Veil Mistwarden wrote: » DPS Meters have always been a crutch, not a tool to "help you improve" If you can't tell how fast things are dying based off your own Cooldowns...then you're doing it wrong.
Mico wrote: » It seems like in today's MMO party structures, the type of job class you are doesn't matter as much when composing a party as its ranking within the meters. Before DPS/healing metering, team composition was based on what job classes you already had in your party and what class best filled the missing gaps in your team comp (based on spells/skills/abilities). Nowadays, we fill those gaps based on rankings within the metering system, with no real regard to their actual job class. So my question is: Which do you rather prefer when forming a party, valuing job classes based on their available sets of skills, spells, and abilities, OR classes being valued based on their meter outputs?
Vaknar wrote: » Going to merge a DPS meter conversation into here
Depraved wrote: » Vaknar wrote: » Going to merge a DPS meter conversation into here noooooooooooooooo, this thread was finally dead for good. what have you done vaknar, what have you done? T__T that was borderline evil
Xeeg wrote: » My opinion this whole time is that if you can't detect it and you can't stop it, then the game designers should embrace it and employ it in their game design. Otherwise, the rules only serve to disadvantage people who follow rules. That's a terrible way to create a rule set and is a failure point in the game design.
Mico wrote: » It seems like in today's MMO party structures, the type of job class you are doesn't matter as much when composing a party as its ranking within the meters. Before DPS/healing metering, team composition was based on what job classes you already had in your party and what class best filled the missing gaps in your team comp (based on spells/skills/abilities). Nowadays, we fill those gaps based on rankings within the metering system, with no real regard to their actual job class. So my question is: Which do you rather prefer when forming a party, valuing job classes based on their available sets of skills, spells, and abilities, OR classes being valued based on their meter outputs? In simpler terms: should ashes have DPS/Heals output meters?
Noaani wrote: » It is also worth pointing out that you commented about "Before DPS/healing meterin", but this isn't really a valid time period. People were parsing MUD's back in the very early 90's, Meridian59 had a basic combat tracker before it hit live, WoW had trackers during the games initial beta. There is no scope to talk about "before trackers", because that is not a time that existed. What did exist is a "time before you were made aware of meters", but that is about it.
nanfoodle wrote: » No to a DPS meter. Last time I say anything on this topic. I get people will use 3rd party websites for this. FYI I will report every person I know that does.
Apok wrote: » nanfoodle wrote: » No to a DPS meter. Last time I say anything on this topic. I get people will use 3rd party websites for this. FYI I will report every person I know that does. What's wrong with people knowing how bad you are?
Jwscoot wrote: » Apok wrote: » nanfoodle wrote: » No to a DPS meter. Last time I say anything on this topic. I get people will use 3rd party websites for this. FYI I will report every person I know that does. What's wrong with people knowing how bad you are? Literally laughed at this for 20 minutes! You don't even have the DPS meter and it's already making you unbearably toxic.