Laetitian wrote: » Noaani wrote: You keep talking about this conversation - in over two decades of playing MMORPG's, I've never seen that conversation actually happen. If by "this conversation" you mean the conversation where you talk about whether you have the same expected gameplay style/speed/strategy for the encounter you're about to engage in with the person you're inviting into your party, then you've been handicapping your enjoyment of social interactions for decades.
Noaani wrote: You keep talking about this conversation - in over two decades of playing MMORPG's, I've never seen that conversation actually happen.
Build/gearscores also don't exist in all MMOs.
Yes, but you can shape what the options for the path of least resistance are, and make them more conducive to engaging, satisfactory player interaction.
wakkytabbaky wrote: » l that way if a raid is failing due to dps its upto the raid leader to actually find out why not just boot said lowest person or berate them
Nightmarelol wrote: » Can’t wait for bottom feeders to AFK a Raid and still get the same rewards as players who put in 110% effort. This just promotes laziness and people to get away with minimal effort. A DPS meter will filter these weasels out. Can tell people haven’t done high level raids before and it shows
Noaani wrote: » On the other hand, if you are interested in finding out why that class is underpowered, in trying to find a way to make it not underpowered, or in trying to get the developer to fix the class, a combat tracker is essential.
Noaani wrote: It isn't that I have never seen it happen, it is that I have never heard of it happening.
Noaani wrote: None of this is to say I am treating the games population as numbers. If I am looking for someone and don't have someone that can fill that gap in my guild or friends list, I simply state what role I am looking for, and what content. There is no more discussion that needs to happen - there is barely any more conversation that *could* happen.
Noaani wrote: I've yet to see a game that doesn't have some form of character builds, but if a game doesn't have gearscore, you can probably see what gear a player has in general via some other method. I'd be interested to see an MMORPG in which you have no ability at all to see what kind of gear another player has.
Noaani wrote: Without going into any detail - any MMORPG that wants even a modest amount of success will give players some manner of showing how good their gear is - to many players this is their version of cosmetics. They don't care about what their character looks like, they aren't showing off their fashion sense - they are showing off their in game accomplishments. Many players wish to do this, and so MMORPG's will always allow them a means to do so - even if it is only a general means of showing it off.
Laetitian wrote: » Noaani wrote: It isn't that I have never seen it happen, it is that I have never heard of it happening. Im not sure I understand that sentence. Are you saying it's even more extreme than just "not seeing it happen" - the concept has never entered your environment? And you still don't think what I'm describing is in any way a cause for self-reflection about that? I just love that you consider yourself entitled to tell other players that if they don't make enough of an effort to adjust their playstyle to the objective meta standards, they're not qualified for multiplayer games and should stick to singleplayer games; meanwhile you're too antisocial to have a conversation with a non-guild player about what you plan to do together, and consider the very idea of ensuring you're on the same page outlandish. But apparently that's not a probematic trait for mutliplayer gaming at all. Noaani wrote: None of this is to say I am treating the games population as numbers. If I am looking for someone and don't have someone that can fill that gap in my guild or friends list, I simply state what role I am looking for, and what content. There is no more discussion that needs to happen - there is barely any more conversation that *could* happen. - Expected clear pace/path/speed. - Preliminary check-in about strategy for the encounter; if it matches, that should be good enough; if there are disagreements, which might just be due to different setups, you can work out further if there is a middle ground that works. - If you want to keep expectations extra clear, you can then either qualify any proof for performance ability you would like to see, or if it's not important enough to test/confirm it, you can point out how you would define an incompatibility and how you would identify it during the encounter, and discuss if you'd be willing to regroup and retry, or if you'll be splitting up if a certain benchmark doesn't get matched. That way they'll know the hard thresholds they'll need to exceed.
