George_Black wrote: » A bit offtopic: Will AoC be the first mmo to add a search button in the inventory? Let's hope.
GrilledCheeseMojito wrote: » I'm confused at the aim of the question here. I can give you some amount of time, but is the goal to figure out when players should be "forced back to town", or how long they should be out gathering before they get a feeling of accomplishment with a full bag? I thought the point of having the specific bag limits was mostly about making the players need to bring a mule or some sort of carrying mount, in order to be able to gather more mats.
nanfoodle wrote: » My mind set is not how quit you fill bags. I'm more about how long does it take in town to clean up bag space to get back into the fun. I know MMO developers think that's a fun hobby.
Xeeg wrote: » nanfoodle wrote: » My mind set is not how quit you fill bags. I'm more about how long does it take in town to clean up bag space to get back into the fun. I know MMO developers think that's a fun hobby. Well many of the regular items are going to be gatherables; wood, stone etc. So those should be easy to clean up. Once you get back to the node they go right in the stash. Other items, like spare armour/weapons, consumables, quest items, etc. I expect are not frequently picked up enough to cause depot trips. And many of these items you might just want to keep on you anyways. So I doubt that we will have a "bag sorting" end game like Diablo 4 had on launch.
Smaashley wrote: » George_Black wrote: » A bit offtopic: Will AoC be the first mmo to add a search button in the inventory? Let's hope. GW2 and apparently WoW have this function. The question would be more like : Are they enough smart to add this inventory function? 🤷♂️
GrilledCheeseMojito wrote: » I thought the point of having the specific bag limits was mostly about making the players need to bring a mule or some sort of carrying mount, in order to be able to gather more mats.
Behague wrote: » Where can we unload our bags, when there are no nodes developed? Are we going to be running around overencumbered until an expedition procs?
Azherae wrote: » Assuming: Stack Size: 20 (what I've seen and wholeheartedly agree with) Single Bag max 'grid slots': 12 or 28 (Some things definitely take up 1x2 or 2x2, hence the 28, and herbs might have a lot of variety so even if they are 1x1 it might still be good to have 28-slot bags) Gathering Time: 1-1.5s minimum (this just seems to be the timing that makes it not feel entirely gamey) Tool durability: 250 Time-distance between resource cluster spawns: 12-15s (because anything less means you can always see the item or its indicator, which is bad both for player experience and for messing with bots, and gives the better micro-PoI feeling) Yield of Common Resources per interaction: 2-5, usually lower end (personal preference, higher numbers start to feel really strange even as a skill reward, and rewarding higher skill with higher yields is BDO-tier bad) Then for me an average-to-high-quality bag is full when you reached approximately: 240 herbs, 120 large ores, 240 'logs', etc, 14-17 types of fish
Azherae wrote: » Prices can be tuned around this, I prefer 50 Cu for abundant items, and 100-150 for abundant ores, which lets you set very understandable 'at-a-glance' NPC price floors. Rare items can just be double this as NPC price floor, no one should ever want to sell them for that, but it does a good job of showing additional value instantly to players who don't have a need to look it up, and has some other benefits.
Nerror wrote: » And as for the OP, about an hour of focused material gathering seems fine. And a few hours of just grinding mobs for glint and other certificates.