Hi everyone. This is my video of the adventures guild system, which is more fun and advanced version of the commission system. I recommend everyone to fully watch the video, cuz its not scripted, so may be a bit confusing if u skip to a random timestamp. Do know. is that I forgot to mention some important stuff as well regarding the Adventurer system, cuz ofc not scripted video. But ill put some short liners below to help with the context of the video. My inspiration for this system is some games and the overlord anime and the comic surviving the game as a barbarian.
Adventurers guild system:
- an infinite generation of quests, through both players and Npc
- the adventurer guild is like an independent organization in each node (only one adventurer guild house/tavern in each node)
- adventurers guild should be big and stand out for folks to see, its upgraded through levelling of nodes
- a quest board both inside the adventure tavern and outside for convivence
- a reception inside the adventure house to talk to for becoming a member and other stuff like the ADVENTURER SHOP
- u talk to the reception to become a member and are assigned the lowest rank (in this context IRON rank)
- the adventurers guild has a member ranking system of up to 8 tiers ( iron, bronze, silver, gold, platinum, mithril, orichalcum, adamantine)
- u can only accept quests within your rank (say if your iron, u can only accept iron quests or also called common quests, if we use the 5 hierarchy ranking system, Common, uncommon, rare, epic and legendary.
- there should be at least 1 out 10 quests that are 1 rank above ur membership rank (if ur iron rank. u can have 1 out 10 quests to be bronze rank)
- u will get quests in accordance with ur member rank, but the difficulty is another type of thing. say if u are bronze rank. most of it are like rare, uncommon or common rank quests, but sometimes u may come across epic and legendary. but its just that legendary may only appear when u reach the highest rank in the adventurer guild system
- similar to the commission system, the moment u accept an adventurers guild quest, and u go outside to complete it, you may come across other random outside fixed quests (quest not related to the adventurers guilds, but connected in some indirect way sometimes)
- adventurer guild quests always has to be brought back to the reception at the adventure house/tavern to complete it. you can ofc accept multiple quests from the adventurer guild at the same time, to avoid back tracking (moving back and forth a lot)
- you can accept a quest from the adventurer guild and decide to either grp up with another person for easier completion, but other person has to be also same rank as the prior player when the accepted the quest.
- there can also be special quests (like 1 out 10 ones) where it says a grp is required to complete, its what id like to call. elite versions of the difficulty (say and iron rank member accept a rare difficulty quest that requires a grp to complete, usually 3-5 players. the difficulty rank is still rare, but a harder rare, tht it requires a grp. or simply put grp difficulty)
- if you wanna increase your rank from Iron to Bronze, u must fulfil the point quota and possibly a trials/special quest to fully move on to bronze and etc for the rest of the ranks.
- the adventurer shop (also inside the the adventurer house/tavern) will give new stuff to buy from when u increase ur rank or for short appropriate to ur current rank.
- the adventurer house/tavern can also be used for simply chatting/announcements regarding the organization itself.
- to avoid confusions, every quest has to have the the adventurer rank (iron, bronze etc..) and the difficulty (common, uncommon)
- player can put their own quests through a pre fixed options, and have to use their own money as the reward along with tax fee (explained more in the video) u pay more tax fee if u want your quest to be up for a longer time, u will get the money back if no one picks it up, except for the tax fee.
thats all i can write here so far, its a very important and a core system too. i really hope they add this to the game. i may have forgotten to include some other stuff. but ill just edit it in here if i can. this is pretty much a way to create constant quests, and will be a core system where players always wanna do when they adventure. MMORPg should be about adventuring the unknown and finding more about the world and fun exploring.
my next ideas for new systems will be. THE COLLOSEUM system, THE LABRYINTH SYSTEM and items and drops etc... for the future. if any of u are interested.
the video:
https://www.youtube.com/watch?v=gGn8VAcX2nQ