ExiledByrd wrote: » Laetitian wrote: » Noaani wrote: It isn't that I have never seen it happen, it is that I have never heard of it happening. Im not sure I understand that sentence. Are you saying it's even more extreme than just "not seeing it happen" - the concept has never entered your environment? And you still don't think what I'm describing is in any way a cause for self-reflection about that? I just love that you consider yourself entitled to tell other players that if they don't make enough of an effort to adjust their playstyle to the objective meta standards, they're not qualified for multiplayer games and should stick to singleplayer games; meanwhile you're too antisocial to have a conversation with a non-guild player about what you plan to do together, and consider the very idea of ensuring you're on the same page outlandish. But apparently that's not a probematic trait for mutliplayer gaming at all. Noaani wrote: None of this is to say I am treating the games population as numbers. If I am looking for someone and don't have someone that can fill that gap in my guild or friends list, I simply state what role I am looking for, and what content. There is no more discussion that needs to happen - there is barely any more conversation that *could* happen. - Expected clear pace/path/speed. - Preliminary check-in about strategy for the encounter; if it matches, that should be good enough; if there are disagreements, which might just be due to different setups, you can work out further if there is a middle ground that works. - If you want to keep expectations extra clear, you can then either qualify any proof for performance ability you would like to see, or if it's not important enough to test/confirm it, you can point out how you would define an incompatibility and how you would identify it during the encounter, and discuss if you'd be willing to regroup and retry, or if you'll be splitting up if a certain benchmark doesn't get matched. That way they'll know the hard thresholds they'll need to exceed. So instead of a DPS meter, you want people to say how fast they kill things and potentially have to prove it?
NiKr wrote: » Nightmarelol wrote: » Can’t wait for bottom feeders to AFK a Raid and still get the same rewards as players who put in 110% effort. This just promotes laziness and people to get away with minimal effort. A DPS meter will filter these weasels out. Can tell people haven’t done high level raids before and it shows It's this kind of attitude that has lead us to the solo mmos. Everyone mistrusts each other and only thinks about themselves. Noaani wrote: » On the other hand, if you are interested in finding out why that class is underpowered, in trying to find a way to make it not underpowered, or in trying to get the developer to fix the class, a combat tracker is essential. And I'm used to simply asking people from my guild to fight me and get a direct response from both sides on what is strong or not. My guildmates would've fought dozens/hundreds of the same class as me, so they'd know whether I was fighting better than others or not. So we'd fight each other, while I attempt different approaches or builds. And once I did become stronger than what they had experienced in the past, I'd try that gameplay against other players (both from my guild and from enemy groups). And I'd get direct feedback from them as well, because I love to respect and talk to my enemies. And with time I'd get to a point where I was in fact better at my class than all the others. And in cases where I wasn't, I'd simply go to the person who was better than me and would ask them for pointers. And due to my respect of them, I'd get a very good response back. I've made countless friends and acquaintances this way, quite often from the enemy side as well. None of this would be the case if I simply needed to look at numbers, after hitting some mobs. And I've seen a shitton of people become waaaay better players through the same path - all w/o meters, trackers or dps dummies. And I know you'll say that L2 was a shitty game, so my experience doesn't matter at all, but I'd simply say that I don't see Ashes being anywhere closer to EQ/WoW than it will be to L2, so I'd imagine my experience will be closer to the experience of Ashes players than it is to the experience of WoW/EQ ones.
Laetitian wrote: » Again, proof: Other games I've played, plus the fact that pretty much everyone in this thread defending DPS meters is loudly proclaiming their disdain for players who don't meet their expectations. There is a deep-rooted need for more explicitly discussed expectations in group-making, and it comes out when automation of group-finding communication gets limited.
ExiledByrd wrote: » Laetitian wrote: » Again, proof: Other games I've played, plus the fact that pretty much everyone in this thread defending DPS meters is loudly proclaiming their disdain for players who don't meet their expectations. There is a deep-rooted need for more explicitly discussed expectations in group-making, and it comes out when automation of group-finding communication gets limited. That's an interesting point of view and thank you for sharing it. I think the default expectations for most people is the successful completion of the content you are grouping for. The disdain, infighting and calling people out happen when that expectation is failed. In short Meters are an excellent tool that allows raid leaders to make objective decisions. Without available metrics the difficulty to make a similar decision is much higher and more time consuming.
