tautau wrote: » Would be a nice feature....but good communication in a guild would achieve much the same thing, wouldn't it?
CROW3 wrote: » Yes - and a KOS list. 😈
George_Black wrote: » Why make everything systemic?
abc0815 wrote: » George_Black wrote: » Why make everything systemic? Sandbox game is dead. Players of all kind want the hand holding / systemic gameplay
Percimes wrote: » Hehe, one more reason for me not joining a guild! As a general feature, I'm sure it would work well. But I'm worried it's a step into reinforcing the mentality seen in owPvP in hard factions games: hostile tag = enemy faction, must kill if possible. Meaning, I'm afraid players would treat a hostile tag as a sufficient reason to attack someone, even if not doing anything hostile. It would also become a way to have permanent "unofficial" guild wars. It kills part of the charm of faction-less PvP. It makes it too easy to ignore the ambiguity of other players affiliation. It reduces the incentive to communicate with others and being social in the open (I know, surprising thing to hear from me).
Zipp_Adoudel wrote: » Guilds should not be able to set anything themselves. Alliances, as a game mechanic, should let you know you are friendly. This will allow super guilds/Alliances. Guilds that want to have max benefits from being in a small guild, but also want to zerg will be able to abuse this system. Just have 10 guilds each and make them appear as friendly and bam no penelties.