daveywavey wrote: » So, basically: Release good content. Well worth a thread. Good job.
Dygz wrote: » Yeah. Because otherwise the devs will release content they believe is of bad quality.
George_Black wrote: » Here is your typical mmo player these days and their view of new releases: "Why do I have to grind these boring instanced raids to complete the next meta gear for my 10000 alts? Just give me more brain dead MQS (with bad plot and writting), and new collectables.
Noaani wrote: » George_Black wrote: » Here is your typical mmo player these days and their view of new releases: "Why do I have to grind these boring instanced raids to complete the next meta gear for my 10000 alts? Just give me more brain dead MQS (with bad plot and writting), and new collectables. I'm not sure if you understand how incredibly specific this is to ESO - but it is literally only applicable to ESO. Keep in mind, ESO is not a particularly good MMORPG from the perspectove of combat, content or character progression. The reason the bulk of the players in that game play (literally everyone in my MMO circle) is because they love the Elder Scrolls world, and they want more story. So, in a game where the bulk of people are playing for the story, are you really surprised that they just want more story?@Voxtrium I agree with your general point, to an extent, but there are other aspects to consider as well. For example, if your game has a large population of PvP players, but no one running top end PvE raids, adding fantastic PvE raids to your game is probably not the best idea - you need to still add content of a type that appeals to your existing players. If you have groups of players that run PvE raids, and others that run PvE group content, if the bulk of those running group content are done with the content they have but the bulk of those running raids are not, it would be a bad idea to add more raid content and not also add more group content. While the content you add needs to be objectively good, it also needs to be targeted at existing groups of players that need content.
George_Black wrote: » It has nothing to do with ESO.
George_Black wrote: » Expansions in AOC should focus on the open world adventure (pvx) and character progression. Instanced content, no matter how good the scenario and design and how challenging the gameplay: Gets boring too quickly Should not interfeere with the player driven economy and the dynamics of owpvp.
Apok wrote: » I don't even think the content has to be good more than it needs to be well thought out, Having new gear that stays in par with old gear is usually well thought out. Jacking up item levels to force people to pretty much farm their stuff over again isn't. Anytime NW or FFXIV releases a new dungeon or whatever it feels like a reskinned version of what they already done. FFXI has slight alterations on how you do endgame, too much to explain without ranting but for example one area was limbus with a cost to enter, a cooldown on entry and a time limit. You kill to open new areas and could target certain areas and do raids or go into the same area and farm as a duo/trio as long as the currency you made was valued at more then what you spent to go in. A seperate area was Nyzul tower where there's 100 floors and a boss at ever 20th. you do 5 floors and either save and leave or keep going. if you wiped you went back to floor 1. FFXI endgame had a lot of flavor to it for being a game designed around the PS2
George_Black wrote: » You must be an eso player for playing ff14. Noanni what do you think? Apok wrote: » I don't even think the content has to be good more than it needs to be well thought out, Having new gear that stays in par with old gear is usually well thought out. Jacking up item levels to force people to pretty much farm their stuff over again isn't. Anytime NW or FFXIV releases a new dungeon or whatever it feels like a reskinned version of what they already done. FFXI has slight alterations on how you do endgame, too much to explain without ranting but for example one area was limbus with a cost to enter, a cooldown on entry and a time limit. You kill to open new areas and could target certain areas and do raids or go into the same area and farm as a duo/trio as long as the currency you made was valued at more then what you spent to go in. A seperate area was Nyzul tower where there's 100 floors and a boss at ever 20th. you do 5 floors and either save and leave or keep going. if you wiped you went back to floor 1. FFXI endgame had a lot of flavor to it for being a game designed around the PS2
Noaani wrote: » George_Black wrote: » You must be an eso player for playing ff14. Noanni what do you think? Apok wrote: » I don't even think the content has to be good more than it needs to be well thought out, Having new gear that stays in par with old gear is usually well thought out. Jacking up item levels to force people to pretty much farm their stuff over again isn't. Anytime NW or FFXIV releases a new dungeon or whatever it feels like a reskinned version of what they already done. FFXI has slight alterations on how you do endgame, too much to explain without ranting but for example one area was limbus with a cost to enter, a cooldown on entry and a time limit. You kill to open new areas and could target certain areas and do raids or go into the same area and farm as a duo/trio as long as the currency you made was valued at more then what you spent to go in. A seperate area was Nyzul tower where there's 100 floors and a boss at ever 20th. you do 5 floors and either save and leave or keep going. if you wiped you went back to floor 1. FFXI endgame had a lot of flavor to it for being a game designed around the PS2 No, that post doesn't come across as someone playing ESO. The reason your post was so incredibly specific to ESO was because the things you talked about were only complained about in ESO, and MQs is a term that is only really used in ESO among modern MMO's - and literally only ever used in ESO in the specific way you talked about it. Fact is, your post was specific to ESO. I don't get why this is a sticking point for you - you know you were only talking about ESO.
George_Black wrote: » Noaani wrote: » George_Black wrote: » You must be an eso player for playing ff14. Noanni what do you think? Apok wrote: » I don't even think the content has to be good more than it needs to be well thought out, Having new gear that stays in par with old gear is usually well thought out. Jacking up item levels to force people to pretty much farm their stuff over again isn't. Anytime NW or FFXIV releases a new dungeon or whatever it feels like a reskinned version of what they already done. FFXI has slight alterations on how you do endgame, too much to explain without ranting but for example one area was limbus with a cost to enter, a cooldown on entry and a time limit. You kill to open new areas and could target certain areas and do raids or go into the same area and farm as a duo/trio as long as the currency you made was valued at more then what you spent to go in. A seperate area was Nyzul tower where there's 100 floors and a boss at ever 20th. you do 5 floors and either save and leave or keep going. if you wiped you went back to floor 1. FFXI endgame had a lot of flavor to it for being a game designed around the PS2 No, that post doesn't come across as someone playing ESO. The reason your post was so incredibly specific to ESO was because the things you talked about were only complained about in ESO, and MQs is a term that is only really used in ESO among modern MMO's - and literally only ever used in ESO in the specific way you talked about it. Fact is, your post was specific to ESO. I don't get why this is a sticking point for you - you know you were only talking about ESO. What I wrote was repeated by this ff14 player.
NiKr wrote: » don't listen to the whiners
Voxtrium wrote: » Some players may dislike certain types of content or encounters, but if the quality is high, others will enjoy it. Over time, this variation will make specific content in AOC memorable for individual players, which is important. I wanted to share this perspective on the forums because I believe it is valuable. The best highs are made by the lows.
SnowElf wrote: » So what kind of repetitive content would one really like to see that would have them wake up morning after morning and want to engage it over and over again.
Dygz wrote: » Ashes is a dynamic world - shouldn't really have much repetitive content. If the Node system fails... what's the point of playing Ashes rather than any other MMOPRG?
Noaani wrote: » While the content you add needs to be objectively good, it also needs to be targeted at existing groups of players that need content.
Yuyukoyay wrote: » I just prefer for the story to be down to earth. If you are going to insist on adding god tier enemies to the game I think the FF14 approach to their implementation is the best. So far most MMO stories just completely suck. I hope that Ashes of Creation can fix that, but if I had to pick one FF14 is too far ahead of everyone else in terms of interesting stories.
Depraved wrote: » Noaani wrote: » While the content you add needs to be objectively good, it also needs to be targeted at existing groups of players that need content. while I agree with this, I'm extremely surprised seeing you say this, since you are always saying that ashes wont have top pve content and needs top pve content.
Dygz wrote: » Seasonal content does not need to be as robust as Expansions.