CROW3 wrote: » Even MO2 has target health bars, so this 'carebear' counterargument is bs.
NiKr wrote: » Noaani wrote: » This is only true if you only factor in one aspect of instances, and ignore the rest. Which I am doing, because I couldn't care less about anything else If something is effectively an instance - to me that's an instance Everything else is simply semantics.
Noaani wrote: » This is only true if you only factor in one aspect of instances, and ignore the rest.
GrizzlyRed wrote: » Green death you drop less than a red death though. So I am not sure what you mean here. If I had 100% life and no mobs attacking me and he killed me without me attacking back he would receive the same loot as if a mob got the last hit. Only by attacking back do I change that modifier, and in that case if I attack back and lose I drop even more than. Sorry if I am just misunderstanding this but I don't understand how it would be worse to die by a mob than a player?
Noaani wrote: » it was introduced to provide players with more content, the player restriction was a useful side effect.
NiKr wrote: » Noaani wrote: » it was introduced to provide players with more content, the player restriction was a useful side effect. This is just another difference in our experiences. In L2 instances were introduced to let the pve be more complex. And then later on when, I assume, enough people didn't complain about those instances, NCsoft introduced all the types of instances that you're talking about, where every fucking solo player could have their own little piece of content. Either way. Like I've said multiple times, I'm wrong - cool, I couldn't care less. If no one can interrupt my activity - I'm in a damn instance.
Diamaht wrote: » Wiki: "Castle seiges occur in the open world, but may become instanced based on testing." We should politic for open world for sure. Node seiges, it's not clear. Could go either way based on what was said. Node and Guild Wars are open world. We just saw that.
NiKr wrote: » Noaani wrote: » it was introduced to provide players with more content, the player restriction was a useful side effect. This is just another difference in our experiences.
ExiledByrd wrote: » If i can play a ranged/ambusher, couldn't I hunt noncombatants at will by attacking during PvE fights and timing my damage so the mobs kill them instead? This would greatly reduce my risk for ganking gatherers. Or I if I am not worried about gaining corruption can I kill them at low life, so they dont even have a chance to flag. This will theoretically double the drop rate of materials (Combatants have 50% reduced death penalties).
Arya_Yeshe wrote: » That's how game should be, health bars shouldnt exist and healtg bar people should quit games
Arya_Yeshe wrote: » ExiledByrd wrote: » If i can play a ranged/ambusher, couldn't I hunt noncombatants at will by attacking during PvE fights and timing my damage so the mobs kill them instead? This would greatly reduce my risk for ganking gatherers. Or I if I am not worried about gaining corruption can I kill them at low life, so they dont even have a chance to flag. This will theoretically double the drop rate of materials (Combatants have 50% reduced death penalties). No, it doesn't reduce anything if you dont know their healthbars and everybody who disagree is wrong If you want to kill then just kill. However, I am not against a potion that let's you see health bars for a few minutes.
Arya_Yeshe wrote: » ExiledByrd wrote: » If i can play a ranged/ambusher, couldn't I hunt noncombatants at will by attacking during PvE fights and timing my damage so the mobs kill them instead? This would greatly reduce my risk for ganking gatherers. Or I if I am not worried about gaining corruption can I kill them at low life, so they dont even have a chance to flag. This will theoretically double the drop rate of materials (Combatants have 50% reduced death penalties). No, it doesn't reduce anything if you dont know their healthbars and everybody who disagree is wrong If you want to kill then just kill. However, I am not against a potion that let's you see health bars for a few minutes, still seeing health bars is childish and shouldn't exist in MMOs. In MMOs the characters should be panting, grunting, moaning, arching their backs, spilling blood and vomiting blood if they are dying. That's how game should be, health bars shouldnt exist and healtg bar people should quit games
Texas wrote: » It's the flagging system that's the issue. Hopefully enough degenerates are playing in A2 that it gets fixed.
Percimes wrote: » This will feel an extremely silly thing to ask but... what about our own health bar then? There are some game genres that keep that information from the player, or at least obfuscate a precise value. Atypical for RPGs, as it would be in the way of the stats-porn, but frequent in FPS and survival games.
Noaani wrote: » Texas wrote: » It's the flagging system that's the issue. Hopefully enough degenerates are playing in A2 that it gets fixed. What is wrong with the flagging system?
ExiledByrd wrote: » If i log in and decide I want to do some open world PVP, I need to wander around tapping greens until one of them fights back.
ExiledByrd wrote: » Also, if they get killed by mobs, it will not give corruption. So my current strategy would to go around and reduce green players health by as much as possible before they flag. If they attack back, then kill them. If they don't, try to have a mob kill them and basically just be annoying. Either way the corruption system has little to do with it.
ExiledByrd wrote: » Greens are supposed to be encouraged to fight back because they lose less stuff if they do. But in order to do that they need to target and attack the purple attacking them, while also dealing with whatever they were doing before. They will definitely be starting on the back foot.
ExiledByrd wrote: » Meanwhile there is an entire system (Bounty Hunters) that rely on people becoming corrupted. But the corruption system is there to prevent griefing. As I understand it, they want some griefing but not to much.
ExiledByrd wrote: » The simplest fix I see is just to allow people to flag to combatant as they want. Maybe even give them a buff(gathering, dps, etc) to encourage it. And then give people corruption just for attacking greens. This will stop most gaming of the corruption system, still allow murder hobos to kill greens for dopamine, increase the number of targets for Bounty Hunters. Plus I wont have to tag every stranger to see if they want to throw down.