the question until you get the response. I've done this multiple times in the past, and even in this thread. And the responder wouldn't be able to give a different answer to a similar question w/o seeming disingenuous, if the first answer was different. Doing that kind of reference in a voice communication would require constant recording of the discussion and also immediate ability to go back in said recording, which would then take more time than "alt+f"ing a page of text. The "ability to press people more" simply leads to the stuff I said already - they'll start stuttering and confusing themselves, which will not give you a better answer than repeating the question in written form.
Laetitian wrote: » You sound like a treat, Mag, I'd love to have you attempt to bully me into agreeing with you about how Battlepasses cannot ruin my gameplay experience, sadly I have anything else to do. In seriousness, I'm pretty sure it would just devolve into incoherent accusations of fallacies that don't go anywhere. Are any of us besides Dygz even native speakers? (That's not a veiled insult of anyone's language skills, I just got the impression that you're involved with a lot of Asian games and made an assumption.)
Mag7spy wrote: » yall going to keep going in circle and why message is not working for this.
NiKr wrote: » Mag7spy wrote: » yall going to keep going in circle and why message is not working for this. This is why this thread (and others) is bloated. And if you've seen Ashen Forge (which I know you have), you'd know that Dygz likes to repeat his personal preferences on that show. And he usually restates it in nearly the exact same phrases/words too. And that is a voice-based medium. The reason why voice discussions end quicker is usually because people are not willing to sit there and go in the same circles we go here on the forums. They just stay with their opinions/misunderstandings and don't resolve shit. If both Dygz and I weren't as stubborn, at trying to explain our point, as we are - this thread wouldn't be as bloated. But alas, we are.
Mag7spy wrote: » NiKr wrote: » Mag7spy wrote: » The size of post here are going to end up getting details lost, imo its at the point where a voice conversation is the best way to describe things more clearly and get concise answers. Voice is never the best way to discuss in-depth topics. Though I mostly think that because it's way easier for me to properly think out a response and then write it out as well as possible, while yapping would never accomplish that. I feel like that preference might be linked to inner monologues and aphantasia-type stuff, but I've never really read up on any research into that topic/idea. Organized voice is the best way to do it, and forums is the worse place. Allows you to make wild points and not actually defend anything and move onto another direction. It gets based on general feeling and is very bias on certain types of people / players.