Noaani wrote: » Endowed wrote: » Noaani wrote: » Endowed wrote: » You got dps -- that doesn't mean you did anything else right. If you are in the group or raid for DPS, you shouldn't be doing anything else. Bullshit. If you want to give me a scenario in which you have asked to be DPS, and the right thing to do is something other than dealing damage, I'd be happy to point out how you are wrong.
Endowed wrote: » Noaani wrote: » Endowed wrote: » You got dps -- that doesn't mean you did anything else right. If you are in the group or raid for DPS, you shouldn't be doing anything else. Bullshit.
Noaani wrote: » Endowed wrote: » You got dps -- that doesn't mean you did anything else right. If you are in the group or raid for DPS, you shouldn't be doing anything else.
Endowed wrote: » You got dps -- that doesn't mean you did anything else right.
Texas wrote: » It'd be better to stay quiet than admit you have no idea what anyone is talking about. Like there's no way to respond or have a conversation when you are talking about cricket and everyone else is talking about baseball.
Smaashley wrote: » Having varying raid encounters is challenging, and each individual has a role. But comes a point where players will find a way to succeed the raid and if the solution is to free a DPSer to do another mechanic, then be it.
Smaashley wrote: » Noaani wrote: » Endowed wrote: » Noaani wrote: » Endowed wrote: » You got dps -- that doesn't mean you did anything else right. If you are in the group or raid for DPS, you shouldn't be doing anything else. Bullshit. If you want to give me a scenario in which you have asked to be DPS, and the right thing to do is something other than dealing damage, I'd be happy to point out how you are wrong. Okay. For example, in Guild Wars 2, there is a raid boss called Dhuum. This is probably the most difficult raid in the entire game. 2 or 3 players must do something else than DPS at some point. When the time comes, they have to stop DPSing the boss and get in the air to collect orbs, or else we all die. And this is the most satisfying raid boss to kill because it is so hard to teamwork in this scenario. Having varying raid encounters is challenging, and each individual has a role. But comes a point where players will find a way to succeed the raid and if the solution is to free a DPSer to do another mechanic, then be it. You should check GW2 raids mechanics, they are really well made and thought.
NiKr wrote: » Texas wrote: » It'd be better to stay quiet than admit you have no idea what anyone is talking about. Like there's no way to respond or have a conversation when you are talking about cricket and everyone else is talking about baseball. Very true, which is why I'm left wondering why you're still here.
Texas wrote: » Dude. You were literally talking about not needing a combat tracker when learning to duel well. You are way out in left field. Just sit this one out and maybe learn from other people's experience.
Pyrolol wrote: » People worried about people being “toxic” is a piss poor argument, toxic people will be toxic even without trackers or addons
Xeeg wrote: » I've even seen people be toxic in the forums! And there is no DPS meter here...
Dygz wrote: » AFAIK... Noaani wants the devs to design the game such that DPS meters are necessary to defeat elite Bosses.
NiKr wrote: » Nightmarelol wrote: » Can’t wait for bottom feeders to AFK a Raid and still get the same rewards as players who put in 110% effort. This just promotes laziness and people to get away with minimal effort. A DPS meter will filter these weasels out. Can tell people haven’t done high level raids before and it shows It's this kind of attitude that has lead us to the solo mmos. Everyone mistrusts each other and only thinks about themselves. Noaani wrote: » On the other hand, if you are interested in finding out why that class is underpowered, in trying to find a way to make it not underpowered, or in trying to get the developer to fix the class, a combat tracker is essential. And I'm used to simply asking people from my guild to fight me and get a direct response from both sides on what is strong or not.