CROW3 wrote: » Out of curiosity, how long did/does it take for a purple (combatant) to turn back green (non-combatant) in L2?
ExiledByrd wrote: » I have read that the corruption system is designed to protect Greens(non-combatants). The bounty hunter system and to an extent the military node is based around people consistently getting corrupted. How many corruption/bounty hunter events need to happen in order for the system to be worth it? If successful ganks are rare, then the bounty hunter system falls apart. I do a big quest chain to unlock the system and level a military node for the benefits, but have to compete for the rare red with everyone else in the node? If I was in a bounty hunter guild but people only became corrupted near my node 2-3 times per day, I don't think that would be enough content for the guild to partake in. Maybe a bounty hunter guild more as an RP or icing on the top thing while focusing on other PvP content like Caravans? If successful ganks are common, Greens will be rare and AoC will get the reputation of a murderfest. However, there will obviously be more content with the Bounty Hunter system. I normally farm to relax but if the success rate of bringing my stuff back drops below a certain percentage, I don't know if I'll do it much. My theory, I think the corruption system is not designed to protect greens but to increase the Risk (in the Risk vs. Reward) of hunting greens. Corruption will be common, farming will be a high risk activity or in groups for rare materials, and the majority of lower rarity materials will be farmed from freeholds. What does everyone else think? How many people need to be corrupted for the game to make sense? Or more importantly, how often? Is it okay if Bounty Hunting is a rare activity?
ExiledByrd wrote: » What is the appropriate amount of Green ganking? ... What does everyone else think? How many people need to be corrupted for the game to make sense? Or more importantly, how often? Is it okay if Bounty Hunting is a rare activity?
ExiledByrd wrote: » I normally farm to relax but if the success rate of bringing my stuff back drops below a certain percentage, I don't know if I'll do it much.
ExiledByrd wrote: » What is the appropriate amount of Green ganking ?
ExiledByrd wrote: » What does everyone else think? How many people need to be corrupted for the game to make sense? Or more importantly, how often? Is it okay if Bounty Hunting is a rare activity?
Chuck Zitto wrote: » I enjoy how it was set up in Arch Age. Moving caravans or ships full of goods through non pvp zones and turning it in didn't get much money but was completely safe. If you went through a pvp zone or turned in way out in the middle of the ocean you got alot better rewards. That way there was always people for me to come steal there goods or big fish they fished up without getting penalties.
akabear wrote: » Following on from earlier comment. Might not the "appropriate amount of green ganking" be the community's response to self-regulating to maintain appropriate levels of behavior? And everything else dependant on one's self or guilds' actions/diplomatic approach and positioning in the world!
ExiledByrd wrote: » akabear wrote: » Following on from earlier comment. Might not the "appropriate amount of green ganking" be the community's response to self-regulating to maintain appropriate levels of behavior? And everything else dependant on one's self or guilds' actions/diplomatic approach and positioning in the world! That depends on the corruption system. If the penalties are severe enough to make enforcement a deterrent, then the community can decide how much they are going to enforce. If the penalties are lax then there is a lot less than the community can do.